misc fixes
Submitted on behalf of Guanqun.Lu@gmail.com
Review URL: http://codereview.appspot.com/5988070/
git-svn-id: http://skia.googlecode.com/svn/trunk@3640 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/GrAAHairLinePathRenderer.cpp b/src/gpu/GrAAHairLinePathRenderer.cpp
index 3015674..66dbe8c 100644
--- a/src/gpu/GrAAHairLinePathRenderer.cpp
+++ b/src/gpu/GrAAHairLinePathRenderer.cpp
@@ -50,7 +50,7 @@
// a0 c0
// a c
// a1 c1
- // Each is drawn as three triagnles specified by these 9 indices:
+ // Each is drawn as three triangles specified by these 9 indices:
int baseIdx = i * kIdxsPerQuad;
uint16_t baseVert = (uint16_t)(i * kVertsPerQuad);
data[0 + baseIdx] = baseVert + 0; // a0
diff --git a/src/gpu/GrPathRendererChain.h b/src/gpu/GrPathRendererChain.h
index 54737cb..529b4cb 100644
--- a/src/gpu/GrPathRendererChain.h
+++ b/src/gpu/GrPathRendererChain.h
@@ -20,7 +20,7 @@
class GrPathRenderer;
/**
- * Keeps track of a ordered list of path renderers. When a path needs to be
+ * Keeps track of an ordered list of path renderers. When a path needs to be
* drawn this list is scanned to find the most preferred renderer. To add your
* path renderer to the list implement the GrPathRenderer::AddPathRenderers
* function.