Move state onto GrGLShaderBuilder, to let us implement mappings
as GrCustomStage objects.
http://codereview.appspot.com/6216057/
git-svn-id: http://skia.googlecode.com/svn/trunk@3996 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/gl/GrGLShaderBuilder.cpp b/src/gpu/gl/GrGLShaderBuilder.cpp
index 244b286..321e507 100644
--- a/src/gpu/gl/GrGLShaderBuilder.cpp
+++ b/src/gpu/gl/GrGLShaderBuilder.cpp
@@ -31,8 +31,9 @@
, fFSInputs(sVarsPerBlock)
, fFSUnis(sVarsPerBlock)
, fFSOutputs(sMaxFSOutputs)
+ , fUsesGS(false)
, fVaryingDims(0)
- , fUsesGS(false) {
+ , fComplexCoord(false) {
}