fix use of smooth lines
Review URL:http://codereview.appspot.com/4370050/


git-svn-id: http://skia.googlecode.com/svn/trunk@1085 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/gpu/src/GrGpuGL.h b/gpu/src/GrGpuGL.h
index 6d600e0..1b5f7f7 100644
--- a/gpu/src/GrGpuGL.h
+++ b/gpu/src/GrGpuGL.h
@@ -151,15 +151,20 @@
 
     void setSpareTextureUnit();
 
+    bool useSmoothLines();
+
     void flushRenderTarget();
     void flushStencil();
     void flushAAState(GrPrimitiveType type);
+    void flushBlend(GrPrimitiveType type);
+
     void resolveTextureRenderTarget(GrGLTexture* texture);
 
     bool canBeTexture(GrPixelConfig config,
                       GrGLenum* internalFormat,
                       GrGLenum* format,
                       GrGLenum* type);
+
     bool fboInternalFormat(GrPixelConfig config, GrGLenum* format);
 
     friend class GrGLVertexBuffer;