Added debug GL Interface. This interface tracks various GL objects in order to find leaks & invalid accesses.
Core Review: http://codereview.appspot.com/5846049/
git-svn-id: http://skia.googlecode.com/svn/trunk@3426 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/bench/benchmain.cpp b/bench/benchmain.cpp
index 7732268..32aace3 100644
--- a/bench/benchmain.cpp
+++ b/bench/benchmain.cpp
@@ -20,6 +20,7 @@
#include "SkImageEncoder.h"
#include "gl/SkNativeGLContext.h"
#include "gl/SkNullGLContext.h"
+#include "gl/SkDebugGLContext.h"
#include "SkNWayCanvas.h"
#include "SkPicture.h"
#include "SkString.h"
@@ -208,6 +209,12 @@
return true;
}
+ void cleanup() {
+ fGLContext.reset(NULL);
+ fGrContext.reset(NULL);
+ fRenderTarget.reset(NULL);
+ }
+
bool isValid() {
return NULL != fGLContext.get();
}
@@ -231,6 +238,7 @@
static GLHelper gRealGLHelper;
static GLHelper gNullGLHelper;
+static GLHelper gDebugGLHelper;
static SkDevice* make_device(SkBitmap::Config config, const SkIPoint& size,
Backend backend, GLHelper* glHelper) {
@@ -512,8 +520,10 @@
determine_gpu_context_size(defineDict, &contextWidth, &contextHeight);
SkAutoTUnref<SkGLContext> realGLCtx(new SkNativeGLContext);
SkAutoTUnref<SkGLContext> nullGLCtx(new SkNullGLContext);
+ SkAutoTUnref<SkGLContext> debugGLCtx(new SkDebugGLContext);
gRealGLHelper.init(realGLCtx.get(), contextWidth, contextHeight);
gNullGLHelper.init(nullGLCtx.get(), contextWidth, contextHeight);
+ gDebugGLHelper.init(debugGLCtx.get(), contextWidth, contextHeight);
#endif
BenchTimer timer = BenchTimer(gRealGLHelper.glContext());
@@ -617,5 +627,8 @@
log_progress("\n");
}
+ // need to clean up here rather than post-main to allow leak detection to work
+ gDebugGLHelper.cleanup();
+
return 0;
}