Make drawRect preserve vertex attrib state and push/pop the geom sources.
Also, add some balancing calls for setIndexSource*()
Review URL: https://codereview.chromium.org/13468004
git-svn-id: http://skia.googlecode.com/svn/trunk@8499 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/GrInOrderDrawBuffer.h b/src/gpu/GrInOrderDrawBuffer.h
index cb51bc4..ed9f884 100644
--- a/src/gpu/GrInOrderDrawBuffer.h
+++ b/src/gpu/GrInOrderDrawBuffer.h
@@ -76,10 +76,6 @@
virtual void clear(const GrIRect* rect,
GrColor color,
GrRenderTarget* renderTarget = NULL) SK_OVERRIDE;
- virtual void drawRect(const GrRect& rect,
- const SkMatrix* matrix,
- const GrRect* localRect,
- const SkMatrix* localMatrix) SK_OVERRIDE;
protected:
virtual void clipWillBeSet(const GrClipData* newClip) SK_OVERRIDE;
@@ -119,6 +115,10 @@
// overrides from GrDrawTarget
virtual void onDraw(const DrawInfo&) SK_OVERRIDE;
+ virtual void onDrawRect(const GrRect& rect,
+ const SkMatrix* matrix,
+ const GrRect* localRect,
+ const SkMatrix* localMatrix) SK_OVERRIDE;
virtual void onStencilPath(const GrPath*, const SkStrokeRec& stroke, SkPath::FillType) SK_OVERRIDE;
virtual bool onReserveVertexSpace(size_t vertexSize,
int vertexCount,