GrCustomStage Renaming Part 5

Stuff found by searching for "stage".

R=robertphillips@google.com
Review URL: https://codereview.appspot.com/6772043

git-svn-id: http://skia.googlecode.com/svn/trunk@6089 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/GrDrawState.h b/src/gpu/GrDrawState.h
index 330ae66..54f2179 100644
--- a/src/gpu/GrDrawState.h
+++ b/src/gpu/GrDrawState.h
@@ -26,7 +26,7 @@
     SK_DECLARE_INST_COUNT(GrDrawState)
 
     /**
-     * Number of texture stages. Each stage takes as input a color and
+     * Number of effect stages. Each stage takes as input a color and
      * 2D texture coordinates. The color input to the first enabled stage is the
      * per-vertex color or the constant color (setColor/setAlpha) if there are
      * no per-vertex colors. For subsequent stages the input color is the output
@@ -190,8 +190,7 @@
      */
     void createTextureEffect(int stage, GrTexture* texture) {
         GrAssert(!this->getSampler(stage).getEffect());
-        this->sampler(stage)->setEffect(
-            SkNEW_ARGS(GrSingleTextureEffect, (texture)))->unref();
+        this->sampler(stage)->setEffect(SkNEW_ARGS(GrSingleTextureEffect, (texture)))->unref();
     }
     void createTextureEffect(int stage, GrTexture* texture, const GrMatrix& matrix) {
         GrAssert(!this->getSampler(stage).getEffect());