fix use of smooth lines
Review URL:http://codereview.appspot.com/4370050/
git-svn-id: http://skia.googlecode.com/svn/trunk@1085 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/gpu/src/GrGpuGL.h b/gpu/src/GrGpuGL.h
index 6d600e0..1b5f7f7 100644
--- a/gpu/src/GrGpuGL.h
+++ b/gpu/src/GrGpuGL.h
@@ -151,15 +151,20 @@
void setSpareTextureUnit();
+ bool useSmoothLines();
+
void flushRenderTarget();
void flushStencil();
void flushAAState(GrPrimitiveType type);
+ void flushBlend(GrPrimitiveType type);
+
void resolveTextureRenderTarget(GrGLTexture* texture);
bool canBeTexture(GrPixelConfig config,
GrGLenum* internalFormat,
GrGLenum* format,
GrGLenum* type);
+
bool fboInternalFormat(GrPixelConfig config, GrGLenum* format);
friend class GrGLVertexBuffer;