Sanitizing source files in Skia_Periodic_House_Keeping

git-svn-id: http://skia.googlecode.com/svn/trunk@8477 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/GrDrawState.cpp b/src/gpu/GrDrawState.cpp
index aa9e692..21bff8b 100644
--- a/src/gpu/GrDrawState.cpp
+++ b/src/gpu/GrDrawState.cpp
@@ -146,7 +146,7 @@
                 int slVecCount = GrSLTypeVectorCount(effectSLType);
                 int attribVecCount = GrVertexAttribTypeVectorCount(attribType);
                 if (slVecCount != attribVecCount ||
-                    (static_cast<GrSLType>(-1) != slTypes[attribIndex] && 
+                    (static_cast<GrSLType>(-1) != slTypes[attribIndex] &&
                      slTypes[attribIndex] != effectSLType)) {
                     return false;
                 }
diff --git a/src/gpu/GrDrawState.h b/src/gpu/GrDrawState.h
index 3ed9fea..024dfd0 100644
--- a/src/gpu/GrDrawState.h
+++ b/src/gpu/GrDrawState.h
@@ -423,7 +423,7 @@
             }
         }
     }
-    
+
     /**
      * Checks whether any of the effects will read the dst pixel color.
      */
diff --git a/src/gpu/GrDrawTarget.cpp b/src/gpu/GrDrawTarget.cpp
index ea77871..e9f5be5 100644
--- a/src/gpu/GrDrawTarget.cpp
+++ b/src/gpu/GrDrawTarget.cpp
@@ -435,7 +435,7 @@
         //GrPrintf("No dev bounds when dst copy is made.\n");
 #endif
     }
-    
+
     GrDrawTarget::AutoGeometryAndStatePush agasp(this, kReset_ASRInit);
 
     // The draw will resolve dst if it has MSAA. Two things to consider in the future:
@@ -462,12 +462,12 @@
     SkMatrix matrix;
     matrix.setIDiv(rt->width(), rt->height());
     this->drawState()->createTextureEffect(kTextureStage, rt->asTexture(), matrix);
-    
+
     SkRect srcRect = SkRect::MakeFromIRect(copyRect);
     SkRect dstRect = SkRect::MakeWH(SkIntToScalar(copyRect.width()),
                                     SkIntToScalar(copyRect.height()));
     this->drawRect(dstRect, NULL, &srcRect, NULL);
-    
+
     info->fDstCopy.setTexture(ast.texture());
     info->fDstCopy.setOffset(copyRect.fLeft, copyRect.fTop);
     return true;
diff --git a/src/gpu/GrDrawTarget.h b/src/gpu/GrDrawTarget.h
index df3f31b..e4394e6 100644
--- a/src/gpu/GrDrawTarget.h
+++ b/src/gpu/GrDrawTarget.h
@@ -654,7 +654,7 @@
             fDevBounds = &fDevBoundsStorage;
         }
         const SkRect* getDevBounds() const { return fDevBounds; }
-        
+
         bool getDevIBounds(SkIRect* bounds) const {
             if (NULL != fDevBounds) {
                 fDevBounds->roundOut(bounds);
diff --git a/src/gpu/gl/GrGLProgram.h b/src/gpu/gl/GrGLProgram.h
index 4b5dfea..4221d73 100644
--- a/src/gpu/gl/GrGLProgram.h
+++ b/src/gpu/gl/GrGLProgram.h
@@ -61,8 +61,8 @@
 
     /**
      * Some GL state that is relevant to programs is not stored per-program. In particular color
-     * and coverage attributes can be global state. This struct is read and updated by 
-     * GrGLProgram::setColor and GrGLProgram::setCoverage to allow us to avoid setting this state 
+     * and coverage attributes can be global state. This struct is read and updated by
+     * GrGLProgram::setColor and GrGLProgram::setCoverage to allow us to avoid setting this state
      * redundantly.
      */
     struct SharedGLState {
diff --git a/src/gpu/gl/GrGLProgramDesc.h b/src/gpu/gl/GrGLProgramDesc.h
index a77ed71..d2167c7 100644
--- a/src/gpu/gl/GrGLProgramDesc.h
+++ b/src/gpu/gl/GrGLProgramDesc.h
@@ -80,11 +80,11 @@
     /** Non-zero if this stage has an effect */
     GrGLEffect::EffectKey       fEffectKeys[GrDrawState::kNumStages];
 
-    // To enable experimental geometry shader code (not for use in	
-    // production)	 
-#if GR_GL_EXPERIMENTAL_GS	
-    bool                     fExperimentalGS;	
-#endif	
+    // To enable experimental geometry shader code (not for use in
+    // production)
+#if GR_GL_EXPERIMENTAL_GS
+    bool                     fExperimentalGS;
+#endif
 
     GrGLShaderBuilder::DstReadKey fDstRead;             // set by GrGLShaderBuilder if there
                                                         // are effects that must read the dst.