| ifeq ($(TARGET_ARCH),arm) |
| LOCAL_PATH:= $(call my-dir) |
| |
| # determine the host tag to use |
| QEMU_HOST_TAG := $(HOST_PREBUILT_TAG) |
| ifneq ($(USE_MINGW),) |
| QEMU_HOST_TAG := windows |
| endif |
| |
| # determine the location of platform-specific directories |
| # |
| CONFIG_DIRS := \ |
| $(LOCAL_PATH)/android/config \ |
| $(LOCAL_PATH)/android/config/$(QEMU_HOST_TAG) |
| |
| ifeq ($(BUILD_STANDALONE_EMULATOR),true) |
| CONFIG_DIRS := $(LOCAL_PATH)/objs $(CONFIG_DIRS) |
| endif |
| |
| CONFIG_INCLUDES := $(CONFIG_DIRS:%=-I%) |
| |
| MY_CC := $(HOST_CC) |
| |
| MY_OPTIM := -O2 -g -fno-PIC -falign-functions=0 -fomit-frame-pointer |
| ifeq ($(BUILD_DEBUG_EMULATOR),true) |
| MY_OPTIM := -O0 -g |
| endif |
| |
| MY_CFLAGS := $(CONFIG_INCLUDES) $(MY_OPTIM) |
| |
| # Overwrite configuration for debug builds. |
| # |
| ifeq ($(BUILD_DEBUG_EMULATOR),true) |
| MY_CFLAGS := $(CONFIG_INCLUDES) -O0 -g \ |
| -fno-PIC -falign-functions=0 |
| endif |
| |
| MY_CFLAGS += -DCONFIG_MEMCHECK |
| |
| MY_LDLIBS := |
| |
| # this is needed to build the emulator on 64-bit Linux systems |
| ifeq ($(HOST_OS)-$(HOST_ARCH),linux-x86) |
| MY_CFLAGS += -Wa,--32 |
| endif |
| |
| ifeq ($(HOST_OS),freebsd) |
| MY_CFLAGS += -Wa,--32 -I /usr/local/include |
| endif |
| |
| ifeq ($(HOST_OS),windows) |
| MY_CFLAGS += -D_WIN32 -mno-cygwin |
| # we need Win32 features that are available since Windows 2000 Professional/Server (NT 5.0) |
| MY_CFLAGS += -DWINVER=0x501 |
| endif |
| |
| ifeq ($(HOST_ARCH),ppc) |
| MY_CFLAGS += -D__powerpc__ |
| endif |
| |
| ifeq ($(HOST_OS),darwin) |
| MY_CFLAGS += -mdynamic-no-pic |
| |
| # When building on Leopard or above, we need to use the 10.4 SDK |
| # or the generated binary will not run on Tiger. |
| DARWIN_VERSION := $(strip $(shell sw_vers -productVersion)) |
| ifneq ($(filter 10.1 10.2 10.3 10.1.% 10.2.% 10.3.% 10.4 10.4.%,$(DARWIN_VERSION)),) |
| $(error Building the Android emulator requires OS X 10.5 or above) |
| endif |
| ifeq ($(filter 10.5 10.5.%,$(DARWIN_VERSION)),) |
| # We are on Snow Leopard or above |
| LEOPARD_SDK := /Developer/SDKs/MacOSX10.5.sdk |
| ifeq ($(strip $(wildcard $(LEOPARD_SDK))),) |
| $(info Please install the 10.5 SDK on this machine at $(LEOPARD_SDK)) |
| $(error Aborting the build.) |
| endif |
| MY_CFLAGS += -isysroot $(LEOPARD_SDK) -mmacosx-version-min=10.5 -DMACOSX_DEPLOYMENT_TARGET=10.5 |
| MY_LDLIBS += -isysroot $(LEOPARD_SDK) -Wl,-syslibroot,$(LEOPARD_SDK) -mmacosx-version-min=10.5 |
| endif |
| endif |
| |
| # BUILD_STANDALONE_EMULATOR is only defined when building with |
| # the android-rebuild.sh script. The script will also provide |
| # adequate values for HOST_CC |
| # |
| ifneq ($(BUILD_STANDALONE_EMULATOR),true) |
| |
| ifneq ($(USE_CCACHE),) |
| ccache := prebuilt/$(HOST_PREBUILT_TAG)/ccache/ccache |
| ifneq ($(ccache),$(firstword $(MY_CC))) |
| MY_CC := $(ccache) $(MY_CC) |
| endif |
| ccache := |
| endif |
| endif |
| |
| |
| ifneq ($(combo_target)$(TARGET_SIMULATOR),HOST_true) |
| ifneq ($(HOST_ARCH),x86_64) |
| MY_CFLAGS += -m32 |
| MY_LDLIBS += -m32 |
| endif |
| endif |
| |
| # Enable warning, except those related to missing field initializers |
| # (the QEMU coding style loves using these). |
| # |
| MY_CFLAGS += -Wall -Wno-missing-field-initializers |
| |
| include $(CLEAR_VARS) |
| |
| ########################################################### |
| # Zlib configuration |
| # |
| ZLIB_DIR := distrib/zlib-1.2.3 |
| include $(LOCAL_PATH)/$(ZLIB_DIR)/sources.make |
| |
| ########################################################### |
| # Libpng configuration |
| # |
| LIBPNG_DIR := distrib/libpng-1.2.19 |
| include $(LOCAL_PATH)/$(LIBPNG_DIR)/sources.make |
| |
| ############################################################################### |
| # build the TCG code generator |
| # |
| include $(CLEAR_VARS) |
| |
| LOCAL_NO_DEFAULT_COMPILER_FLAGS := true |
| LOCAL_CC := $(MY_CC) |
| LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) |
| LOCAL_LDLIBS := $(MY_LDLIBS) |
| LOCAL_MODULE := emulator-tcg |
| |
| TCG_TARGET := $(HOST_ARCH) |
| ifeq ($(TCG_TARGET),x86) |
| TCG_TARGET := i386 |
| endif |
| |
| TCG_CFLAGS := -I$(LOCAL_PATH)/tcg -I$(LOCAL_PATH)/tcg/$(TCG_TARGET) |
| |
| LOCAL_CFLAGS += $(TCG_CFLAGS) -DNEED_CPU_H \ |
| -I$(LOCAL_PATH)/target-arm \ |
| -I$(LOCAL_PATH)/fpu \ |
| |
| LOCAL_SRC_FILES := \ |
| tcg/tcg.c \ |
| |
| include $(BUILD_HOST_STATIC_LIBRARY) |
| |
| ############################################################################## |
| # build the HW emulation support |
| # |
| include $(CLEAR_VARS) |
| |
| LOCAL_NO_DEFAULT_COMPILER_FLAGS := true |
| LOCAL_CC := $(MY_CC) |
| LOCAL_LDLIBS := $(MY_LDLIBS) |
| LOCAL_MODULE := emulator-hw |
| |
| HW_CFLAGS := -I$(LOCAL_PATH)/hw |
| |
| LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) -DNEED_CPU_H |
| LOCAL_CFLAGS += -I$(LOCAL_PATH)/target-arm -I$(LOCAL_PATH)/fpu $(HW_CFLAGS) |
| LOCAL_CFLAGS += $(ZLIB_CFLAGS) -I$(LOCAL_PATH)/$(ZLIB_DIR) |
| |
| HW_SOURCES := \ |
| android_arm.c \ |
| arm_pic.c \ |
| bt.c \ |
| bt-hci.c \ |
| bt-hid.c \ |
| bt-l2cap.c \ |
| bt-sdp.c \ |
| cdrom.c \ |
| dma.c \ |
| irq.c \ |
| goldfish_audio.c \ |
| goldfish_battery.c \ |
| goldfish_device.c \ |
| goldfish_events_device.c \ |
| goldfish_fb.c \ |
| goldfish_interrupt.c \ |
| goldfish_memlog.c \ |
| goldfish_mmc.c \ |
| goldfish_nand.c \ |
| goldfish_switch.c \ |
| goldfish_timer.c \ |
| goldfish_trace.c \ |
| goldfish_tty.c \ |
| msmouse.c \ |
| pci.c \ |
| qdev.c \ |
| scsi-disk.c \ |
| smc91c111.c \ |
| sysbus.c \ |
| usb-hid.c \ |
| usb-hub.c \ |
| usb-msd.c \ |
| usb-ohci.c \ |
| usb.c \ |
| watchdog.c \ |
| |
| LOCAL_SRC_FILES += $(HW_SOURCES:%=hw/%) |
| |
| include $(BUILD_HOST_STATIC_LIBRARY) |
| |
| ############################################################################## |
| # build the ELF/DWARF stuff |
| # This library is used by emulator's memory checker to extract debug information |
| # from the symbol files when reporting memory allocation violations. In |
| # particular, this library is used to extract routine name and source file |
| # location for the code address where violation has been detected. |
| # |
| include $(CLEAR_VARS) |
| |
| LOCAL_NO_DEFAULT_COMPILER_FLAGS := true |
| LOCAL_CC := $(MY_CC) |
| LOCAL_LDLIBS := $(MY_LDLIBS) |
| LOCAL_MODULE := emulator-elff |
| LOCAL_CPP_EXTENSION := .cc |
| |
| ELFF_CFLAGS := -I$(LOCAL_PATH)/elff |
| |
| LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) -fno-exceptions |
| LOCAL_CFLAGS += -I$(LOCAL_PATH)/target-arm -I$(LOCAL_PATH)/fpu $(ELFF_CFLAGS) |
| LOCAL_CFLAGS += $(ZLIB_CFLAGS) -I$(LOCAL_PATH)/$(ZLIB_DIR) |
| |
| ELFF_SOURCES := \ |
| dwarf_cu.cc \ |
| dwarf_die.cc \ |
| dwarf_utils.cc \ |
| elf_alloc.cc \ |
| elf_file.cc \ |
| elf_mapped_section.cc \ |
| elff_api.cc \ |
| |
| LOCAL_SRC_FILES += $(ELFF_SOURCES:%=elff/%) |
| ELFF_LDLIBS := -lstdc++ |
| |
| include $(BUILD_HOST_STATIC_LIBRARY) |
| |
| ############################################################################## |
| # build the memory access checking support |
| # Memory access checker uses information collected by instrumented code in |
| # libc.so in order to keep track of memory blocks allocated from heap. Memory |
| # checker then uses this information to make sure that every access to allocated |
| # memory is within allocated block. This information also allows detecting |
| # memory leaks and attempts to free/realloc invalid pointers. |
| # |
| include $(CLEAR_VARS) |
| |
| LOCAL_NO_DEFAULT_COMPILER_FLAGS := true |
| LOCAL_CC := $(MY_CC) |
| LOCAL_LDLIBS := $(MY_LDLIBS) |
| LOCAL_MODULE := emulator-memcheck |
| |
| MCHK_CFLAGS := -I$(LOCAL_PATH)/memcheck -I$(LOCAL_PATH)/elff |
| |
| LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) -DNEED_CPU_H |
| LOCAL_CFLAGS += -I$(LOCAL_PATH)/target-arm -I$(LOCAL_PATH)/fpu $(MCHK_CFLAGS) |
| LOCAL_CFLAGS += $(ZLIB_CFLAGS) -I$(LOCAL_PATH)/$(ZLIB_DIR) |
| |
| MCHK_SOURCES := \ |
| memcheck.c \ |
| memcheck_proc_management.c \ |
| memcheck_malloc_map.c \ |
| memcheck_mmrange_map.c \ |
| memcheck_util.c \ |
| |
| LOCAL_SRC_FILES += $(MCHK_SOURCES:%=memcheck/%) |
| |
| include $(BUILD_HOST_STATIC_LIBRARY) |
| |
| ############################################################################## |
| # build the ARM-specific emulation engine sources |
| # |
| include $(CLEAR_VARS) |
| |
| LOCAL_NO_DEFAULT_COMPILER_FLAGS := true |
| LOCAL_CC := $(MY_CC) |
| LOCAL_MODULE := emulator-arm |
| LOCAL_LDLIBS := $(MY_LDLIBS) |
| LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) |
| LOCAL_STATIC_LIBRARIES := emulator-hw |
| |
| LOCAL_CFLAGS := -fno-PIC -fomit-frame-pointer -Wno-sign-compare |
| LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) |
| |
| LOCAL_CFLAGS += -I$(LOCAL_PATH) \ |
| -I$(LOCAL_PATH)/target-arm \ |
| -I$(LOCAL_PATH)/fpu \ |
| $(TCG_CFLAGS) \ |
| $(HW_CFLAGS) \ |
| -DNEED_CPU_H \ |
| |
| ifeq ($(HOST_ARCH),ppc) |
| LOCAL_CFLAGS += -D__powerpc__ |
| endif |
| |
| LOCAL_SRC_FILES += exec.c cpu-exec.c \ |
| target-arm/op_helper.c \ |
| target-arm/iwmmxt_helper.c \ |
| target-arm/neon_helper.c \ |
| target-arm/helper.c \ |
| target-arm/translate.c \ |
| target-arm/machine.c \ |
| translate-all.c \ |
| hw/armv7m.c \ |
| hw/armv7m_nvic.c \ |
| arm-semi.c \ |
| trace.c \ |
| varint.c \ |
| dcache.c \ |
| softmmu_outside_jit.c \ |
| |
| LOCAL_SRC_FILES += fpu/softfloat.c |
| |
| include $(BUILD_HOST_STATIC_LIBRARY) |
| |
| ############################################################################## |
| # SDL-related definitions |
| # |
| |
| # Build SDL from sources except on linux-x86, to avoid installing all |
| # the X11 development packages on our build servers. |
| # |
| BUILD_SDL_FROM_SOURCES := true |
| ifeq ($(QEMU_HOST_TAG),linux-x86) |
| BUILD_SDL_FROM_SOURCES := false |
| endif |
| ifeq ($(QEMU_HOST_TAG),darwin-x86) |
| BUILD_SDL_FROM_SOURCES := false |
| endif |
| ifeq ($(BUILD_STANDALONE_EMULATOR),true) |
| BUILD_SDL_FROM_SOURCES := true |
| endif |
| |
| ifneq ($(SDL_CONFIG),) |
| BUILD_SDL_FROM_SOURCES := false |
| endif |
| |
| ifneq ($(BUILD_SDL_FROM_SOURCES),true) |
| |
| SDL_CONFIG ?= prebuilt/$(QEMU_HOST_TAG)/sdl/bin/sdl-config |
| SDL_CFLAGS := $(shell $(SDL_CONFIG) --cflags) |
| |
| # We need to filter out the _GNU_SOURCE variable because it breaks recent |
| # releases of Cygwin when using the -mno-cygwin option. Moreover, we don't |
| # need this macro at all to build the Android emulator. |
| SDL_CFLAGS := $(filter-out -D_GNU_SOURCE=1,$(SDL_CFLAGS)) |
| SDL_LDLIBS := $(filter-out %.a %.lib,$(shell $(SDL_CONFIG) --static-libs)) |
| |
| # Circular dependencies between libSDL and libSDLmain; |
| # We repeat the libraries in the final link to work around it. |
| SDL_STATIC_LIBRARIES := libSDL libSDLmain libSDL libSDLmain |
| |
| else # !BUILD_STANDALONE_EMULATOR |
| |
| SDL_DIR := distrib/sdl-1.2.12 |
| include $(LOCAL_PATH)/$(SDL_DIR)/sources.make |
| |
| endif # !BUILD_STANDALONE_EMULATOR |
| |
| ############################################################################## |
| # determine audio sources, build the prebuilt audio-library if needed |
| # |
| |
| # determine AUDIO sources based on current configuration |
| # |
| AUDIO_SOURCES := audio.c noaudio.c wavaudio.c wavcapture.c mixeng.c |
| AUDIO_CFLAGS := -I$(LOCAL_PATH)/audio -DHAS_AUDIO |
| AUDIO_LDLIBS := |
| |
| ifeq ($(HOST_OS),darwin) |
| CONFIG_COREAUDIO ?= yes |
| AUDIO_CFLAGS += -DHOST_BSD=1 |
| endif |
| |
| ifeq ($(HOST_OS),windows) |
| CONFIG_WINAUDIO ?= yes |
| endif |
| |
| ifeq ($(HOST_OS),linux) |
| CONFIG_OSS ?= yes |
| CONFIG_ALSA ?= yes |
| CONFIG_PULSEAUDIO ?= yes |
| CONFIG_ESD ?= yes |
| endif |
| |
| ifeq ($(HOST_OS),freebsd) |
| CONFIG_OSS ?= yes |
| endif |
| |
| ifeq ($(CONFIG_COREAUDIO),yes) |
| AUDIO_SOURCES += coreaudio.c |
| AUDIO_CFLAGS += -DCONFIG_COREAUDIO |
| AUDIO_LDLIBS += -Wl,-framework,CoreAudio |
| endif |
| |
| ifeq ($(CONFIG_WINAUDIO),yes) |
| AUDIO_SOURCES += winaudio.c |
| AUDIO_CFLAGS += -DCONFIG_WINAUDIO |
| endif |
| |
| ifeq ($(CONFIG_PULSEAUDIO),yes) |
| AUDIO_SOURCES += paaudio.c audio_pt_int.c |
| AUDIO_CFLAGS += -DCONFIG_PULSEAUDIO |
| endif |
| |
| ifeq ($(CONFIG_ALSA),yes) |
| AUDIO_SOURCES += alsaaudio.c audio_pt_int.c |
| AUDIO_CFLAGS += -DCONFIG_ALSA |
| endif |
| |
| ifeq ($(CONFIG_ESD),yes) |
| AUDIO_SOURCES += esdaudio.c |
| AUDIO_CFLAGS += -DCONFIG_ESD |
| endif |
| |
| ifeq ($(CONFIG_OSS),yes) |
| AUDIO_SOURCES += ossaudio.c |
| AUDIO_CFLAGS += -DCONFIG_OSS |
| endif |
| |
| AUDIO_SOURCES := $(call sort,$(AUDIO_SOURCES:%=audio/%)) |
| |
| # determine whether we're going to use the prebuilt |
| # audio library (this is useful on Linux to avoid requiring |
| # all sound-related development packages to be installed on |
| # the build and developer machines). |
| # |
| # note that you can define BUILD_QEMU_AUDIO_LIB to true |
| # in your environment to force recompilation. |
| # |
| QEMU_AUDIO_LIB := |
| |
| ifneq ($(BUILD_STANDALONE_EMULATOR),true) |
| QEMU_AUDIO_LIB := $(wildcard \ |
| prebuilt/$(QEMU_HOST_TAG)/emulator/libqemu-audio.a) |
| endif |
| |
| ifeq ($(BUILD_QEMU_AUDIO_LIB),true) |
| include $(CLEAR_VARS) |
| LOCAL_NO_DEFAULT_COMPILER_FLAGS := true |
| LOCAL_CC := $(MY_CC) |
| LOCAL_MODULE := libqemu-audio |
| LOCAL_LDLIBS := $(MY_LDLIBS) |
| |
| LOCAL_CFLAGS := -Wno-sign-compare \ |
| -fno-strict-aliasing -W -Wall -Wno-unused-parameter \ |
| -I$(LOCAL_PATH) \ |
| -I$(LOCAL_PATH)/target-arm \ |
| -I$(LOCAL_PATH)/fpu \ |
| |
| # this is very important, otherwise the generated binaries may |
| # not link properly on our build servers |
| ifeq ($(HOST_OS),linux) |
| LOCAL_CFLAGS += -fno-stack-protector |
| endif |
| |
| LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) $(AUDIO_CFLAGS) |
| |
| LOCAL_CFLAGS += $(SDL_CFLAGS) |
| |
| LOCAL_SRC_FILES += $(AUDIO_SOURCES) |
| |
| include $(BUILD_HOST_STATIC_LIBRARY) |
| QEMU_AUDIO_LIB := $(LOCAL_BUILT_MODULE) |
| |
| endif # !QEMU_AUDIO_LIB |
| |
| ############################################################################## |
| # Common CFLAGS for UI and Core builds |
| |
| # add the build ID to the default macro definitions |
| UI_AND_CORE_CFLAGS := -DANDROID_BUILD_ID="$(strip $(BUILD_ID))-$(strip $(BUILD_NUMBER))" |
| |
| # For non-standalone builds, extract the major version number from the Android SDK |
| # tools revision number. |
| ifneq ($(BUILD_STANDALONE_EMULATOR),true) |
| ANDROID_SDK_TOOLS_REVISION := $(shell awk -F= '/Pkg.Revision/ { print $$2; }' sdk/files/tools_source.properties) |
| endif |
| |
| ANDROID_SDK_TOOLS_REVISION := $(strip $(ANDROID_SDK_TOOLS_REVISION)) |
| ifdef ANDROID_SDK_TOOLS_REVISION |
| UI_AND_CORE_CFLAGS += -DANDROID_SDK_TOOLS_REVISION=$(ANDROID_SDK_TOOLS_REVISION) |
| endif |
| |
| UI_AND_CORE_CFLAGS += -D_FILE_OFFSET_BITS=64 -D_LARGEFILE_SOURCE |
| |
| |
| ############################################################################## |
| # Build emulator core library. |
| # This library contains "pure" emulation code separated from the intricacies |
| # of the UI. |
| # |
| include $(CLEAR_VARS) |
| |
| LOCAL_NO_DEFAULT_COMPILER_FLAGS := true |
| LOCAL_CC := $(MY_CC) |
| LOCAL_LDLIBS := $(MY_LDLIBS) |
| LOCAL_MODULE := emulator-core |
| |
| # don't remove the -fno-strict-aliasing, or you'll break things |
| # (e.g. slirp-android/network support) |
| # |
| EMULATOR_CORE_CFLAGS := -fno-PIC -Wno-sign-compare \ |
| -fno-strict-aliasing -g -W -Wall -Wno-unused-parameter |
| |
| # Needed by the upstream code |
| EMULATOR_CORE_CFLAGS += -DNEED_CPU_H |
| |
| # Common includes for the emulator |
| EMULATOR_CORE_CFLAGS += -I$(LOCAL_PATH)/ \ |
| -I$(LOCAL_PATH)/target-arm \ |
| -I$(LOCAL_PATH)/fpu \ |
| $(TCG_CFLAGS) \ |
| $(HW_CFLAGS) \ |
| |
| # include slirp-android code, i.e. the user-level networking stuff |
| # |
| SLIRP_SOURCES := bootp.c cksum.c debug.c if.c ip_icmp.c ip_input.c ip_output.c \ |
| mbuf.c misc.c sbuf.c slirp.c socket.c tcp_input.c tcp_output.c \ |
| tcp_subr.c tcp_timer.c tftp.c udp.c |
| |
| LOCAL_SRC_FILES += $(SLIRP_SOURCES:%=slirp-android/%) |
| EMULATOR_CORE_CFLAGS += -I$(LOCAL_PATH)/slirp-android |
| |
| # socket proxy support |
| # |
| PROXY_SOURCES := \ |
| proxy_common.c \ |
| proxy_http.c \ |
| proxy_http_connector.c \ |
| proxy_http_rewriter.c \ |
| |
| LOCAL_SRC_FILES += $(PROXY_SOURCES:%=proxy/%) |
| EMULATOR_CORE_CFLAGS += -I$(LOCAL_PATH)/proxy |
| |
| # include telephony stuff |
| # |
| TELEPHONY_SOURCES := android_modem.c modem_driver.c gsm.c sim_card.c sysdeps_qemu.c sms.c remote_call.c |
| LOCAL_SRC_FILES += $(TELEPHONY_SOURCES:%=telephony/%) |
| EMULATOR_CORE_CFLAGS += -I$(LOCAL_PATH)/telephony |
| |
| # include android related stuff |
| # |
| ANDROID_SOURCES := qemu-setup.c |
| LOCAL_SRC_FILES += $(ANDROID_SOURCES:%=android/%) |
| |
| LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) $(EMULATOR_CORE_CFLAGS) |
| LOCAL_CFLAGS += $(UI_AND_CORE_CFLAGS) |
| |
| include $(BUILD_HOST_STATIC_LIBRARY) |
| |
| ############################################################################## |
| # Build emulator UI library. |
| # This library contains some emulator related UI components. |
| # |
| include $(CLEAR_VARS) |
| |
| LOCAL_NO_DEFAULT_COMPILER_FLAGS := true |
| LOCAL_CC := $(MY_CC) |
| LOCAL_LDLIBS := $(MY_LDLIBS) |
| LOCAL_MODULE := emulator-uilib |
| |
| EMULATOR_UI_CFLAGS := |
| |
| # include the SDL sources |
| # |
| |
| # IMPORTANT: Normally, we should add SDLMAIN_SOURCES here, however this breaks |
| # the Linux mingw32 build. Apparently, the i586-mingw32-ld wants the |
| # implementation of _WinMain@16 to be in an object file on the final |
| # link command used to generate the executable, and will not search |
| # in the static libraries that are used to build it. |
| # |
| LOCAL_SRC_FILES += $(SDL_SOURCES) #$(SDLMAIN_SOURCES) |
| EMULATOR_UI_CFLAGS += $(SDL_CFLAGS) -I$(LOCAL_PATH)/$(SDL_DIR)/include |
| |
| # the skin support sources |
| # |
| SKIN_SOURCES := rect.c \ |
| region.c \ |
| image.c \ |
| trackball.c \ |
| keyboard.c \ |
| keyset.c \ |
| file.c \ |
| window.c \ |
| scaler.c \ |
| composer.c \ |
| surface.c \ |
| |
| LOCAL_SRC_FILES += $(SKIN_SOURCES:%=android/skin/%) |
| EMULATOR_UI_CFLAGS += -I$(LOCAL_PATH)/skin |
| |
| LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) $(EMULATOR_CORE_CFLAGS) $(EMULATOR_UI_CFLAGS) |
| |
| LOCAL_MODULE_TAGS := debug |
| |
| include $(BUILD_HOST_STATIC_LIBRARY) |
| |
| ############################################################################## |
| # lists of source files used to build the emulator core |
| # |
| |
| # block sources |
| # |
| CORE_BLOCK_SOURCES = block.c \ |
| block/qcow.c \ |
| block/qcow2.c \ |
| block/qcow2-refcount.c \ |
| block/qcow2-snapshot.c \ |
| block/qcow2-cluster.c \ |
| block/cloop.c \ |
| block/dmg.c \ |
| block/vvfat.c |
| ifeq ($(HOST_OS),windows) |
| CORE_BLOCK_SOURCES += block/raw-win32.c |
| else |
| CORE_BLOCK_SOURCES += block/raw-posix.c |
| endif |
| |
| # hw sources |
| # |
| CORE_HW_SOURCES = hw/arm_boot.c \ |
| hw/android_arm.c |
| |
| # migration sources |
| # |
| CORE_MIGRATION_SOURCES = iolooper-select.c |
| ifeq ($(HOST_OS),windows) |
| CORE_MIGRATION_SOURCES += migration-dummy-android.c |
| else |
| CORE_MIGRATION_SOURCES += migration.c \ |
| migration-exec.c \ |
| migration-tcp-android.c |
| endif |
| |
| # misc. sources |
| # |
| CORE_MISC_SOURCES = vl-android.c \ |
| console.c \ |
| qemu-malloc.c \ |
| cutils.c \ |
| osdep.c \ |
| loader.c \ |
| monitor.c \ |
| readline.c \ |
| qemu-char-android.c \ |
| outputchannel.c \ |
| qemu-error.c \ |
| qerror.c \ |
| disas.c \ |
| arm-dis.c \ |
| aes.c \ |
| d3des.c \ |
| vnc-android.c \ |
| acl.c \ |
| keymaps.c \ |
| buffered_file.c \ |
| cbuffer.c \ |
| gdbstub.c \ |
| input.c \ |
| ioport.c \ |
| notify.c \ |
| path.c \ |
| shaper.c \ |
| charpipe.c \ |
| tcpdump.c \ |
| qemu-option.c \ |
| savevm.c \ |
| net-android.c \ |
| aio-android.c \ |
| dma-helpers.c \ |
| qemu-config.c \ |
| qemu-sockets-android.c \ |
| bt-host.c \ |
| bt-vhci.c \ |
| module.c \ |
| qemu-timer.c \ |
| android/boot-properties.c \ |
| android/display.c \ |
| android/hw-kmsg.c \ |
| android/hw-lcd.c \ |
| android/gps.c \ |
| android/hw-events.c \ |
| android/hw-control.c \ |
| android/console.c \ |
| android/hw-sensors.c \ |
| android/hw-qemud.c \ |
| android/core-init-utils.c \ |
| android/config.c \ |
| android/snapshot.c \ |
| |
| ifeq ($(HOST_ARCH),x86) |
| CORE_MISC_SOURCES += i386-dis.c |
| endif |
| ifeq ($(HOST_ARCH),x86_64) |
| CORE_MISC_SOURCES += i386-dis.c |
| endif |
| ifeq ($(HOST_ARCH),ppc) |
| CORE_MISC_SOURCES += ppc-dis.c |
| endif |
| |
| ifeq ($(HOST_OS),linux) |
| CORE_MISC_SOURCES += usb-linux.c \ |
| qemu-thread.c |
| else |
| CORE_MISC_SOURCES += usb-dummy-android.c |
| endif |
| |
| ifeq ($(HOST_OS),windows) |
| CORE_MISC_SOURCES += tap-win32.c |
| endif |
| |
| # sources inherited from upstream, but not fully |
| # integrated into android emulator |
| # |
| CORE_UPSTREAM_SOURCES = json-lexer.c \ |
| json-parser.c \ |
| json-streamer.c \ |
| qjson.c \ |
| qbool.c \ |
| qdict.c \ |
| qfloat.c \ |
| qint.c \ |
| qlist.c \ |
| qstring.c \ |
| |
| |
| CORE_SOURCES = $(CORE_BLOCK_SOURCES) $(CORE_HW_SOURCES) |
| CORE_SOURCES += $(CORE_MIGRATION_SOURCES) $(CORE_MISC_SOURCES) |
| CORE_SOURCES += $(CORE_UPSTREAM_SOURCES) |
| |
| ############################################################################## |
| # lists of source files used to build the emulator UI |
| # |
| |
| UI_SOURCES = loadpng.c \ |
| android/user-config.c \ |
| android/resource.c \ |
| android/qemulator.c \ |
| android/keycode.c \ |
| android/help.c \ |
| |
| ############################################################################## |
| # lists of source files used by both, emulator UI and emulator core |
| # |
| |
| UI_AND_CORE_SOURCES = \ |
| sockets.c \ |
| android/keycode-array.c \ |
| android/charmap.c \ |
| android/utils/bufprint.c \ |
| android/utils/debug.c \ |
| android/utils/path.c \ |
| android/utils/dirscanner.c \ |
| android/utils/filelock.c \ |
| android/utils/misc.c \ |
| android/utils/reflist.c \ |
| android/utils/stralloc.c \ |
| android/utils/system.c \ |
| android/utils/tempfile.c \ |
| android/utils/timezone.c \ |
| android/utils/mapfile.c \ |
| android/avd/hw-config.c \ |
| android/avd/info.c \ |
| android/utils/ini.c \ |
| |
| # include the Zlib sources |
| # |
| UI_AND_CORE_SOURCES += $(ZLIB_SOURCES) |
| UI_AND_CORE_CFLAGS += $(ZLIB_CFLAGS) -I$(LOCAL_PATH)/$(ZLIB_DIR) |
| |
| # include the Libpng sources |
| # |
| UI_AND_CORE_SOURCES += $(LIBPNG_SOURCES) |
| UI_AND_CORE_CFLAGS += $(LIBPNG_CFLAGS) -I$(LOCAL_PATH)/$(LIBPNG_DIR) |
| |
| # temp files used to collect UI->Core exchange protocol. |
| UI_AND_CORE_SOURCES += android/ui-core-protocol.c android/core-ui-protocol.c |
| |
| # The common libraries |
| # |
| QEMU_SYSTEM_LDLIBS := -lm |
| ifeq ($(HOST_OS),windows) |
| QEMU_SYSTEM_LDLIBS += -mno-cygwin -mwindows -mconsole |
| endif |
| |
| ifeq ($(HOST_OS),freebsd) |
| QEMU_SYSTEM_LDLIBS += -L/usr/local/lib -lpthread -lX11 -lutil |
| endif |
| |
| ifeq ($(HOST_OS),linux) |
| QEMU_SYSTEM_LDLIBS += -lutil -lrt |
| endif |
| |
| ifeq ($(HOST_OS),windows) |
| QEMU_SYSTEM_LDLIBS += -lwinmm -lws2_32 -liphlpapi |
| else |
| QEMU_SYSTEM_LDLIBS += -lpthread |
| endif |
| |
| ifeq ($(HOST_OS),darwin) |
| QEMU_SYSTEM_LDLIBS += -Wl,-framework,Cocoa |
| endif |
| |
| |
| ############################################################################## |
| # now build the emulator itself |
| # |
| include $(CLEAR_VARS) |
| |
| LOCAL_GENERATED_SOURCES := |
| LOCAL_NO_DEFAULT_COMPILER_FLAGS := true |
| LOCAL_CC := $(MY_CC) |
| LOCAL_MODULE := emulator |
| LOCAL_STATIC_LIBRARIES := emulator-memcheck emulator-hw emulator-arm emulator-tcg |
| LOCAL_STATIC_LIBRARIES += emulator-elff |
| LOCAL_STATIC_LIBRARIES += emulator-core emulator-uilib |
| LOCAL_LDLIBS := $(MY_LDLIBS) |
| |
| LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) $(EMULATOR_CORE_CFLAGS) $(EMULATOR_UI_CFLAGS) |
| |
| # add the build ID to the default macro definitions |
| LOCAL_CFLAGS += $(UI_AND_CORE_CFLAGS) |
| |
| # include sound support source files. we first try to see if we have a prebuilt audio |
| # library. if not, we build things the "hard" way. |
| # |
| # note that to generate the prebuilt audio library, you should do the following: |
| # |
| # cd tools/qemu |
| # ./android-rebuild.sh |
| # distrib/update-audio.sh |
| # |
| ifeq ($(QEMU_AUDIO_LIB),) |
| LOCAL_SRC_FILES += $(AUDIO_SOURCES) |
| endif # !QEMU_AUDIO_LIB |
| |
| LOCAL_CFLAGS += $(AUDIO_CFLAGS) |
| LOCAL_LDLIBS += $(AUDIO_LDLIBS) |
| |
| # the linux-user sources, I doubt we really need these |
| # |
| #LINUX_SOURCES := main.c elfload.c mmap.c signal.c path.c syscall.c |
| #LOCAL_SRC_FILES += $(LINUX_SOURCES:%=linux-user/%) |
| |
| ifeq ($(HOST_ARCH),x86) |
| # enable MMX code for our skin scaler |
| LOCAL_CFLAGS += -DUSE_MMX=1 -mmmx |
| endif |
| |
| # include other sources |
| # |
| VL_SOURCES := framebuffer.c \ |
| user-events-qemu.c \ |
| android/cmdline-option.c \ |
| android/main.c \ |
| |
| # Add common system libraries |
| # |
| LOCAL_LDLIBS += $(QEMU_SYSTEM_LDLIBS) |
| |
| LOCAL_SRC_FILES += $(VL_SOURCES) $(CORE_SOURCES) $(UI_SOURCES) $(UI_AND_CORE_SOURCES) |
| |
| # add SDL-specific flags |
| # |
| LOCAL_CFLAGS += $(SDL_CFLAGS) |
| LOCAL_LDLIBS += $(SDL_LDLIBS) |
| LOCAL_STATIC_LIBRARIES += $(SDL_STATIC_LIBRARIES) |
| |
| # add ELFF-specific flags |
| # |
| LOCAL_LDLIBS += $(ELFF_LDLIBS) |
| |
| # on Windows, link the icon file as well into the executable |
| # unfortunately, our build system doesn't help us much, so we need |
| # to use some weird pathnames to make this work... |
| # |
| ifeq ($(HOST_OS),windows) |
| |
| # Locate windres executable |
| WINDRES := windres |
| ifneq ($(USE_MINGW),) |
| # When building the Windows emulator under Linux, use the MinGW one |
| WINDRES := i586-mingw32msvc-windres |
| endif |
| |
| INTERMEDIATE := $(call intermediates-dir-for,EXECUTABLES,$(LOCAL_MODULE),true) |
| ANDROID_ICON_OBJ := android_icon.o |
| ANDROID_ICON_PATH := $(LOCAL_PATH)/images |
| $(ANDROID_ICON_PATH)/$(ANDROID_ICON_OBJ): $(ANDROID_ICON_PATH)/android_icon.rc |
| $(WINDRES) $< -I $(ANDROID_ICON_PATH) -o $@ |
| |
| # seems to be the only way to add an object file that was not generated from |
| # a C/C++/Java source file to our build system. and very unfortunately, |
| # $(TOPDIR)/$(LOCALPATH) will always be prepended to this value, which forces |
| # us to put the object file in the source directory... |
| # |
| LOCAL_PREBUILT_OBJ_FILES += images/$(ANDROID_ICON_OBJ) |
| endif |
| |
| # qemu-options.h is generated from qemu-options.hx with the "hxtool" shell script |
| # |
| intermediates := $(call intermediates-dir-for,EXECUTABLES,$(LOCAL_MODULE),true) |
| |
| QEMU_OPTIONS_H := $(intermediates)/qemu-options.h |
| $(QEMU_OPTIONS_H): PRIVATE_PATH := $(LOCAL_PATH) |
| $(QEMU_OPTIONS_H): PRIVATE_CUSTOM_TOOL = $(PRIVATE_PATH)/hxtool -h < $< > $@ |
| $(QEMU_OPTIONS_H): $(LOCAL_PATH)/qemu-options.hx $(LOCAL_PATH)/hxtool |
| $(transform-generated-source) |
| |
| $(intermediates)/vl-android.o: $(QEMU_OPTIONS_H) |
| |
| LOCAL_GENERATED_SOURCES += $(QEMU_OPTIONS_H) |
| |
| # qemu-monitor.h is generated from qemu-monitor.hx with the "hxtool" shell script |
| # |
| intermediates := $(call intermediates-dir-for,EXECUTABLES,$(LOCAL_MODULE),true) |
| |
| QEMU_MONITOR_H := $(intermediates)/qemu-monitor.h |
| $(QEMU_MONITOR_H): PRIVATE_PATH := $(LOCAL_PATH) |
| $(QEMU_MONITOR_H): PRIVATE_CUSTOM_TOOL = $(PRIVATE_PATH)/hxtool -h < $< > $@ |
| $(QEMU_MONITOR_H): $(LOCAL_PATH)/qemu-monitor.hx $(LOCAL_PATH)/hxtool |
| $(transform-generated-source) |
| |
| $(intermediates)/vl-android.o: $(QEMU_MONITOR_H) |
| |
| LOCAL_GENERATED_SOURCES += $(QEMU_MONITOR_H) |
| |
| |
| # gdbstub-xml.c contains C-compilable arrays corresponding to the content |
| # of $(LOCAL_PATH)/gdb-xml/, and is generated with the 'feature_to_c.sh' script. |
| # |
| ifeq ($(QEMU_TARGET_XML_SOURCES),) |
| QEMU_TARGET_XML_SOURCES := arm-core arm-neon arm-vfp arm-vfp3 |
| QEMU_TARGET_XML_SOURCES := $(QEMU_TARGET_XML_SOURCES:%=$(LOCAL_PATH)/gdb-xml/%.xml) |
| endif |
| |
| QEMU_GDBSTUB_XML_C := $(intermediates)/gdbstub-xml.c |
| $(QEMU_GDBSTUB_XML_C): PRIVATE_PATH := $(LOCAL_PATH) |
| $(QEMU_GDBSTUB_XML_C): PRIVATE_SOURCES := $(TARGET_XML_SOURCES) |
| $(QEMU_GDBSTUB_XML_C): PRIVATE_CUSTOM_TOOL = $(PRIVATE_PATH)/feature_to_c.sh $@ $(QEMU_TARGET_XML_SOURCES) |
| $(QEMU_GDBSTUB_XML_C): $(QEMU_TARGET_XML_SOURCES) $(LOCAL_PATH)/feature_to_c.sh |
| $(hide) rm -f $@ |
| $(transform-generated-source) |
| |
| $(intermediates)/vl-android.o: $(QEMU_GDBSTUB_XML_C) |
| |
| LOCAL_GENERATED_SOURCES += $(QEMU_GDBSTUB_XML_C) |
| |
| # hw-config-defs.h is generated from android/avd/hardware-properties.ini |
| # |
| QEMU_HARDWARE_PROPERTIES_INI := $(LOCAL_PATH)/android/avd/hardware-properties.ini |
| QEMU_HW_CONFIG_DEFS_H := $(LOCAL_PATH)/android/avd/hw-config-defs.h |
| $(QEMU_HW_CONFIG_DEFS_H): PRIVATE_PATH := $(LOCAL_PATH) |
| $(QEMU_HW_CONFIG_DEFS_H): PRIVATE_SOURCES := $(QEMU_HARDWARE_PROPERTIES_INI) |
| $(QEMU_HW_CONFIG_DEFS_H): PRIVATE_CUSTOM_TOOL = $(PRIVATE_PATH)/android/tools/gen-hw-config.py $(QEMU_HARDWARE_PROPERTIES_INI) $@ |
| $(QEMU_HW_CONFIG_DEFS_H): $(QEMU_HARDWARE_PROPERTIES_INI) $(LOCAL_PATH)/android/tools/gen-hw-config.py |
| $(hide) rm -f $@ |
| $(transform-generated-source) |
| |
| $(LOCAL_PATH)/android/avd/hw-config.h: $(QEMU_HW_CONFIG_DEFS_H) |
| |
| LOCAL_GENERATED_SOURCES += $(QEMU_HW_CONFIG_DEFS_H) |
| |
| # this is already done by the Android build system, but is done for the |
| # benefit of the stand-alone one. |
| # |
| ifeq ($(BUILD_STANDALONE_EMULATOR),true) |
| LOCAL_CFLAGS += -I$(intermediates) |
| endif |
| |
| LOCAL_LDLIBS += $(QEMU_AUDIO_LIB) |
| |
| # Generate a completely static executable if needed. |
| # Note that this means no sound and graphics on Linux. |
| # |
| ifeq ($(CONFIG_STATIC_EXECUTABLE),true) |
| LOCAL_SRC_FILES += dynlink-static.c |
| LOCAL_LDLIBS += -static |
| endif |
| |
| LOCAL_MODULE := emulator |
| |
| # See comment about SDLMAIN_SOURCES in the 'emulator-uilib' module declarations. |
| LOCAL_SRC_FILES += $(SDLMAIN_SOURCES) |
| |
| include $(BUILD_HOST_EXECUTABLE) |
| |
| ############################################################################## |
| # Build standalone emulator core. |
| # |
| include $(CLEAR_VARS) |
| |
| LOCAL_GENERATED_SOURCES := |
| LOCAL_NO_DEFAULT_COMPILER_FLAGS := true |
| LOCAL_CC := $(MY_CC) |
| LOCAL_MODULE := qemu-android |
| LOCAL_STATIC_LIBRARIES := emulator-memcheck emulator-hw emulator-arm emulator-tcg |
| LOCAL_STATIC_LIBRARIES += emulator-elff |
| LOCAL_STATIC_LIBRARIES += emulator-core |
| LOCAL_LDLIBS := $(MY_LDLIBS) |
| |
| LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) $(EMULATOR_CORE_CFLAGS) |
| LOCAL_CFLAGS += $(UI_AND_CORE_CFLAGS) -DCONFIG_STANDALONE_CORE |
| |
| # include sound support source files. we first try to see if we have a prebuilt audio |
| # library. if not, we build things the "hard" way. |
| # |
| # note that to generate the prebuilt audio library, you should do the following: |
| # |
| # cd tools/qemu |
| # ./android-rebuild.sh |
| # distrib/update-audio.sh |
| # |
| ifeq ($(QEMU_AUDIO_LIB),) |
| LOCAL_SRC_FILES += $(AUDIO_SOURCES) |
| endif # !QEMU_AUDIO_LIB |
| |
| LOCAL_CFLAGS += $(AUDIO_CFLAGS) |
| LOCAL_LDLIBS += $(AUDIO_LDLIBS) |
| |
| # the linux-user sources, I doubt we really need these |
| # |
| #LINUX_SOURCES := main.c elfload.c mmap.c signal.c path.c syscall.c |
| #LOCAL_SRC_FILES += $(LINUX_SOURCES:%=linux-user/%) |
| |
| # include other sources |
| # |
| VL_SOURCES := framebuffer.c \ |
| user-events-qemu.c \ |
| |
| # Add common system libraries |
| # |
| LOCAL_LDLIBS += $(QEMU_SYSTEM_LDLIBS) |
| |
| LOCAL_SRC_FILES += $(VL_SOURCES) $(CORE_SOURCES) $(UI_AND_CORE_SOURCES) |
| |
| # add ELFF-specific flags |
| # |
| LOCAL_LDLIBS += $(ELFF_LDLIBS) |
| |
| # on Windows, link the icon file as well into the executable |
| # unfortunately, our build system doesn't help us much, so we need |
| # to use some weird pathnames to make this work... |
| # |
| ifeq ($(HOST_OS),windows) |
| |
| # Locate windres executable |
| WINDRES := windres |
| ifneq ($(USE_MINGW),) |
| # When building the Windows emulator under Linux, use the MinGW one |
| WINDRES := i586-mingw32msvc-windres |
| endif |
| |
| INTERMEDIATE := $(call intermediates-dir-for,EXECUTABLES,$(LOCAL_MODULE),true) |
| ANDROID_ICON_OBJ := android_icon.o |
| ANDROID_ICON_PATH := $(LOCAL_PATH)/images |
| $(ANDROID_ICON_PATH)/$(ANDROID_ICON_OBJ): $(ANDROID_ICON_PATH)/android_icon.rc |
| $(WINDRES) $< -I $(ANDROID_ICON_PATH) -o $@ |
| |
| # seems to be the only way to add an object file that was not generated from |
| # a C/C++/Java source file to our build system. and very unfortunately, |
| # $(TOPDIR)/$(LOCALPATH) will always be prepended to this value, which forces |
| # us to put the object file in the source directory... |
| # |
| LOCAL_PREBUILT_OBJ_FILES += images/$(ANDROID_ICON_OBJ) |
| endif |
| |
| # qemu-options.h is generated from qemu-options.hx with the "hxtool" shell script |
| # |
| intermediates := $(call intermediates-dir-for,EXECUTABLES,$(LOCAL_MODULE),true) |
| |
| QEMU_OPTIONS_H := $(intermediates)/qemu-options.h |
| $(QEMU_OPTIONS_H): PRIVATE_PATH := $(LOCAL_PATH) |
| $(QEMU_OPTIONS_H): PRIVATE_CUSTOM_TOOL = $(PRIVATE_PATH)/hxtool -h < $< > $@ |
| $(QEMU_OPTIONS_H): $(LOCAL_PATH)/qemu-options.hx $(LOCAL_PATH)/hxtool |
| $(transform-generated-source) |
| |
| $(intermediates)/vl-android.o: $(QEMU_OPTIONS_H) |
| |
| LOCAL_GENERATED_SOURCES += $(QEMU_OPTIONS_H) |
| |
| # qemu-monitor.h is generated from qemu-monitor.hx with the "hxtool" shell script |
| # |
| intermediates := $(call intermediates-dir-for,EXECUTABLES,$(LOCAL_MODULE),true) |
| |
| QEMU_MONITOR_H := $(intermediates)/qemu-monitor.h |
| $(QEMU_MONITOR_H): PRIVATE_PATH := $(LOCAL_PATH) |
| $(QEMU_MONITOR_H): PRIVATE_CUSTOM_TOOL = $(PRIVATE_PATH)/hxtool -h < $< > $@ |
| $(QEMU_MONITOR_H): $(LOCAL_PATH)/qemu-monitor.hx $(LOCAL_PATH)/hxtool |
| $(transform-generated-source) |
| |
| $(intermediates)/vl-android.o: $(QEMU_MONITOR_H) |
| |
| LOCAL_GENERATED_SOURCES += $(QEMU_MONITOR_H) |
| |
| |
| # gdbstub-xml.c contains C-compilable arrays corresponding to the content |
| # of $(LOCAL_PATH)/gdb-xml/, and is generated with the 'feature_to_c.sh' script. |
| # |
| ifeq ($(QEMU_TARGET_XML_SOURCES),) |
| QEMU_TARGET_XML_SOURCES := arm-core arm-neon arm-vfp arm-vfp3 |
| QEMU_TARGET_XML_SOURCES := $(QEMU_TARGET_XML_SOURCES:%=$(LOCAL_PATH)/gdb-xml/%.xml) |
| endif |
| |
| QEMU_GDBSTUB_XML_C := $(intermediates)/gdbstub-xml.c |
| $(QEMU_GDBSTUB_XML_C): PRIVATE_PATH := $(LOCAL_PATH) |
| $(QEMU_GDBSTUB_XML_C): PRIVATE_SOURCES := $(TARGET_XML_SOURCES) |
| $(QEMU_GDBSTUB_XML_C): PRIVATE_CUSTOM_TOOL = $(PRIVATE_PATH)/feature_to_c.sh $@ $(QEMU_TARGET_XML_SOURCES) |
| $(QEMU_GDBSTUB_XML_C): $(QEMU_TARGET_XML_SOURCES) $(LOCAL_PATH)/feature_to_c.sh |
| $(hide) rm -f $@ |
| $(transform-generated-source) |
| |
| $(intermediates)/vl-android.o: $(QEMU_GDBSTUB_XML_C) |
| |
| LOCAL_GENERATED_SOURCES += $(QEMU_GDBSTUB_XML_C) |
| |
| # this is already done by the Android build system, but is done for the |
| # benefit of the stand-alone one. |
| # |
| ifeq ($(BUILD_STANDALONE_EMULATOR),true) |
| LOCAL_CFLAGS += -I$(intermediates) |
| endif |
| |
| # other flags |
| ifneq ($(HOST_OS),windows) |
| LOCAL_LDLIBS += -ldl |
| endif |
| |
| LOCAL_LDLIBS += $(QEMU_AUDIO_LIB) |
| |
| ifeq ($(HOST_OS),darwin) |
| FRAMEWORKS := OpenGL Cocoa QuickTime ApplicationServices Carbon IOKit |
| LOCAL_LDLIBS += $(FRAMEWORKS:%=-Wl,-framework,%) |
| endif |
| |
| # Generate a completely static executable if needed. |
| # Note that this means no sound and graphics on Linux. |
| # |
| ifeq ($(CONFIG_STATIC_EXECUTABLE),true) |
| LOCAL_SRC_FILES += dynlink-static.c |
| LOCAL_LDLIBS += -static |
| endif |
| |
| LOCAL_MODULE := qemu-android |
| LOCAL_MODULE_TAGS := debug |
| |
| include $(BUILD_HOST_EXECUTABLE) |
| |
| ############################################################################## |
| # now build the emulator UI |
| # |
| include $(CLEAR_VARS) |
| |
| LOCAL_GENERATED_SOURCES := |
| LOCAL_NO_DEFAULT_COMPILER_FLAGS := true |
| LOCAL_CC := $(MY_CC) |
| LOCAL_MODULE := emulator-ui |
| LOCAL_STATIC_LIBRARIES := emulator-uilib |
| LOCAL_LDLIBS := $(MY_LDLIBS) |
| |
| LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) $(EMULATOR_UI_CFLAGS) $(EMULATOR_CORE_CFLAGS) |
| |
| # add the build ID to the default macro definitions |
| LOCAL_CFLAGS += $(UI_AND_CORE_CFLAGS) -DCONFIG_STANDALONE_UI |
| |
| ifeq ($(HOST_ARCH),x86) |
| # enable MMX code for our skin scaler |
| LOCAL_CFLAGS += -DUSE_MMX=1 -mmmx |
| endif |
| |
| # include other sources |
| # |
| VL_SOURCES := framebuffer.c \ |
| user-events-ui.c \ |
| android/cmdline-option.c \ |
| android/config.c \ |
| android/display.c \ |
| android/snapshot.c \ |
| android/main.c \ |
| qemu-timer-ui.c \ |
| vl-android-ui.c \ |
| console-ui.c \ |
| iolooper-select.c \ |
| |
| # Add common system libraries |
| # |
| LOCAL_LDLIBS += $(QEMU_SYSTEM_LDLIBS) |
| |
| LOCAL_SRC_FILES += $(VL_SOURCES) $(UI_SOURCES) $(UI_AND_CORE_SOURCES) |
| |
| # add SDL-specific flags |
| # |
| LOCAL_CFLAGS += $(SDL_CFLAGS) |
| LOCAL_LDLIBS += $(SDL_LDLIBS) |
| LOCAL_STATIC_LIBRARIES += $(SDL_STATIC_LIBRARIES) |
| |
| # on Windows, link the icon file as well into the executable |
| # unfortunately, our build system doesn't help us much, so we need |
| # to use some weird pathnames to make this work... |
| # |
| ifeq ($(HOST_OS),windows) |
| |
| # Locate windres executable |
| WINDRES := windres |
| ifneq ($(USE_MINGW),) |
| # When building the Windows emulator under Linux, use the MinGW one |
| WINDRES := i586-mingw32msvc-windres |
| endif |
| |
| INTERMEDIATE := $(call intermediates-dir-for,EXECUTABLES,$(LOCAL_MODULE),true) |
| ANDROID_ICON_OBJ := android_icon.o |
| ANDROID_ICON_PATH := $(LOCAL_PATH)/images |
| $(ANDROID_ICON_PATH)/$(ANDROID_ICON_OBJ): $(ANDROID_ICON_PATH)/android_icon.rc |
| $(WINDRES) $< -I $(ANDROID_ICON_PATH) -o $@ |
| |
| # seems to be the only way to add an object file that was not generated from |
| # a C/C++/Java source file to our build system. and very unfortunately, |
| # $(TOPDIR)/$(LOCALPATH) will always be prepended to this value, which forces |
| # us to put the object file in the source directory... |
| # |
| LOCAL_PREBUILT_OBJ_FILES += images/$(ANDROID_ICON_OBJ) |
| endif |
| |
| # this is already done by the Android build system, but is done for the |
| # benefit of the stand-alone one. |
| # |
| ifeq ($(BUILD_STANDALONE_EMULATOR),true) |
| LOCAL_CFLAGS += -I$(intermediates) |
| endif |
| |
| # Generate a completely static executable if needed. |
| # Note that this means no sound and graphics on Linux. |
| # |
| ifeq ($(CONFIG_STATIC_EXECUTABLE),true) |
| LOCAL_SRC_FILES += dynlink-static.c |
| LOCAL_LDLIBS += -static |
| endif |
| |
| # See comment about SDLMAIN_SOURCES in the 'emulator-uilib' module declarations. |
| LOCAL_SRC_FILES += $(SDLMAIN_SOURCES) |
| |
| include $(BUILD_HOST_EXECUTABLE) |
| |
| endif # TARGET_ARCH == arm |