Recycle stencil buffers across render targets.
Review URL: https://codereview.chromium.org/939093002
diff --git a/src/gpu/GrStencilBuffer.cpp b/src/gpu/GrStencilBuffer.cpp
index be463a0..3f2b28f 100644
--- a/src/gpu/GrStencilBuffer.cpp
+++ b/src/gpu/GrStencilBuffer.cpp
@@ -9,11 +9,11 @@
#include "GrStencilBuffer.h"
#include "GrResourceKey.h"
-void GrStencilBuffer::ComputeKey(int width, int height, int sampleCnt, GrScratchKey* key) {
- static const GrScratchKey::ResourceType kType = GrScratchKey::GenerateResourceType();
- GrScratchKey::Builder builder(key, kType, 2);
- SkASSERT(width <= SK_MaxU16);
- SkASSERT(height <= SK_MaxU16);
- builder[0] = width | (height << 16);
- builder[1] = sampleCnt;
+void GrStencilBuffer::ComputeSharedStencilBufferKey(int width, int height, int sampleCnt,
+ GrUniqueKey* key) {
+ static const GrUniqueKey::Domain kDomain = GrUniqueKey::GenerateDomain();
+ GrUniqueKey::Builder builder(key, kDomain, 3);
+ builder[0] = width;
+ builder[1] = height;
+ builder[2] = sampleCnt;
}