This CL removes all dependencies on GL headers across all of Ganesh.  New
GrGLint, etc. types are introduced, and new GR_GL_XXXX constants for use at all
GL call-sites.

Review:  http://codereview.appspot.com/4272061/



git-svn-id: http://skia.googlecode.com/svn/trunk@959 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/gpu/include/GrGLConfig.h b/gpu/include/GrGLConfig.h
index 0a86e72..3c1c597 100644
--- a/gpu/include/GrGLConfig.h
+++ b/gpu/include/GrGLConfig.h
@@ -20,6 +20,7 @@
 
 #include "GrTypes.h"
 #include "GrGLInterface.h"
+#include "GrGLDefines.h"
 
 /**
  * The following are optional defines that can be enabled at the compiler
@@ -66,19 +67,19 @@
 #if GR_SCALAR_IS_FIXED
     #define GrGLType   GL_FIXED
 #elif GR_SCALAR_IS_FLOAT
-    #define GrGLType   GL_FLOAT
+    #define GrGLType   GR_GL_FLOAT
 #else
     #error "unknown GR_SCALAR type"
 #endif
 
 #if GR_TEXT_SCALAR_IS_USHORT
-    #define GrGLTextType                    GL_UNSIGNED_SHORT
+    #define GrGLTextType                    GR_GL_UNSIGNED_SHORT
     #define GR_GL_TEXT_TEXTURE_NORMALIZED   1
 #elif GR_TEXT_SCALAR_IS_FLOAT
-    #define GrGLTextType                    GL_FLOAT
+    #define GrGLTextType                    GR_GL_FLOAT
     #define GR_GL_TEXT_TEXTURE_NORMALIZED   0
 #elif GR_TEXT_SCALAR_IS_FIXED
-    #define GrGLTextType                    GL_FIXED
+    #define GrGLTextType                    GR_GL_FIXED
     #define GR_GL_TEXT_TEXTURE_NORMALIZED   0
 #else
     #error "unknown GR_TEXT_SCALAR type"
@@ -90,7 +91,7 @@
     #if GR_WIN32_BUILD
         #define GR_GL_32BPP_COLOR_FORMAT    GR_BGRA //use GR prefix because this
     #else                                           //may be an extension.
-        #define GR_GL_32BPP_COLOR_FORMAT    GL_RGBA
+        #define GR_GL_32BPP_COLOR_FORMAT    GR_GL_RGBA
     #endif
 #endif
 
@@ -137,7 +138,7 @@
 extern void GrGLCheckErr(const char* location, const char* call);
 
 static inline void GrGLClearErr() {
-    while (GL_NO_ERROR != GrGLGetGLInterface()->fGetError()) {}
+    while (GR_GL_NO_ERROR != GrGLGetGLInterface()->fGetError()) {}
 }
 
 #if GR_GL_CHECK_ERROR
@@ -165,7 +166,7 @@
  */
 #if GR_SUPPORT_GLDESKTOP
     static inline void GrGL_RestoreResetRowLength() {
-        GR_GL(PixelStorei(GL_UNPACK_ROW_LENGTH, 0));
+        GR_GL(PixelStorei(GR_GL_UNPACK_ROW_LENGTH, 0));
     }
 #else
     #define GrGL_RestoreResetRowLength()
diff --git a/gpu/include/GrGLConfig_chrome.h b/gpu/include/GrGLConfig_chrome.h
index 6d5f21c..06a74d3 100644
--- a/gpu/include/GrGLConfig_chrome.h
+++ b/gpu/include/GrGLConfig_chrome.h
@@ -8,10 +8,10 @@
 #define GL_OES_mapbuffer                      0
 #define GL_IMG_multisampled_render_to_texture 0
 
-#include <GLES2/gl2.h>
-#include <GLES2/gl2ext.h>
+#define GR_GL_PLATFORM_HEADER       <GLES2/gl2.h>
+#define GR_GL_PLATFORM_HEADER_EXT   <GLES2/gl2ext.h>
 
-#define GR_GL_FUNC
+#define GR_GL_FUNCTION_TYPE
 
 #define GR_GL_PROC_ADDRESS(X)       &X
 
diff --git a/gpu/include/GrGLDefines.h b/gpu/include/GrGLDefines.h
new file mode 100644
index 0000000..4c36e74
--- /dev/null
+++ b/gpu/include/GrGLDefines.h
@@ -0,0 +1,628 @@
+/*
+    Copyright 2011 Google Inc.
+
+    Licensed under the Apache License, Version 2.0 (the "License");
+    you may not use this file except in compliance with the License.
+    You may obtain a copy of the License at
+
+         http://www.apache.org/licenses/LICENSE-2.0
+
+    Unless required by applicable law or agreed to in writing, software
+    distributed under the License is distributed on an "AS IS" BASIS,
+    WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+    See the License for the specific language governing permissions and
+    limitations under the License.
+ */
+
+
+#ifndef GrGLDefines_DEFINED
+#define GrGLDefines_DEFINED
+
+// The following constants consist of the intersection of GL constants
+// exported by GLES 1.0, GLES 2.0, and desktop GL required by the system.
+
+#define GR_GL_DEPTH_BUFFER_BIT               0x00000100
+#define GR_GL_STENCIL_BUFFER_BIT             0x00000400
+#define GR_GL_COLOR_BUFFER_BIT               0x00004000
+
+/* Boolean */
+#define GR_GL_FALSE                          0
+#define GR_GL_TRUE                           1
+
+/* BeginMode */
+#define GR_GL_POINTS                         0x0000
+#define GR_GL_LINES                          0x0001
+#define GR_GL_LINE_LOOP                      0x0002
+#define GR_GL_LINE_STRIP                     0x0003
+#define GR_GL_TRIANGLES                      0x0004
+#define GR_GL_TRIANGLE_STRIP                 0x0005
+#define GR_GL_TRIANGLE_FAN                   0x0006
+
+/* AlphaFunction (not supported in ES20) */
+/*      GL_NEVER */
+/*      GL_LESS */
+/*      GL_EQUAL */
+/*      GL_LEQUAL */
+/*      GL_GREATER */
+/*      GL_NOTEQUAL */
+/*      GL_GEQUAL */
+/*      GL_ALWAYS */
+
+/* BlendingFactorDest */
+#define GR_GL_ZERO                           0
+#define GR_GL_ONE                            1
+#define GR_GL_SRC_COLOR                      0x0300
+#define GR_GL_ONE_MINUS_SRC_COLOR            0x0301
+#define GR_GL_SRC_ALPHA                      0x0302
+#define GR_GL_ONE_MINUS_SRC_ALPHA            0x0303
+#define GR_GL_DST_ALPHA                      0x0304
+#define GR_GL_ONE_MINUS_DST_ALPHA            0x0305
+
+/* BlendingFactorSrc */
+/*      GL_ZERO */
+/*      GL_ONE */
+#define GR_GL_DST_COLOR                      0x0306
+#define GR_GL_ONE_MINUS_DST_COLOR            0x0307
+#define GR_GL_SRC_ALPHA_SATURATE             0x0308
+/*      GL_SRC_ALPHA */
+/*      GL_ONE_MINUS_SRC_ALPHA */
+/*      GL_DST_ALPHA */
+/*      GL_ONE_MINUS_DST_ALPHA */
+
+/* BlendEquationSeparate */
+#define GR_GL_FUNC_ADD                       0x8006
+#define GR_GL_BLEND_EQUATION                 0x8009
+#define GR_GL_BLEND_EQUATION_RGB             0x8009    /* same as BLEND_EQUATION */
+#define GR_GL_BLEND_EQUATION_ALPHA           0x883D
+
+/* BlendSubtract */
+#define GR_GL_FUNC_SUBTRACT                  0x800A
+#define GR_GL_FUNC_REVERSE_SUBTRACT          0x800B
+
+/* Separate Blend Functions */
+#define GR_GL_BLEND_DST_RGB                  0x80C8
+#define GR_GL_BLEND_SRC_RGB                  0x80C9
+#define GR_GL_BLEND_DST_ALPHA                0x80CA
+#define GR_GL_BLEND_SRC_ALPHA                0x80CB
+#define GR_GL_CONSTANT_COLOR                 0x8001
+#define GR_GL_ONE_MINUS_CONSTANT_COLOR       0x8002
+#define GR_GL_CONSTANT_ALPHA                 0x8003
+#define GR_GL_ONE_MINUS_CONSTANT_ALPHA       0x8004
+#define GR_GL_BLEND_COLOR                    0x8005
+
+/* Buffer Objects */
+#define GR_GL_ARRAY_BUFFER                   0x8892
+#define GR_GL_ELEMENT_ARRAY_BUFFER           0x8893
+#define GR_GL_ARRAY_BUFFER_BINDING           0x8894
+#define GR_GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
+
+#define GR_GL_STREAM_DRAW                    0x88E0
+#define GR_GL_STATIC_DRAW                    0x88E4
+#define GR_GL_DYNAMIC_DRAW                   0x88E8
+
+#define GR_GL_BUFFER_SIZE                    0x8764
+#define GR_GL_BUFFER_USAGE                   0x8765
+
+#define GR_GL_CURRENT_VERTEX_ATTRIB          0x8626
+
+/* CullFaceMode */
+#define GR_GL_FRONT                          0x0404
+#define GR_GL_BACK                           0x0405
+#define GR_GL_FRONT_AND_BACK                 0x0408
+
+/* DepthFunction */
+/*      GL_NEVER */
+/*      GL_LESS */
+/*      GL_EQUAL */
+/*      GL_LEQUAL */
+/*      GL_GREATER */
+/*      GL_NOTEQUAL */
+/*      GL_GEQUAL */
+/*      GL_ALWAYS */
+
+/* EnableCap */
+#define GR_GL_TEXTURE_2D                     0x0DE1
+#define GR_GL_CULL_FACE                      0x0B44
+#define GR_GL_BLEND                          0x0BE2
+#define GR_GL_DITHER                         0x0BD0
+#define GR_GL_STENCIL_TEST                   0x0B90
+#define GR_GL_DEPTH_TEST                     0x0B71
+#define GR_GL_SCISSOR_TEST                   0x0C11
+#define GR_GL_POLYGON_OFFSET_FILL            0x8037
+#define GR_GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
+#define GR_GL_SAMPLE_COVERAGE                0x80A0
+
+/* ErrorCode */
+#define GR_GL_NO_ERROR                       0
+#define GR_GL_INVALID_ENUM                   0x0500
+#define GR_GL_INVALID_VALUE                  0x0501
+#define GR_GL_INVALID_OPERATION              0x0502
+#define GR_GL_OUT_OF_MEMORY                  0x0505
+#define GR_GL_CONTEXT_LOST                   0x300E  // TODO(gman): What value?
+
+/* FrontFaceDirection */
+#define GR_GL_CW                             0x0900
+#define GR_GL_CCW                            0x0901
+
+/* GetPName */
+#define GR_GL_LINE_WIDTH                     0x0B21
+#define GR_GL_ALIASED_POINT_SIZE_RANGE       0x846D
+#define GR_GL_ALIASED_LINE_WIDTH_RANGE       0x846E
+#define GR_GL_CULL_FACE_MODE                 0x0B45
+#define GR_GL_FRONT_FACE                     0x0B46
+#define GR_GL_DEPTH_RANGE                    0x0B70
+#define GR_GL_DEPTH_WRITEMASK                0x0B72
+#define GR_GL_DEPTH_CLEAR_VALUE              0x0B73
+#define GR_GL_DEPTH_FUNC                     0x0B74
+#define GR_GL_STENCIL_CLEAR_VALUE            0x0B91
+#define GR_GL_STENCIL_FUNC                   0x0B92
+#define GR_GL_STENCIL_FAIL                   0x0B94
+#define GR_GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
+#define GR_GL_STENCIL_PASS_DEPTH_PASS        0x0B96
+#define GR_GL_STENCIL_REF                    0x0B97
+#define GR_GL_STENCIL_VALUE_MASK             0x0B93
+#define GR_GL_STENCIL_WRITEMASK              0x0B98
+#define GR_GL_STENCIL_BACK_FUNC              0x8800
+#define GR_GL_STENCIL_BACK_FAIL              0x8801
+#define GR_GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
+#define GR_GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
+#define GR_GL_STENCIL_BACK_REF               0x8CA3
+#define GR_GL_STENCIL_BACK_VALUE_MASK        0x8CA4
+#define GR_GL_STENCIL_BACK_WRITEMASK         0x8CA5
+#define GR_GL_VIEWPORT                       0x0BA2
+#define GR_GL_SCISSOR_BOX                    0x0C10
+/*      GL_SCISSOR_TEST */
+#define GR_GL_COLOR_CLEAR_VALUE              0x0C22
+#define GR_GL_COLOR_WRITEMASK                0x0C23
+#define GR_GL_UNPACK_ALIGNMENT               0x0CF5
+#define GR_GL_PACK_ALIGNMENT                 0x0D05
+#define GR_GL_MAX_TEXTURE_SIZE               0x0D33
+#define GR_GL_MAX_VIEWPORT_DIMS              0x0D3A
+#define GR_GL_SUBPIXEL_BITS                  0x0D50
+#define GR_GL_RED_BITS                       0x0D52
+#define GR_GL_GREEN_BITS                     0x0D53
+#define GR_GL_BLUE_BITS                      0x0D54
+#define GR_GL_ALPHA_BITS                     0x0D55
+#define GR_GL_DEPTH_BITS                     0x0D56
+#define GR_GL_STENCIL_BITS                   0x0D57
+#define GR_GL_POLYGON_OFFSET_UNITS           0x2A00
+/*      GL_POLYGON_OFFSET_FILL */
+#define GR_GL_POLYGON_OFFSET_FACTOR          0x8038
+#define GR_GL_TEXTURE_BINDING_2D             0x8069
+#define GR_GL_SAMPLE_BUFFERS                 0x80A8
+#define GR_GL_SAMPLES                        0x80A9
+#define GR_GL_SAMPLE_COVERAGE_VALUE          0x80AA
+#define GR_GL_SAMPLE_COVERAGE_INVERT         0x80AB
+
+/* GetTextureParameter */
+/*      GL_TEXTURE_MAG_FILTER */
+/*      GL_TEXTURE_MIN_FILTER */
+/*      GL_TEXTURE_WRAP_S */
+/*      GL_TEXTURE_WRAP_T */
+
+#define GR_GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#define GR_GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
+
+/* HintMode */
+#define GR_GL_DONT_CARE                      0x1100
+#define GR_GL_FASTEST                        0x1101
+#define GR_GL_NICEST                         0x1102
+
+/* HintTarget */
+#define GR_GL_GENERATE_MIPMAP_HINT            0x8192
+
+/* DataType */
+#define GR_GL_BYTE                           0x1400
+#define GR_GL_UNSIGNED_BYTE                  0x1401
+#define GR_GL_SHORT                          0x1402
+#define GR_GL_UNSIGNED_SHORT                 0x1403
+#define GR_GL_INT                            0x1404
+#define GR_GL_UNSIGNED_INT                   0x1405
+#define GR_GL_FLOAT                          0x1406
+#define GR_GL_FIXED                          0x140C
+
+/* Lighting */
+#define GR_GL_LIGHTING                       0x0B50
+#define GR_GL_LIGHT0                         0x4000
+#define GR_GL_LIGHT1                         0x4001
+#define GR_GL_LIGHT2                         0x4002
+#define GR_GL_LIGHT3                         0x4003
+#define GR_GL_LIGHT4                         0x4004
+#define GR_GL_LIGHT5                         0x4005
+#define GR_GL_LIGHT6                         0x4006
+#define GR_GL_LIGHT7                         0x4007
+#define GR_GL_SPOT_EXPONENT                  0x1205
+#define GR_GL_SPOT_CUTOFF                    0x1206
+#define GR_GL_CONSTANT_ATTENUATION           0x1207
+#define GR_GL_LINEAR_ATTENUATION             0x1208
+#define GR_GL_QUADRATIC_ATTENUATION          0x1209
+#define GR_GL_AMBIENT                        0x1200
+#define GR_GL_DIFFUSE                        0x1201
+#define GR_GL_SPECULAR                       0x1202
+#define GR_GL_SHININESS                      0x1601
+#define GR_GL_EMISSION                       0x1600
+#define GR_GL_POSITION                       0x1203
+#define GR_GL_SPOT_DIRECTION                 0x1204
+#define GR_GL_AMBIENT_AND_DIFFUSE            0x1602
+#define GR_GL_COLOR_INDEXES                  0x1603
+#define GR_GL_LIGHT_MODEL_TWO_SIDE           0x0B52
+#define GR_GL_LIGHT_MODEL_LOCAL_VIEWER       0x0B51
+#define GR_GL_LIGHT_MODEL_AMBIENT            0x0B53
+#define GR_GL_FRONT_AND_BACK                 0x0408
+#define GR_GL_SHADE_MODEL                    0x0B54
+#define GR_GL_FLAT                           0x1D00
+#define GR_GL_SMOOTH                         0x1D01
+#define GR_GL_COLOR_MATERIAL                 0x0B57
+#define GR_GL_COLOR_MATERIAL_FACE            0x0B55
+#define GR_GL_COLOR_MATERIAL_PARAMETER       0x0B56
+#define GR_GL_NORMALIZE                      0x0BA1
+
+/* Matrix Mode */
+#define GR_GL_MATRIX_MODE                    0x0BA0
+#define GR_GL_MODELVIEW                      0x1700
+#define GR_GL_PROJECTION                     0x1701
+#define GR_GL_TEXTURE                        0x1702
+
+/* multisample */
+#define GR_GL_MULTISAMPLE                    0x809D
+
+/* Points */
+#define GR_GL_POINT_SMOOTH                   0x0B10
+#define GR_GL_POINT_SIZE                     0x0B11
+#define GR_GL_POINT_SIZE_GRANULARITY         0x0B13
+#define GR_GL_POINT_SIZE_RANGE               0x0B12
+
+/* Lines */
+#define GR_GL_LINE_SMOOTH                    0x0B20
+#define GR_GL_LINE_STIPPLE                   0x0B24
+#define GR_GL_LINE_STIPPLE_PATTERN           0x0B25
+#define GR_GL_LINE_STIPPLE_REPEAT            0x0B26
+#define GR_GL_LINE_WIDTH                     0x0B21
+#define GR_GL_LINE_WIDTH_GRANULARITY         0x0B23
+#define GR_GL_LINE_WIDTH_RANGE               0x0B22
+
+/* PixelFormat */
+#define GR_GL_DEPTH_COMPONENT                0x1902
+#define GR_GL_ALPHA                          0x1906
+#define GR_GL_RGB                            0x1907
+#define GR_GL_RGBA                           0x1908
+#define GR_GL_LUMINANCE                      0x1909
+#define GR_GL_LUMINANCE_ALPHA                0x190A
+
+/* PixelType */
+/*      GL_UNSIGNED_BYTE */
+#define GR_GL_UNSIGNED_SHORT_4_4_4_4         0x8033
+#define GR_GL_UNSIGNED_SHORT_5_5_5_1         0x8034
+#define GR_GL_UNSIGNED_SHORT_5_6_5           0x8363
+
+/* Shaders */
+#define GR_GL_FRAGMENT_SHADER                  0x8B30
+#define GR_GL_VERTEX_SHADER                    0x8B31
+#define GR_GL_MAX_VERTEX_ATTRIBS               0x8869
+#define GR_GL_MAX_VERTEX_UNIFORM_VECTORS       0x8DFB
+#define GR_GL_MAX_VARYING_VECTORS              0x8DFC
+#define GR_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
+#define GR_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS   0x8B4C
+#define GR_GL_MAX_TEXTURE_IMAGE_UNITS          0x8872
+#define GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS     0x8DFD
+#define GR_GL_SHADER_TYPE                      0x8B4F
+#define GR_GL_DELETE_STATUS                    0x8B80
+#define GR_GL_LINK_STATUS                      0x8B82
+#define GR_GL_VALIDATE_STATUS                  0x8B83
+#define GR_GL_ATTACHED_SHADERS                 0x8B85
+#define GR_GL_ACTIVE_UNIFORMS                  0x8B86
+#define GR_GL_ACTIVE_UNIFORM_MAX_LENGTH        0x8B87
+#define GR_GL_ACTIVE_ATTRIBUTES                0x8B89
+#define GR_GL_ACTIVE_ATTRIBUTE_MAX_LENGTH      0x8B8A
+#define GR_GL_SHADING_LANGUAGE_VERSION         0x8B8C
+#define GR_GL_CURRENT_PROGRAM                  0x8B8D
+
+/* StencilFunction */
+#define GR_GL_NEVER                          0x0200
+#define GR_GL_LESS                           0x0201
+#define GR_GL_EQUAL                          0x0202
+#define GR_GL_LEQUAL                         0x0203
+#define GR_GL_GREATER                        0x0204
+#define GR_GL_NOTEQUAL                       0x0205
+#define GR_GL_GEQUAL                         0x0206
+#define GR_GL_ALWAYS                         0x0207
+
+/* StencilOp */
+/*      GL_ZERO */
+#define GR_GL_KEEP                           0x1E00
+#define GR_GL_REPLACE                        0x1E01
+#define GR_GL_INCR                           0x1E02
+#define GR_GL_DECR                           0x1E03
+#define GR_GL_INVERT                         0x150A
+#define GR_GL_INCR_WRAP                      0x8507
+#define GR_GL_DECR_WRAP                      0x8508
+
+/* StringName */
+#define GR_GL_VENDOR                         0x1F00
+#define GR_GL_RENDERER                       0x1F01
+#define GR_GL_VERSION                        0x1F02
+#define GR_GL_EXTENSIONS                     0x1F03
+
+/* Pixel Mode / Transfer */
+#define GR_GL_UNPACK_ROW_LENGTH            0x0CF2
+
+/* TextureMagFilter */
+#define GR_GL_NEAREST                        0x2600
+#define GR_GL_LINEAR                         0x2601
+
+/* TextureMinFilter */
+/*      GL_NEAREST */
+/*      GL_LINEAR */
+#define GR_GL_NEAREST_MIPMAP_NEAREST         0x2700
+#define GR_GL_LINEAR_MIPMAP_NEAREST          0x2701
+#define GR_GL_NEAREST_MIPMAP_LINEAR          0x2702
+#define GR_GL_LINEAR_MIPMAP_LINEAR           0x2703
+
+/* TextureParameterName */
+#define GR_GL_TEXTURE_MAG_FILTER             0x2800
+#define GR_GL_TEXTURE_MIN_FILTER             0x2801
+#define GR_GL_TEXTURE_WRAP_S                 0x2802
+#define GR_GL_TEXTURE_WRAP_T                 0x2803
+
+/* TextureTarget */
+/*      GL_TEXTURE_2D */
+#define GR_GL_TEXTURE                        0x1702
+#define GR_GL_TEXTURE_CUBE_MAP               0x8513
+#define GR_GL_TEXTURE_BINDING_CUBE_MAP       0x8514
+#define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515
+#define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516
+#define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517
+#define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518
+#define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519
+#define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A
+#define GR_GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C
+
+/* TextureUnit */
+#define GR_GL_TEXTURE0                       0x84C0
+#define GR_GL_TEXTURE1                       0x84C1
+#define GR_GL_TEXTURE2                       0x84C2
+#define GR_GL_TEXTURE3                       0x84C3
+#define GR_GL_TEXTURE4                       0x84C4
+#define GR_GL_TEXTURE5                       0x84C5
+#define GR_GL_TEXTURE6                       0x84C6
+#define GR_GL_TEXTURE7                       0x84C7
+#define GR_GL_TEXTURE8                       0x84C8
+#define GR_GL_TEXTURE9                       0x84C9
+#define GR_GL_TEXTURE10                      0x84CA
+#define GR_GL_TEXTURE11                      0x84CB
+#define GR_GL_TEXTURE12                      0x84CC
+#define GR_GL_TEXTURE13                      0x84CD
+#define GR_GL_TEXTURE14                      0x84CE
+#define GR_GL_TEXTURE15                      0x84CF
+#define GR_GL_TEXTURE16                      0x84D0
+#define GR_GL_TEXTURE17                      0x84D1
+#define GR_GL_TEXTURE18                      0x84D2
+#define GR_GL_TEXTURE19                      0x84D3
+#define GR_GL_TEXTURE20                      0x84D4
+#define GR_GL_TEXTURE21                      0x84D5
+#define GR_GL_TEXTURE22                      0x84D6
+#define GR_GL_TEXTURE23                      0x84D7
+#define GR_GL_TEXTURE24                      0x84D8
+#define GR_GL_TEXTURE25                      0x84D9
+#define GR_GL_TEXTURE26                      0x84DA
+#define GR_GL_TEXTURE27                      0x84DB
+#define GR_GL_TEXTURE28                      0x84DC
+#define GR_GL_TEXTURE29                      0x84DD
+#define GR_GL_TEXTURE30                      0x84DE
+#define GR_GL_TEXTURE31                      0x84DF
+#define GR_GL_ACTIVE_TEXTURE                 0x84E0
+#define GR_GL_MAX_TEXTURE_UNITS              0x84E2
+
+/* TextureWrapMode */
+#define GR_GL_REPEAT                         0x2901
+#define GR_GL_CLAMP_TO_EDGE                  0x812F
+#define GR_GL_MIRRORED_REPEAT                0x8370
+
+/* Texture mapping */
+#define GR_GL_TEXTURE_ENV                   0x2300
+#define GR_GL_TEXTURE_ENV_MODE              0x2200
+#define GR_GL_TEXTURE_1D                    0x0DE0
+#define GR_GL_TEXTURE_2D                    0x0DE1
+#define GR_GL_TEXTURE_WRAP_S                0x2802
+#define GR_GL_TEXTURE_WRAP_T                0x2803
+#define GR_GL_TEXTURE_MAG_FILTER            0x2800
+#define GR_GL_TEXTURE_MIN_FILTER            0x2801
+#define GR_GL_TEXTURE_ENV_COLOR             0x2201
+#define GR_GL_TEXTURE_GEN_S                 0x0C60
+#define GR_GL_TEXTURE_GEN_T                 0x0C61
+#define GR_GL_TEXTURE_GEN_MODE              0x2500
+#define GR_GL_TEXTURE_BORDER_COLOR          0x1004
+#define GR_GL_TEXTURE_WIDTH                 0x1000
+#define GR_GL_TEXTURE_HEIGHT                0x1001
+#define GR_GL_TEXTURE_BORDER                0x1005
+#define GR_GL_TEXTURE_COMPONENTS            0x1003
+#define GR_GL_TEXTURE_RED_SIZE              0x805C
+#define GR_GL_TEXTURE_GREEN_SIZE            0x805D
+#define GR_GL_TEXTURE_BLUE_SIZE             0x805E
+#define GR_GL_TEXTURE_ALPHA_SIZE            0x805F
+#define GR_GL_TEXTURE_LUMINANCE_SIZE        0x8060
+#define GR_GL_TEXTURE_INTENSITY_SIZE        0x8061
+#define GR_GL_NEAREST_MIPMAP_NEAREST        0x2700
+#define GR_GL_NEAREST_MIPMAP_LINEAR         0x2702
+#define GR_GL_LINEAR_MIPMAP_NEAREST         0x2701
+#define GR_GL_LINEAR_MIPMAP_LINEAR          0x2703
+#define GR_GL_OBJECT_LINEAR                 0x2401
+#define GR_GL_OBJECT_PLANE                  0x2501
+#define GR_GL_EYE_LINEAR                    0x2400
+#define GR_GL_EYE_PLANE                     0x2502
+#define GR_GL_SPHERE_MAP                    0x2402
+#define GR_GL_DECAL                         0x2101
+#define GR_GL_MODULATE                      0x2100
+#define GR_GL_NEAREST                       0x2600
+#define GR_GL_REPEAT                        0x2901
+#define GR_GL_CLAMP                         0x2900
+#define GR_GL_S                             0x2000
+#define GR_GL_T                             0x2001
+#define GR_GL_R                             0x2002
+#define GR_GL_Q                             0x2003
+#define GR_GL_TEXTURE_GEN_R                 0x0C62
+#define GR_GL_TEXTURE_GEN_Q                 0x0C63
+
+/* texture_env_combine */
+#define GR_GL_COMBINE                       0x8570
+#define GR_GL_COMBINE_RGB                   0x8571
+#define GR_GL_COMBINE_ALPHA                 0x8572
+#define GR_GL_SOURCE0_RGB                   0x8580
+#define GR_GL_SOURCE1_RGB                   0x8581
+#define GR_GL_SOURCE2_RGB                   0x8582
+#define GR_GL_SOURCE0_ALPHA                 0x8588
+#define GR_GL_SOURCE1_ALPHA                 0x8589
+#define GR_GL_SOURCE2_ALPHA                 0x858A
+#define GR_GL_OPERAND0_RGB                  0x8590
+#define GR_GL_OPERAND1_RGB                  0x8591
+#define GR_GL_OPERAND2_RGB                  0x8592
+#define GR_GL_OPERAND0_ALPHA                0x8598
+#define GR_GL_OPERAND1_ALPHA                0x8599
+#define GR_GL_OPERAND2_ALPHA                0x859A
+#define GR_GL_RGB_SCALE                     0x8573
+#define GR_GL_ADD_SIGNED                    0x8574
+#define GR_GL_INTERPOLATE                   0x8575
+#define GR_GL_SUBTRACT                      0x84E7
+#define GR_GL_CONSTANT                      0x8576
+#define GR_GL_PRIMARY_COLOR                 0x8577
+#define GR_GL_PREVIOUS                      0x8578
+#define GR_GL_SRC0_RGB                      0x8580
+#define GR_GL_SRC1_RGB                      0x8581
+#define GR_GL_SRC2_RGB                      0x8582
+#define GR_GL_SRC0_ALPHA                    0x8588
+#define GR_GL_SRC1_ALPHA                    0x8589
+#define GR_GL_SRC2_ALPHA                    0x858A
+
+/* Uniform Types */
+#define GR_GL_FLOAT_VEC2                     0x8B50
+#define GR_GL_FLOAT_VEC3                     0x8B51
+#define GR_GL_FLOAT_VEC4                     0x8B52
+#define GR_GL_INT_VEC2                       0x8B53
+#define GR_GL_INT_VEC3                       0x8B54
+#define GR_GL_INT_VEC4                       0x8B55
+#define GR_GL_BOOL                           0x8B56
+#define GR_GL_BOOL_VEC2                      0x8B57
+#define GR_GL_BOOL_VEC3                      0x8B58
+#define GR_GL_BOOL_VEC4                      0x8B59
+#define GR_GL_FLOAT_MAT2                     0x8B5A
+#define GR_GL_FLOAT_MAT3                     0x8B5B
+#define GR_GL_FLOAT_MAT4                     0x8B5C
+#define GR_GL_SAMPLER_2D                     0x8B5E
+#define GR_GL_SAMPLER_CUBE                   0x8B60
+
+/* Vertex Arrays */
+#define GR_GL_VERTEX_ATTRIB_ARRAY_ENABLED        0x8622
+#define GR_GL_VERTEX_ATTRIB_ARRAY_SIZE           0x8623
+#define GR_GL_VERTEX_ATTRIB_ARRAY_STRIDE         0x8624
+#define GR_GL_VERTEX_ATTRIB_ARRAY_TYPE           0x8625
+#define GR_GL_VERTEX_ATTRIB_ARRAY_NORMALIZED     0x886A
+#define GR_GL_VERTEX_ATTRIB_ARRAY_POINTER        0x8645
+#define GR_GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
+#define GR_GL_VERTEX_ARRAY                       0x8074
+#define GR_GL_NORMAL_ARRAY                       0x8075
+#define GR_GL_COLOR_ARRAY                        0x8076
+#define GR_GL_INDEX_ARRAY                        0x8077
+#define GR_GL_TEXTURE_COORD_ARRAY                0x8078
+#define GR_GL_EDGE_FLAG_ARRAY                    0x8079
+#define GR_GL_VERTEX_ARRAY_SIZE                  0x807A
+#define GR_GL_VERTEX_ARRAY_TYPE                  0x807B
+#define GR_GL_VERTEX_ARRAY_STRIDE                0x807C
+#define GR_GL_NORMAL_ARRAY_TYPE                  0x807E
+#define GR_GL_NORMAL_ARRAY_STRIDE                0x807F
+#define GR_GL_COLOR_ARRAY_SIZE                   0x8081
+#define GR_GL_COLOR_ARRAY_TYPE                   0x8082
+#define GR_GL_COLOR_ARRAY_STRIDE                 0x8083
+#define GR_GL_INDEX_ARRAY_TYPE                   0x8085
+#define GR_GL_INDEX_ARRAY_STRIDE                 0x8086
+#define GR_GL_TEXTURE_COORD_ARRAY_SIZE           0x8088
+#define GR_GL_TEXTURE_COORD_ARRAY_TYPE           0x8089
+#define GR_GL_TEXTURE_COORD_ARRAY_STRIDE         0x808A
+#define GR_GL_EDGE_FLAG_ARRAY_STRIDE             0x808C
+#define GR_GL_VERTEX_ARRAY_POINTER               0x808E
+#define GR_GL_NORMAL_ARRAY_POINTER               0x808F
+#define GR_GL_COLOR_ARRAY_POINTER                0x8090
+#define GR_GL_INDEX_ARRAY_POINTER                0x8091
+#define GR_GL_TEXTURE_COORD_ARRAY_POINTER        0x8092
+#define GR_GL_EDGE_FLAG_ARRAY_POINTER            0x8093
+#define GR_GL_V2F                                0x2A20
+#define GR_GL_V3F                                0x2A21
+#define GR_GL_C4UB_V2F                           0x2A22
+#define GR_GL_C4UB_V3F                           0x2A23
+#define GR_GL_C3F_V3F                            0x2A24
+#define GR_GL_N3F_V3F                            0x2A25
+#define GR_GL_C4F_N3F_V3F                        0x2A26
+#define GR_GL_T2F_V3F                            0x2A27
+#define GR_GL_T4F_V4F                            0x2A28
+#define GR_GL_T2F_C4UB_V3F                       0x2A29
+#define GR_GL_T2F_C3F_V3F                        0x2A2A
+#define GR_GL_T2F_N3F_V3F                        0x2A2B
+#define GR_GL_T2F_C4F_N3F_V3F                    0x2A2C
+#define GR_GL_T4F_C4F_N3F_V4F                    0x2A2D
+
+/* Read Format */
+#define GR_GL_IMPLEMENTATION_COLOR_READ_TYPE   0x8B9A
+#define GR_GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
+
+/* Shader Source */
+#define GR_GL_COMPILE_STATUS                 0x8B81
+#define GR_GL_INFO_LOG_LENGTH                0x8B84
+#define GR_GL_SHADER_SOURCE_LENGTH           0x8B88
+#define GR_GL_SHADER_COMPILER                0x8DFA
+
+/* Shader Binary */
+#define GR_GL_SHADER_BINARY_FORMATS          0x8DF8
+#define GR_GL_NUM_SHADER_BINARY_FORMATS      0x8DF9
+
+/* Shader Precision-Specified Types */
+#define GR_GL_LOW_FLOAT                      0x8DF0
+#define GR_GL_MEDIUM_FLOAT                   0x8DF1
+#define GR_GL_HIGH_FLOAT                     0x8DF2
+#define GR_GL_LOW_INT                        0x8DF3
+#define GR_GL_MEDIUM_INT                     0x8DF4
+#define GR_GL_HIGH_INT                       0x8DF5
+
+/* Framebuffer Object. */
+#define GR_GL_FRAMEBUFFER                    0x8D40
+#define GR_GL_RENDERBUFFER                   0x8D41
+
+#define GR_GL_RGBA4                          0x8056
+#define GR_GL_RGB5_A1                        0x8057
+#define GR_GL_RGB565                         0x8D62
+#define GR_GL_DEPTH_COMPONENT16              0x81A5
+#define GR_GL_STENCIL_INDEX                  0x1901
+#define GR_GL_STENCIL_INDEX8                 0x8D48
+
+#define GR_GL_RENDERBUFFER_WIDTH             0x8D42
+#define GR_GL_RENDERBUFFER_HEIGHT            0x8D43
+#define GR_GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44
+#define GR_GL_RENDERBUFFER_RED_SIZE          0x8D50
+#define GR_GL_RENDERBUFFER_GREEN_SIZE        0x8D51
+#define GR_GL_RENDERBUFFER_BLUE_SIZE         0x8D52
+#define GR_GL_RENDERBUFFER_ALPHA_SIZE        0x8D53
+#define GR_GL_RENDERBUFFER_DEPTH_SIZE        0x8D54
+#define GR_GL_RENDERBUFFER_STENCIL_SIZE      0x8D55
+
+#define GR_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE           0x8CD0
+#define GR_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME           0x8CD1
+#define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL         0x8CD2
+#define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
+
+#define GR_GL_COLOR_ATTACHMENT0              0x8CE0
+#define GR_GL_DEPTH_ATTACHMENT               0x8D00
+#define GR_GL_STENCIL_ATTACHMENT             0x8D20
+
+#define GR_GL_NONE                           0
+
+#define GR_GL_FRAMEBUFFER_COMPLETE                      0x8CD5
+#define GR_GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT         0x8CD6
+#define GR_GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
+#define GR_GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS         0x8CD9
+#define GR_GL_FRAMEBUFFER_UNSUPPORTED                   0x8CDD
+
+#define GR_GL_FRAMEBUFFER_BINDING            0x8CA6
+#define GR_GL_RENDERBUFFER_BINDING           0x8CA7
+#define GR_GL_MAX_RENDERBUFFER_SIZE          0x84E8
+
+#define GR_GL_INVALID_FRAMEBUFFER_OPERATION  0x0506
+
+#endif
\ No newline at end of file
diff --git a/gpu/include/GrGLIRect.h b/gpu/include/GrGLIRect.h
index 80237d9..f9213e3 100644
--- a/gpu/include/GrGLIRect.h
+++ b/gpu/include/GrGLIRect.h
@@ -1,17 +1,34 @@
-#include "GrGLConfig.h"
+/*
+    Copyright 2011 Google Inc.
+
+    Licensed under the Apache License, Version 2.0 (the "License");
+    you may not use this file except in compliance with the License.
+    You may obtain a copy of the License at
+
+         http://www.apache.org/licenses/LICENSE-2.0
+
+    Unless required by applicable law or agreed to in writing, software
+    distributed under the License is distributed on an "AS IS" BASIS,
+    WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+    See the License for the specific language governing permissions and
+    limitations under the License.
+ */
+
 
 #ifndef GrGLIRect_DEFINED
 #define GrGLIRect_DEFINED
 
+#include "GrGLConfig.h"
+
 /**
  * Helper struct for dealing with the fact that Ganesh and GL use different
  * window coordinate systems (top-down vs bottom-up)
  */
 struct GrGLIRect {
-    GLint   fLeft;
-    GLint   fBottom;
-    GLsizei fWidth;
-    GLsizei fHeight;
+    GrGLint   fLeft;
+    GrGLint   fBottom;
+    GrGLsizei fWidth;
+    GrGLsizei fHeight;
 
     void pushToGLViewport() const {
         GR_GL(Viewport(fLeft, fBottom, fWidth, fHeight));
@@ -22,8 +39,8 @@
     }
 
     void setFromGLViewport() {
-        GR_STATIC_ASSERT(sizeof(GrGLIRect) == 4*sizeof(GLint));
-        GR_GL_GetIntegerv(GL_VIEWPORT, (GLint*) this);
+        GR_STATIC_ASSERT(sizeof(GrGLIRect) == 4*sizeof(GrGLint));
+        GR_GL_GetIntegerv(GR_GL_VIEWPORT, (GrGLint*) this);
     }
 
     // sometimes we have a GrIRect from the client that we
diff --git a/gpu/include/GrGLIndexBuffer.h b/gpu/include/GrGLIndexBuffer.h
index 5755c07..0ecbe6d 100644
--- a/gpu/include/GrGLIndexBuffer.h
+++ b/gpu/include/GrGLIndexBuffer.h
@@ -1,5 +1,5 @@
 /*
-    Copyright 2010 Google Inc.
+    Copyright 2011 Google Inc.
 
     Licensed under the Apache License, Version 2.0 (the "License");
     you may not use this file except in compliance with the License.
@@ -25,14 +25,14 @@
 
 class GrGLIndexBuffer : public GrIndexBuffer {
 protected:
-    GrGLIndexBuffer(GLuint id,
+    GrGLIndexBuffer(GrGLuint id,
                     GrGpuGL* gl,
                     size_t sizeInBytes,
                     bool dynamic);
 public:
     virtual ~GrGLIndexBuffer();
 
-    GLuint bufferID() const;
+    GrGLuint bufferID() const;
 
     // overrides of GrIndexBuffer
     virtual void abandon();
@@ -48,7 +48,7 @@
     void bind() const;
     
     GrGpuGL*     fGL;
-    GLuint       fBufferID;
+    GrGLuint     fBufferID;
     void*        fLockPtr;
     
     friend class GrGpuGL;
diff --git a/gpu/include/GrGLInterface.h b/gpu/include/GrGLInterface.h
index 0a41905..7bee111 100644
--- a/gpu/include/GrGLInterface.h
+++ b/gpu/include/GrGLInterface.h
@@ -47,6 +47,22 @@
  */
 extern void GrGLSetDefaultGLInterface();
 
+typedef unsigned int GrGLenum;
+typedef unsigned char GrGLboolean;
+typedef unsigned int GrGLbitfield;
+typedef signed char GrGLbyte;
+typedef short GrGLshort;
+typedef int GrGLint;
+typedef int GrGLsizei;
+typedef unsigned char GrGLubyte;
+typedef unsigned short GrGLushort;
+typedef unsigned int GrGLuint;
+typedef float GrGLfloat;
+typedef float GrGLclampf;
+typedef double GrGLdouble;
+typedef double GrGLclampd;
+typedef void GrGLvoid;
+
 extern "C" {
 /*
  * The following interface exports the OpenGL entry points used by the system.
@@ -58,109 +74,109 @@
  * extension pointer will be valid across contexts.
  */
 struct GrGLInterface {
-    typedef GLvoid (GR_GL_FUNCTION_TYPE *GrGLActiveTextureProc)(GLenum texture);
-    typedef GLvoid (GR_GL_FUNCTION_TYPE *GrGLAttachShaderProc)(GLuint program, GLuint shader);
-    typedef GLvoid (GR_GL_FUNCTION_TYPE *GrGLBindAttribLocationProc)(GLuint program, GLuint index, const char* name);
-    typedef GLvoid (GR_GL_FUNCTION_TYPE *GrGLBindBufferProc)(GLenum target, GLuint buffer);
-    typedef GLvoid (GR_GL_FUNCTION_TYPE *GrGLBindTextureProc)(GLenum target, GLuint texture);
-    typedef GLvoid (GR_GL_FUNCTION_TYPE *GrGLBlendColorProc)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
-    typedef GLvoid (GR_GL_FUNCTION_TYPE *GrGLBlendFuncProc)(GLenum sfactor, GLenum dfactor);
-    typedef GLvoid (GR_GL_FUNCTION_TYPE *GrGLBufferDataProc)(GLenum target, GLsizei size, const void* data, GLenum usage);
-    typedef GLvoid (GR_GL_FUNCTION_TYPE *GrGLBufferSubDataProc)(GLenum target, GLint offset, GLsizei size, const void* data);
-    typedef GLvoid (GR_GL_FUNCTION_TYPE *GrGLClearProc)(GLbitfield mask);
-    typedef GLvoid (GR_GL_FUNCTION_TYPE *GrGLClearColorProc)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
-    typedef GLvoid (GR_GL_FUNCTION_TYPE *GrGLClearStencilProc)(GLint s);
-    typedef GLvoid (GR_GL_FUNCTION_TYPE *GrGLClientActiveTextureProc)(GLenum texture);
-    typedef GLvoid (GR_GL_FUNCTION_TYPE *GrGLColor4ubProc)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
-    typedef GLvoid (GR_GL_FUNCTION_TYPE *GrGLColorMaskProc)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
-    typedef GLvoid (GR_GL_FUNCTION_TYPE *GrGLColorPointerProc)(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
-    typedef GLvoid (GR_GL_FUNCTION_TYPE *GrGLCompileShaderProc)(GLuint shader);
-    typedef GLvoid (GR_GL_FUNCTION_TYPE *GrGLCompressedTexImage2DProc)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data);
-    typedef GLuint (GR_GL_FUNCTION_TYPE *GrGLCreateProgramProc)(void);
-    typedef GLuint (GR_GL_FUNCTION_TYPE *GrGLCreateShaderProc)(GLenum type);
-    typedef GLvoid (GR_GL_FUNCTION_TYPE *GrGLCullFaceProc)(GLenum mode);
-    typedef GLvoid (GR_GL_FUNCTION_TYPE *GrGLDeleteBuffersProc)(GLsizei n, const GLuint* buffers);
-    typedef GLvoid (GR_GL_FUNCTION_TYPE *GrGLDeleteProgramProc)(GLuint program);
-    typedef GLvoid (GR_GL_FUNCTION_TYPE *GrGLDeleteShaderProc)(GLuint shader);
-    typedef GLvoid (GR_GL_FUNCTION_TYPE *GrGLDeleteTexturesProc)(GLsizei n, const GLuint* textures);
-    typedef GLvoid (GR_GL_FUNCTION_TYPE *GrGLDepthMaskProc)(GLboolean flag);
-    typedef GLvoid (GR_GL_FUNCTION_TYPE *GrGLDisableProc)(GLenum cap);
-    typedef GLvoid (GR_GL_FUNCTION_TYPE *GrGLDisableClientStateProc)(GLenum array);
-    typedef GLvoid (GR_GL_FUNCTION_TYPE *GrGLDisableVertexAttribArrayProc)(GLuint index);
-    typedef GLvoid (GR_GL_FUNCTION_TYPE *GrGLDrawArraysProc)(GLenum mode, GLint first, GLsizei count);
-    typedef GLvoid (GR_GL_FUNCTION_TYPE *GrGLDrawElementsProc)(GLenum mode, GLsizei count, GLenum type, const void* indices);
-    typedef GLvoid (GR_GL_FUNCTION_TYPE *GrGLEnableProc)(GLenum cap);
-    typedef GLvoid (GR_GL_FUNCTION_TYPE *GrGLEnableClientStateProc)(GLenum cap);
-    typedef GLvoid (GR_GL_FUNCTION_TYPE *GrGLEnableVertexAttribArrayProc)(GLuint index);
-    typedef GLvoid (GR_GL_FUNCTION_TYPE *GrGLFrontFaceProc)(GLenum mode);
-    typedef GLvoid (GR_GL_FUNCTION_TYPE *GrGLGenBuffersProc)(GLsizei n, GLuint* buffers);
-    typedef GLenum (GR_GL_FUNCTION_TYPE *GrGLGetErrorProc)(void);
-    typedef GLvoid (GR_GL_FUNCTION_TYPE *GrGLGenTexturesProc)(GLsizei n, GLuint* textures);
-    typedef GLvoid (GR_GL_FUNCTION_TYPE *GrGLGetBufferParameterivProc)(GLenum target, GLenum pname, GLint* params);
-    typedef GLvoid (GR_GL_FUNCTION_TYPE *GrGLGetIntegervProc)(GLenum pname, GLint* params);
-    typedef GLvoid (GR_GL_FUNCTION_TYPE *GrGLGetProgramInfoLogProc)(GLuint program, GLsizei bufsize, GLsizei* length, char* infolog);
-    typedef GLvoid (GR_GL_FUNCTION_TYPE *GrGLGetProgramivProc)(GLuint program, GLenum pname, GLint* params);
-    typedef GLvoid (GR_GL_FUNCTION_TYPE *GrGLGetShaderInfoLogProc)(GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog);
-    typedef GLvoid (GR_GL_FUNCTION_TYPE *GrGLGetShaderivProc)(GLuint shader, GLenum pname, GLint* params);
-    typedef const GLubyte* (GR_GL_FUNCTION_TYPE *GrGLGetStringProc)(GLenum name);
-    typedef GLint (GR_GL_FUNCTION_TYPE *GrGLGetUniformLocationProc)(GLuint program, const char* name);
-    typedef GLvoid (GR_GL_FUNCTION_TYPE *GrGLLineWidthProc)(GLfloat width);
-    typedef GLvoid (GR_GL_FUNCTION_TYPE *GrGLLinkProgramProc)(GLuint program);
-    typedef GLvoid (GR_GL_FUNCTION_TYPE *GrGLLoadMatrixfProc)(const GLfloat* m);
-    typedef GLvoid (GR_GL_FUNCTION_TYPE *GrGLMatrixModeProc)(GLenum mode);
-    typedef GLvoid (GR_GL_FUNCTION_TYPE *GrGLPixelStoreiProc)(GLenum pname, GLint param);
-    typedef GLvoid (GR_GL_FUNCTION_TYPE *GrGLPointSizeProc)(GLfloat size);
-    typedef GLvoid (GR_GL_FUNCTION_TYPE *GrGLReadPixelsProc)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels);
-    typedef GLvoid (GR_GL_FUNCTION_TYPE *GrGLScissorProc)(GLint x, GLint y, GLsizei width, GLsizei height);
-    typedef GLvoid (GR_GL_FUNCTION_TYPE *GrGLShadeModelProc)(GLenum mode);
-    typedef GLvoid (GR_GL_FUNCTION_TYPE *GrGLShaderSourceProc)(GLuint shader, GLsizei count, const char** str, const GLint* length);
-    typedef GLvoid (GR_GL_FUNCTION_TYPE *GrGLStencilFuncProc)(GLenum func, GLint ref, GLuint mask);
-    typedef GLvoid (GR_GL_FUNCTION_TYPE *GrGLStencilFuncSeparateProc)(GLenum face, GLenum func, GLint ref, GLuint mask);
-    typedef GLvoid (GR_GL_FUNCTION_TYPE *GrGLStencilMaskProc)(GLuint mask);
-    typedef GLvoid (GR_GL_FUNCTION_TYPE *GrGLStencilMaskSeparateProc)(GLenum face, GLuint mask);
-    typedef GLvoid (GR_GL_FUNCTION_TYPE *GrGLStencilOpProc)(GLenum fail, GLenum zfail, GLenum zpass);
-    typedef GLvoid (GR_GL_FUNCTION_TYPE *GrGLStencilOpSeparateProc)(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
-    typedef GLvoid (GR_GL_FUNCTION_TYPE *GrGLTexCoordPointerProc)(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
-    typedef GLvoid (GR_GL_FUNCTION_TYPE *GrGLTexEnviProc)(GLenum target, GLenum pname, GLint param);
-    typedef GLvoid (GR_GL_FUNCTION_TYPE *GrGLTexImage2DProc)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels);
-    typedef GLvoid (GR_GL_FUNCTION_TYPE *GrGLTexParameteriProc)(GLenum target, GLenum pname, GLint param);
-    typedef GLvoid (GR_GL_FUNCTION_TYPE *GrGLTexSubImage2DProc)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels);
-    typedef GLvoid (GR_GL_FUNCTION_TYPE *GrGLUniform1fvProc)(GLint location, GLsizei count, const GLfloat* v);
-    typedef GLvoid (GR_GL_FUNCTION_TYPE *GrGLUniform1iProc)(GLint location, GLint x);
-    typedef GLvoid (GR_GL_FUNCTION_TYPE *GrGLUniform4fvProc)(GLint location, GLsizei count, const GLfloat* v);
-    typedef GLvoid (GR_GL_FUNCTION_TYPE *GrGLUniformMatrix3fvProc)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-    typedef GLvoid (GR_GL_FUNCTION_TYPE *GrGLUseProgramProc)(GLuint program);
-    typedef GLvoid (GR_GL_FUNCTION_TYPE *GrGLVertexAttrib4fvProc)(GLuint indx, const GLfloat* values);
-    typedef GLvoid (GR_GL_FUNCTION_TYPE *GrGLVertexAttribPointerProc)(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr);
-    typedef GLvoid (GR_GL_FUNCTION_TYPE *GrGLVertexPointerProc)(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
-    typedef GLvoid (GR_GL_FUNCTION_TYPE *GrGLViewportProc)(GLint x, GLint y, GLsizei width, GLsizei height);
+    typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLActiveTextureProc)(GrGLenum texture);
+    typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLAttachShaderProc)(GrGLuint program, GrGLuint shader);
+    typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLBindAttribLocationProc)(GrGLuint program, GrGLuint index, const char* name);
+    typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLBindBufferProc)(GrGLenum target, GrGLuint buffer);
+    typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLBindTextureProc)(GrGLenum target, GrGLuint texture);
+    typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLBlendColorProc)(GrGLclampf red, GrGLclampf green, GrGLclampf blue, GrGLclampf alpha);
+    typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLBlendFuncProc)(GrGLenum sfactor, GrGLenum dfactor);
+    typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLBufferDataProc)(GrGLenum target, GrGLsizei size, const GrGLvoid* data, GrGLenum usage);
+    typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLBufferSubDataProc)(GrGLenum target, GrGLint offset, GrGLsizei size, const GrGLvoid* data);
+    typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLClearProc)(GrGLbitfield mask);
+    typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLClearColorProc)(GrGLclampf red, GrGLclampf green, GrGLclampf blue, GrGLclampf alpha);
+    typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLClearStencilProc)(GrGLint s);
+    typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLClientActiveTextureProc)(GrGLenum texture);
+    typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLColor4ubProc)(GrGLubyte red, GrGLubyte green, GrGLubyte blue, GrGLubyte alpha);
+    typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLColorMaskProc)(GrGLboolean red, GrGLboolean green, GrGLboolean blue, GrGLboolean alpha);
+    typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLColorPointerProc)(GrGLint size, GrGLenum type, GrGLsizei stride, const GrGLvoid* pointer);
+    typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLCompileShaderProc)(GrGLuint shader);
+    typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLCompressedTexImage2DProc)(GrGLenum target, GrGLint level, GrGLenum internalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLsizei imageSize, const GrGLvoid* data);
+    typedef GrGLuint (GR_GL_FUNCTION_TYPE *GrGLCreateProgramProc)(void);
+    typedef GrGLuint (GR_GL_FUNCTION_TYPE *GrGLCreateShaderProc)(GrGLenum type);
+    typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLCullFaceProc)(GrGLenum mode);
+    typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLDeleteBuffersProc)(GrGLsizei n, const GrGLuint* buffers);
+    typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLDeleteProgramProc)(GrGLuint program);
+    typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLDeleteShaderProc)(GrGLuint shader);
+    typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLDeleteTexturesProc)(GrGLsizei n, const GrGLuint* textures);
+    typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLDepthMaskProc)(GrGLboolean flag);
+    typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLDisableProc)(GrGLenum cap);
+    typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLDisableClientStateProc)(GrGLenum array);
+    typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLDisableVertexAttribArrayProc)(GrGLuint index);
+    typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLDrawArraysProc)(GrGLenum mode, GrGLint first, GrGLsizei count);
+    typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLDrawElementsProc)(GrGLenum mode, GrGLsizei count, GrGLenum type, const GrGLvoid* indices);
+    typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLEnableProc)(GrGLenum cap);
+    typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLEnableClientStateProc)(GrGLenum cap);
+    typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLEnableVertexAttribArrayProc)(GrGLuint index);
+    typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLFrontFaceProc)(GrGLenum mode);
+    typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLGenBuffersProc)(GrGLsizei n, GrGLuint* buffers);
+    typedef GrGLenum (GR_GL_FUNCTION_TYPE *GrGLGetErrorProc)(void);
+    typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLGenTexturesProc)(GrGLsizei n, GrGLuint* textures);
+    typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLGetBufferParameterivProc)(GrGLenum target, GrGLenum pname, GrGLint* params);
+    typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLGetIntegervProc)(GrGLenum pname, GrGLint* params);
+    typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLGetProgramInfoLogProc)(GrGLuint program, GrGLsizei bufsize, GrGLsizei* length, char* infolog);
+    typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLGetProgramivProc)(GrGLuint program, GrGLenum pname, GrGLint* params);
+    typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLGetShaderInfoLogProc)(GrGLuint shader, GrGLsizei bufsize, GrGLsizei* length, char* infolog);
+    typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLGetShaderivProc)(GrGLuint shader, GrGLenum pname, GrGLint* params);
+    typedef const GrGLubyte* (GR_GL_FUNCTION_TYPE *GrGLGetStringProc)(GrGLenum name);
+    typedef GrGLint (GR_GL_FUNCTION_TYPE *GrGLGetUniformLocationProc)(GrGLuint program, const char* name);
+    typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLLineWidthProc)(GrGLfloat width);
+    typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLLinkProgramProc)(GrGLuint program);
+    typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLLoadMatrixfProc)(const GrGLfloat* m);
+    typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLMatrixModeProc)(GrGLenum mode);
+    typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLPixelStoreiProc)(GrGLenum pname, GrGLint param);
+    typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLPointSizeProc)(GrGLfloat size);
+    typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLReadPixelsProc)(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, GrGLvoid* pixels);
+    typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLScissorProc)(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height);
+    typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLShadeModelProc)(GrGLenum mode);
+    typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLShaderSourceProc)(GrGLuint shader, GrGLsizei count, const char** str, const GrGLint* length);
+    typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLStencilFuncProc)(GrGLenum func, GrGLint ref, GrGLuint mask);
+    typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLStencilFuncSeparateProc)(GrGLenum face, GrGLenum func, GrGLint ref, GrGLuint mask);
+    typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLStencilMaskProc)(GrGLuint mask);
+    typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLStencilMaskSeparateProc)(GrGLenum face, GrGLuint mask);
+    typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLStencilOpProc)(GrGLenum fail, GrGLenum zfail, GrGLenum zpass);
+    typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLStencilOpSeparateProc)(GrGLenum face, GrGLenum fail, GrGLenum zfail, GrGLenum zpass);
+    typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLTexCoordPointerProc)(GrGLint size, GrGLenum type, GrGLsizei stride, const GrGLvoid* pointer);
+    typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLTexEnviProc)(GrGLenum target, GrGLenum pname, GrGLint param);
+    typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLTexImage2DProc)(GrGLenum target, GrGLint level, GrGLint internalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid* pixels);
+    typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLTexParameteriProc)(GrGLenum target, GrGLenum pname, GrGLint param);
+    typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLTexSubImage2DProc)(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, const GrGLvoid* pixels);
+    typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniform1fvProc)(GrGLint location, GrGLsizei count, const GrGLfloat* v);
+    typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniform1iProc)(GrGLint location, GrGLint x);
+    typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniform4fvProc)(GrGLint location, GrGLsizei count, const GrGLfloat* v);
+    typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniformMatrix3fvProc)(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value);
+    typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUseProgramProc)(GrGLuint program);
+    typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLVertexAttrib4fvProc)(GrGLuint indx, const GrGLfloat* values);
+    typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLVertexAttribPointerProc)(GrGLuint indx, GrGLint size, GrGLenum type, GrGLboolean normalized, GrGLsizei stride, const GrGLvoid* ptr);
+    typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLVertexPointerProc)(GrGLint size, GrGLenum type, GrGLsizei stride, const GrGLvoid* pointer);
+    typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLViewportProc)(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height);
 
     // FBO Extension Functions
-    typedef GLvoid (GR_GL_FUNCTION_TYPE *GrGLBindFramebufferProc)(GLenum target, GLuint framebuffer);
-    typedef GLvoid (GR_GL_FUNCTION_TYPE *GrGLBindRenderbufferProc)(GLenum target, GLuint renderbuffer);
-    typedef GLenum (GR_GL_FUNCTION_TYPE *GrGLCheckFramebufferStatusProc)(GLenum target);
-    typedef GLvoid (GR_GL_FUNCTION_TYPE *GrGLDeleteFramebuffersProc)(GLsizei n, const GLuint *framebuffers);
-    typedef GLvoid (GR_GL_FUNCTION_TYPE *GrGLDeleteRenderbuffersProc)(GLsizei n, const GLuint *renderbuffers);
-    typedef GLvoid (GR_GL_FUNCTION_TYPE *GrGLFramebufferRenderbufferProc)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
-    typedef GLvoid (GR_GL_FUNCTION_TYPE *GrGLFramebufferTexture2DProc)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-    typedef GLvoid (GR_GL_FUNCTION_TYPE *GrGLGenFramebuffersProc)(GLsizei n, GLuint *framebuffers);
-    typedef GLvoid (GR_GL_FUNCTION_TYPE *GrGLGenRenderbuffersProc)(GLsizei n, GLuint *renderbuffers);
-    typedef GLvoid (GR_GL_FUNCTION_TYPE *GrGLRenderbufferStorageProc)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+    typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLBindFramebufferProc)(GrGLenum target, GrGLuint framebuffer);
+    typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLBindRenderbufferProc)(GrGLenum target, GrGLuint renderbuffer);
+    typedef GrGLenum (GR_GL_FUNCTION_TYPE *GrGLCheckFramebufferStatusProc)(GrGLenum target);
+    typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLDeleteFramebuffersProc)(GrGLsizei n, const GrGLuint *framebuffers);
+    typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLDeleteRenderbuffersProc)(GrGLsizei n, const GrGLuint *renderbuffers);
+    typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLFramebufferRenderbufferProc)(GrGLenum target, GrGLenum attachment, GrGLenum renderbuffertarget, GrGLuint renderbuffer);
+    typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLFramebufferTexture2DProc)(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level);
+    typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLGenFramebuffersProc)(GrGLsizei n, GrGLuint *framebuffers);
+    typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLGenRenderbuffersProc)(GrGLsizei n, GrGLuint *renderbuffers);
+    typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLRenderbufferStorageProc)(GrGLenum target, GrGLenum internalformat, GrGLsizei width, GrGLsizei height);
 
     // Multisampling Extension Functions
     // same prototype for ARB_FBO, EXT_FBO, GL 3.0, & Apple ES extension
-    typedef GLvoid (GR_GL_FUNCTION_TYPE *GrGLRenderbufferStorageMultisampleProc)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+    typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLRenderbufferStorageMultisampleProc)(GrGLenum target, GrGLsizei samples, GrGLenum internalformat, GrGLsizei width, GrGLsizei height);
     // desktop: ext_fbo_blit, arb_fbo, gl 3.0
-    typedef GLvoid (GR_GL_FUNCTION_TYPE *GrGLBlitFramebufferProc)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+    typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLBlitFramebufferProc)(GrGLint srcX0, GrGLint srcY0, GrGLint srcX1, GrGLint srcY1, GrGLint dstX0, GrGLint dstY0, GrGLint dstX1, GrGLint dstY1, GrGLbitfield mask, GrGLenum filter);
     // apple's es extension
-    typedef GLvoid (GR_GL_FUNCTION_TYPE *GrGLResolveMultisampleFramebufferProc)();
+    typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLResolveMultisampleFramebufferProc)();
 
     // IMG'e es extension
-    typedef GLvoid (GR_GL_FUNCTION_TYPE *GrGLFramebufferTexture2DMultisampleProc)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
+    typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLFramebufferTexture2DMultisampleProc)(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level, GrGLsizei samples);
 
     // Buffer mapping (extension in ES).
-    typedef GLvoid* (GR_GL_FUNCTION_TYPE *GrGLMapBufferProc)(GLenum target, GLenum access);
-    typedef GLboolean (GR_GL_FUNCTION_TYPE *GrGLUnmapBufferProc)(GLenum target);
+    typedef GrGLvoid* (GR_GL_FUNCTION_TYPE *GrGLMapBufferProc)(GrGLenum target, GrGLenum access);
+    typedef GrGLboolean (GR_GL_FUNCTION_TYPE *GrGLUnmapBufferProc)(GrGLenum target);
 
     GrGLActiveTextureProc fActiveTexture;
     GrGLAttachShaderProc fAttachShader;
diff --git a/gpu/include/GrGLPlatformIncludes.h b/gpu/include/GrGLPlatformIncludes.h
index 978a992..54ae6bf 100644
--- a/gpu/include/GrGLPlatformIncludes.h
+++ b/gpu/include/GrGLPlatformIncludes.h
@@ -18,8 +18,6 @@
 #ifndef GrGLPlatformIncludes_DEFINED
 #define GrGLPlatformIncludes_DEFINED
 
-#include "GrConfig.h"
-
 #if !defined(GR_GL_CUSTOM_SETUP)
     #define GR_GL_CUSTOM_SETUP 0
 #endif
@@ -48,8 +46,8 @@
  *          2. If necessary, the name of a file that includes extension
  *             definitions in GR_INCLUDE_GLES2ext.
  *
- *      Optionally, define GR_GL_FUNC to any qualifier needed on GL function
- *      pointer declarations (e.g. __stdcall).
+ *      Optionally, define GR_GL_FUNCTION_TYPE to any qualifier needed on GL
+ *      function pointer declarations (e.g. __stdcall).
  *
  *      Define GR_GL_PROC_ADDRESS to take a gl function and produce a
  *      function pointer. Two examples:
@@ -66,7 +64,7 @@
  * to a header that can be included. This file should:
  *      1. Define the approprate GR_SUPPORT_GL* macro(s) to 1
  *      2. Includes all necessary GL headers.
- *      3. Optionally define GR_GL_FUNC.
+ *      3. Optionally define GR_GL_FUNCTION_TYPE.
  *      4. Define GR_GL_PROC_ADDRESS.
  *      5. Optionally define GR_GL_PROC_ADDRESS_HEADER
  */
@@ -99,19 +97,19 @@
     #include GR_GL_CUSTOM_SETUP_HEADER
 
 #else
+    #include "GrConfig.h"
+
     #undef GR_GL_FUNCTION_TYPE
     #undef GR_GL_PROC_ADDRESS
     #undef GR_GL_PROC_ADDRESS_HEADER
 
     #if GR_WIN32_BUILD
         #define GR_SUPPORT_GLDESKTOP        1
-        #include <Windows.h>
-        #include <GL/gl.h>
-        // remove stupid windows defines
-        #undef near
-        #undef far
-        #define GR_GL_EMIT_GL_CONSTANTS     1
-        #define GR_GL_FUNCTION_TYPE __stdcall
+
+        #define GR_GL_PLATFORM_HEADER_SUPPORT <Windows.h>
+        #define GR_GL_PLATFORM_HEADER <GL/gl.h>
+
+        #define GR_GL_FUNCTION_TYPE         __stdcall
         #define GR_GL_PROC_ADDRESS(X)       wglGetProcAddress(#X)
         #define GR_GL_PROC_ADDRESS_HEADER   <windows.h>
 
@@ -124,24 +122,30 @@
         #define GL_OES_mapbuffer                        1
     #elif GR_MAC_BUILD
         #define GR_SUPPORT_GLDESKTOP        1
-        #include <OpenGL/gl.h>
-        #include <OpenGL/glext.h>
+
+        #define GR_GL_PLATFORM_HEADER       <OpenGL/gl.h>
+        #define GR_GL_PLATFORM_HEADER_EXT   <OpenGL/glext.h>
+
         #define GR_GL_PROC_ADDRESS(X)       &X
     #elif GR_IOS_BUILD
         #define GR_SUPPORT_GLES1            1
-        #include <OpenGLES/ES1/gl.h>
-        #include <OpenGLES/ES1/glext.h>
         #define GR_SUPPORT_GLES2            1
-        #include <OpenGLES/ES2/gl.h>
-        #include <OpenGLES/ES2/glext.h>
+
+        #define GR_GL_PLATFORM_HEADER       <OpenGLES/ES1/gl.h>
+        #define GR_GL_PLATFORM_HEADER_EXT   <OpenGLES/ES1/glext.h>
+
+        #define GR_GL_PLATFORM_HEADER2      <OpenGLES/ES2/gl.h>
+        #define GR_GL_PLATFORM_HEADER_EXT2  <OpenGLES/ES2/glext.h>
         #define GR_GL_PROC_ADDRESS(X)       &X
     #elif GR_ANDROID_BUILD
         #ifndef GL_GLEXT_PROTOTYPES
             #define GL_GLEXT_PROTOTYPES
         #endif
         #define GR_SUPPORT_GLES2            1
-        #include <GLES2/gl2.h>
-        #include <GLES2/gl2ext.h>
+
+        #define GR_GL_PLATFORM_HEADER       <GLES2/gl2.h> 
+        #define GR_GL_PLATFORM_HEADER_EXT   <GLES2/gl2ext.h>
+
         #define GR_GL_PROC_ADDRESS(X)       eglGetProcAddress(#X)
         #define GR_GL_PROC_ADDRESS_HEADER   <EGL/egl.h>
     #elif GR_QNX_BUILD
@@ -151,16 +155,20 @@
          #define GR_SUPPORT_GLES2           1
         // This is needed by the QNX GLES2 headers
         #define GL_API_EXT
-        #include <GLES2/gl2.h>
-        #include <GLES2/gl2ext.h>
+
+        #define GR_GL_PLATFORM_HEADER       <GLES2/gl2.h> 
+        #define GR_GL_PLATFORM_HEADER_EXT   <GLES2/gl2ext.h>
+
         #define GR_GL_PROC_ADDRESS(X)       eglGetProcAddress(#X)
         #define GR_GL_PROC_ADDRESS_HEADER   <EGL/egl.h>
     #elif GR_LINUX_BUILD
         #ifndef GL_GLEXT_PROTOTYPES
             #define GL_GLEXT_PROTOTYPES
         #endif
-        #include <GL/gl.h>
-        #include <GL/glext.h>
+
+        #define GR_GL_PLATFORM_HEADER       <GL/gl.h> 
+        #define GR_GL_PLATFORM_HEADER_EXT   <GL/glext.h>
+
         #define GR_GL_PROC_ADDRESS(X)       glXGetProcAddress(reinterpret_cast<const GLubyte*>(#X))
         #define GR_SUPPORT_GLDESKTOP        1
         #define GR_GL_PROC_ADDRESS_HEADER   <GL/glx.h>
@@ -188,335 +196,4 @@
     #error "Cannot support both desktop and ES GL"
 #endif
 
-#if GR_WIN32_BUILD && GR_GL_EMIT_GL_CONSTANTS
-
-// The windows GL headers do not provide the constants used for extensions and
-// some versions of GL.  Define them here.
-
-// OpenGL 1.2 Defines
-#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
-#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
-#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
-#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
-#define GL_UNSIGNED_BYTE_3_3_2 0x8032
-#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
-#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
-#define GL_UNSIGNED_INT_8_8_8_8 0x8035
-#define GL_UNSIGNED_INT_10_10_10_2 0x8036
-#define GL_RESCALE_NORMAL 0x803A
-#define GL_TEXTURE_BINDING_3D 0x806A
-#define GL_PACK_SKIP_IMAGES 0x806B
-#define GL_PACK_IMAGE_HEIGHT 0x806C
-#define GL_UNPACK_SKIP_IMAGES 0x806D
-#define GL_UNPACK_IMAGE_HEIGHT 0x806E
-#define GL_TEXTURE_3D 0x806F
-#define GL_PROXY_TEXTURE_3D 0x8070
-#define GL_TEXTURE_DEPTH 0x8071
-#define GL_TEXTURE_WRAP_R 0x8072
-#define GL_MAX_3D_TEXTURE_SIZE 0x8073
-#define GL_BGR 0x80E0
-#define GL_BGRA 0x80E1
-#define GL_MAX_ELEMENTS_VERTICES 0x80E8
-#define GL_MAX_ELEMENTS_INDICES 0x80E9
-#define GL_CLAMP_TO_EDGE 0x812F
-#define GL_TEXTURE_MIN_LOD 0x813A
-#define GL_TEXTURE_MAX_LOD 0x813B
-#define GL_TEXTURE_BASE_LEVEL 0x813C
-#define GL_TEXTURE_MAX_LEVEL 0x813D
-#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
-#define GL_SINGLE_COLOR 0x81F9
-#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
-#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
-#define GL_UNSIGNED_SHORT_5_6_5 0x8363
-#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
-#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
-#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
-#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
-#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
-#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
-#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
-
-// OpenGL 1.3 Multi-Sample Constant Values
-#define GL_MULTISAMPLE 0x809D
-#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
-#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
-#define GL_SAMPLE_COVERAGE 0x80A0
-#define GL_SAMPLE_BUFFERS 0x80A8
-#define GL_SAMPLES 0x80A9
-#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
-#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
-#define GL_CLAMP_TO_BORDER 0x812D
-#define GL_TEXTURE0 0x84C0
-#define GL_TEXTURE1 0x84C1
-#define GL_TEXTURE2 0x84C2
-#define GL_TEXTURE3 0x84C3
-#define GL_TEXTURE4 0x84C4
-#define GL_TEXTURE5 0x84C5
-#define GL_TEXTURE6 0x84C6
-#define GL_TEXTURE7 0x84C7
-#define GL_TEXTURE8 0x84C8
-#define GL_TEXTURE9 0x84C9
-#define GL_TEXTURE10 0x84CA
-#define GL_TEXTURE11 0x84CB
-#define GL_TEXTURE12 0x84CC
-#define GL_TEXTURE13 0x84CD
-#define GL_TEXTURE14 0x84CE
-#define GL_TEXTURE15 0x84CF
-#define GL_TEXTURE16 0x84D0
-#define GL_TEXTURE17 0x84D1
-#define GL_TEXTURE18 0x84D2
-#define GL_TEXTURE19 0x84D3
-#define GL_TEXTURE20 0x84D4
-#define GL_TEXTURE21 0x84D5
-#define GL_TEXTURE22 0x84D6
-#define GL_TEXTURE23 0x84D7
-#define GL_TEXTURE24 0x84D8
-#define GL_TEXTURE25 0x84D9
-#define GL_TEXTURE26 0x84DA
-#define GL_TEXTURE27 0x84DB
-#define GL_TEXTURE28 0x84DC
-#define GL_TEXTURE29 0x84DD
-#define GL_TEXTURE30 0x84DE
-#define GL_TEXTURE31 0x84DF
-#define GL_ACTIVE_TEXTURE 0x84E0
-#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
-#define GL_MAX_TEXTURE_UNITS 0x84E2
-#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
-#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
-#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
-#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
-#define GL_SUBTRACT 0x84E7
-#define GL_COMPRESSED_ALPHA 0x84E9
-#define GL_COMPRESSED_LUMINANCE 0x84EA
-#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
-#define GL_COMPRESSED_INTENSITY 0x84EC
-#define GL_COMPRESSED_RGB 0x84ED
-#define GL_COMPRESSED_RGBA 0x84EE
-#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
-#define GL_NORMAL_MAP 0x8511
-#define GL_REFLECTION_MAP 0x8512
-#define GL_TEXTURE_CUBE_MAP 0x8513
-#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
-#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
-#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
-#define GL_COMBINE 0x8570
-#define GL_COMBINE_RGB 0x8571
-#define GL_COMBINE_ALPHA 0x8572
-#define GL_RGB_SCALE 0x8573
-#define GL_ADD_SIGNED 0x8574
-#define GL_INTERPOLATE 0x8575
-#define GL_CONSTANT 0x8576
-#define GL_PRIMARY_COLOR 0x8577
-#define GL_PREVIOUS 0x8578
-#define GL_SOURCE0_RGB 0x8580
-#define GL_SOURCE1_RGB 0x8581
-#define GL_SOURCE2_RGB 0x8582
-#define GL_SOURCE0_ALPHA 0x8588
-#define GL_SOURCE1_ALPHA 0x8589
-#define GL_SOURCE2_ALPHA 0x858A
-#define GL_OPERAND0_RGB 0x8590
-#define GL_OPERAND1_RGB 0x8591
-#define GL_OPERAND2_RGB 0x8592
-#define GL_OPERAND0_ALPHA 0x8598
-#define GL_OPERAND1_ALPHA 0x8599
-#define GL_OPERAND2_ALPHA 0x859A
-#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
-#define GL_TEXTURE_COMPRESSED 0x86A1
-#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
-#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
-#define GL_DOT3_RGB 0x86AE
-#define GL_DOT3_RGBA 0x86AF
-#define GL_MULTISAMPLE_BIT 0x20000000
-
-// OpenGL 1.4 Defines
-#define GL_CONSTANT_COLOR 0x8001
-#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
-#define GL_CONSTANT_ALPHA 0x8003
-#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
-#define GL_BLEND_DST_RGB 0x80C8
-#define GL_BLEND_SRC_RGB 0x80C9
-#define GL_BLEND_DST_ALPHA 0x80CA
-#define GL_BLEND_SRC_ALPHA 0x80CB
-#define GL_POINT_SIZE_MIN 0x8126
-#define GL_POINT_SIZE_MAX 0x8127
-#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
-#define GL_POINT_DISTANCE_ATTENUATION 0x8129
-#define GL_GENERATE_MIPMAP 0x8191
-#define GL_GENERATE_MIPMAP_HINT 0x8192
-#define GL_DEPTH_COMPONENT16 0x81A5
-#define GL_DEPTH_COMPONENT24 0x81A6
-#define GL_DEPTH_COMPONENT32 0x81A7
-#define GL_MIRRORED_REPEAT 0x8370
-#define GL_FOG_COORDINATE_SOURCE 0x8450
-#define GL_FOG_COORDINATE 0x8451
-#define GL_FRAGMENT_DEPTH 0x8452
-#define GL_CURRENT_FOG_COORDINATE 0x8453
-#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
-#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
-#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
-#define GL_FOG_COORDINATE_ARRAY 0x8457
-#define GL_COLOR_SUM 0x8458
-#define GL_CURRENT_SECONDARY_COLOR 0x8459
-#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
-#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
-#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
-#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
-#define GL_SECONDARY_COLOR_ARRAY 0x845E
-#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
-#define GL_TEXTURE_FILTER_CONTROL 0x8500
-#define GL_TEXTURE_LOD_BIAS 0x8501
-#define GL_INCR_WRAP 0x8507
-#define GL_DECR_WRAP 0x8508
-#define GL_TEXTURE_DEPTH_SIZE 0x884A
-#define GL_DEPTH_TEXTURE_MODE 0x884B
-#define GL_TEXTURE_COMPARE_MODE 0x884C
-#define GL_TEXTURE_COMPARE_FUNC 0x884D
-#define GL_COMPARE_R_TO_TEXTURE 0x884E
-
-// OpenGL 1.5 Defines
-#define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE
-#define GL_FOG_COORD GL_FOG_COORDINATE
-#define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY
-#define GL_SRC0_RGB GL_SOURCE0_RGB
-#define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER
-#define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE
-#define GL_SRC1_ALPHA GL_SOURCE1_ALPHA
-#define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE
-#define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE
-#define GL_SRC0_ALPHA GL_SOURCE0_ALPHA
-#define GL_SRC1_RGB GL_SOURCE1_RGB
-#define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
-#define GL_SRC2_ALPHA GL_SOURCE2_ALPHA
-#define GL_SRC2_RGB GL_SOURCE2_RGB
-#define GL_BUFFER_SIZE 0x8764
-#define GL_BUFFER_USAGE 0x8765
-#define GL_QUERY_COUNTER_BITS 0x8864
-#define GL_CURRENT_QUERY 0x8865
-#define GL_QUERY_RESULT 0x8866
-#define GL_QUERY_RESULT_AVAILABLE 0x8867
-#define GL_ARRAY_BUFFER 0x8892
-#define GL_ELEMENT_ARRAY_BUFFER 0x8893
-#define GL_ARRAY_BUFFER_BINDING 0x8894
-#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
-#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
-#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
-#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
-#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
-#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
-#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
-#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
-#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
-#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
-#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
-#define GL_READ_ONLY 0x88B8
-#define GL_WRITE_ONLY 0x88B9
-#define GL_READ_WRITE 0x88BA
-#define GL_BUFFER_ACCESS 0x88BB
-#define GL_BUFFER_MAPPED 0x88BC
-#define GL_BUFFER_MAP_POINTER 0x88BD
-#define GL_STREAM_DRAW 0x88E0
-#define GL_STREAM_READ 0x88E1
-#define GL_STREAM_COPY 0x88E2
-#define GL_STATIC_DRAW 0x88E4
-#define GL_STATIC_READ 0x88E5
-#define GL_STATIC_COPY 0x88E6
-#define GL_DYNAMIC_DRAW 0x88E8
-#define GL_DYNAMIC_READ 0x88E9
-#define GL_DYNAMIC_COPY 0x88EA
-#define GL_SAMPLES_PASSED 0x8914
-
-// OpenGL 2.0 Defines
-#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION
-#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
-#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
-#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
-#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
-#define GL_CURRENT_VERTEX_ATTRIB 0x8626
-#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
-#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
-#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
-#define GL_STENCIL_BACK_FUNC 0x8800
-#define GL_STENCIL_BACK_FAIL 0x8801
-#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
-#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
-#define GL_MAX_DRAW_BUFFERS 0x8824
-#define GL_DRAW_BUFFER0 0x8825
-#define GL_DRAW_BUFFER1 0x8826
-#define GL_DRAW_BUFFER2 0x8827
-#define GL_DRAW_BUFFER3 0x8828
-#define GL_DRAW_BUFFER4 0x8829
-#define GL_DRAW_BUFFER5 0x882A
-#define GL_DRAW_BUFFER6 0x882B
-#define GL_DRAW_BUFFER7 0x882C
-#define GL_DRAW_BUFFER8 0x882D
-#define GL_DRAW_BUFFER9 0x882E
-#define GL_DRAW_BUFFER10 0x882F
-#define GL_DRAW_BUFFER11 0x8830
-#define GL_DRAW_BUFFER12 0x8831
-#define GL_DRAW_BUFFER13 0x8832
-#define GL_DRAW_BUFFER14 0x8833
-#define GL_DRAW_BUFFER15 0x8834
-#define GL_BLEND_EQUATION_ALPHA 0x883D
-#define GL_POINT_SPRITE 0x8861
-#define GL_COORD_REPLACE 0x8862
-#define GL_MAX_VERTEX_ATTRIBS 0x8869
-#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
-#define GL_MAX_TEXTURE_COORDS 0x8871
-#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
-#define GL_FRAGMENT_SHADER 0x8B30
-#define GL_VERTEX_SHADER 0x8B31
-#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
-#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
-#define GL_MAX_VARYING_FLOATS 0x8B4B
-#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
-#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
-#define GL_SHADER_TYPE 0x8B4F
-#define GL_FLOAT_VEC2 0x8B50
-#define GL_FLOAT_VEC3 0x8B51
-#define GL_FLOAT_VEC4 0x8B52
-#define GL_INT_VEC2 0x8B53
-#define GL_INT_VEC3 0x8B54
-#define GL_INT_VEC4 0x8B55
-#define GL_BOOL 0x8B56
-#define GL_BOOL_VEC2 0x8B57
-#define GL_BOOL_VEC3 0x8B58
-#define GL_BOOL_VEC4 0x8B59
-#define GL_FLOAT_MAT2 0x8B5A
-#define GL_FLOAT_MAT3 0x8B5B
-#define GL_FLOAT_MAT4 0x8B5C
-#define GL_SAMPLER_1D 0x8B5D
-#define GL_SAMPLER_2D 0x8B5E
-#define GL_SAMPLER_3D 0x8B5F
-#define GL_SAMPLER_CUBE 0x8B60
-#define GL_SAMPLER_1D_SHADOW 0x8B61
-#define GL_SAMPLER_2D_SHADOW 0x8B62
-#define GL_DELETE_STATUS 0x8B80
-#define GL_COMPILE_STATUS 0x8B81
-#define GL_LINK_STATUS 0x8B82
-#define GL_VALIDATE_STATUS 0x8B83
-#define GL_INFO_LOG_LENGTH 0x8B84
-#define GL_ATTACHED_SHADERS 0x8B85
-#define GL_ACTIVE_UNIFORMS 0x8B86
-#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
-#define GL_SHADER_SOURCE_LENGTH 0x8B88
-#define GL_ACTIVE_ATTRIBUTES 0x8B89
-#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
-#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
-#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
-#define GL_CURRENT_PROGRAM 0x8B8D
-#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
-#define GL_LOWER_LEFT 0x8CA1
-#define GL_UPPER_LEFT 0x8CA2
-#define GL_STENCIL_BACK_REF 0x8CA3
-#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
-#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
-
-#endif  // GR_WIN32_BUILD
-
 #endif
diff --git a/gpu/include/GrGLTexture.h b/gpu/include/GrGLTexture.h
index 7b7480c..0a1c107 100644
--- a/gpu/include/GrGLTexture.h
+++ b/gpu/include/GrGLTexture.h
@@ -30,7 +30,7 @@
  */
 class GrGLTexID : public GrRefCnt {
 public:
-    GrGLTexID(GLuint texID) : fTexID(texID) {}
+    GrGLTexID(GrGLuint texID) : fTexID(texID) {}
 
     virtual ~GrGLTexID() {
         if (0 != fTexID) {
@@ -39,10 +39,10 @@
     }
 
     void abandon() { fTexID = 0; }
-    GLuint id() const { return fTexID; }
+    GrGLuint id() const { return fTexID; }
 
 private:
-    GLuint      fTexID;
+    GrGLuint      fTexID;
 };
 
 class GrGLRenderTarget : public GrRenderTarget {
@@ -53,24 +53,24 @@
     bool needsResolve() const { return fNeedsResolve; }
     void setDirty(bool dirty) { fNeedsResolve = resolveable() && dirty; }
     
-    GLuint renderFBOID() const { return fRTFBOID; }
-    GLuint textureFBOID() const { return fTexFBOID; }
+    GrGLuint renderFBOID() const { return fRTFBOID; }
+    GrGLuint textureFBOID() const { return fTexFBOID; }
 
     void   abandon();
 
 protected:
 
     struct GLRenderTargetIDs {
-        GLuint      fRTFBOID;
-        GLuint      fTexFBOID;
-        GLuint      fStencilRenderbufferID;
-        GLuint      fMSColorRenderbufferID;
+        GrGLuint      fRTFBOID;
+        GrGLuint      fTexFBOID;
+        GrGLuint      fStencilRenderbufferID;
+        GrGLuint      fMSColorRenderbufferID;
         bool        fOwnIDs;
     };
     
     GrGLRenderTarget(const GLRenderTargetIDs& ids,
                      GrGLTexID* texID,
-                     GLuint stencilBits,
+                     GrGLuint stencilBits,
                      const GrGLIRect& fViewport,
                      GrGLTexture* texture,
                      GrGpuGL* gl);
@@ -79,10 +79,10 @@
     const GrGLIRect& getViewport() const { return fViewport; }
 private:
     GrGpuGL*    fGL;
-    GLuint      fRTFBOID;
-    GLuint      fTexFBOID;
-    GLuint      fStencilRenderbufferID;
-    GLuint      fMSColorRenderbufferID;
+    GrGLuint      fRTFBOID;
+    GrGLuint      fTexFBOID;
+    GrGLuint      fStencilRenderbufferID;
+    GrGLuint      fMSColorRenderbufferID;
    
     // Should this object delete IDs when it is destroyed or does someone
     // else own them.
@@ -114,9 +114,9 @@
     };
     
     struct TexParams {
-        GLenum fFilter;
-        GLenum fWrapS;
-        GLenum fWrapT;
+        GrGLenum fFilter;
+        GrGLenum fWrapS;
+        GrGLenum fWrapT;
     };
 
 protected:
@@ -126,11 +126,11 @@
         uint32_t    fAllocWidth;
         uint32_t    fAllocHeight;
         PixelConfig fFormat;
-        GLuint      fTextureID;
-        GLenum      fUploadFormat;
-        GLenum      fUploadByteCount;
-        GLenum      fUploadType;
-        GLuint      fStencilBits;
+        GrGLuint    fTextureID;
+        GrGLenum    fUploadFormat;
+        GrGLenum    fUploadByteCount;
+        GrGLenum    fUploadType;
+        GrGLuint    fStencilBits;
         Orientation fOrientation;
     };
     typedef GrGLRenderTarget::GLRenderTargetIDs GLRenderTargetIDs;
@@ -155,11 +155,11 @@
 
     const TexParams& getTexParams() const { return fTexParams; }
     void setTexParams(const TexParams& texParams) { fTexParams = texParams; }
-    GLuint textureID() const { return fTexIDObj->id(); }
+    GrGLuint textureID() const { return fTexIDObj->id(); }
 
-    GLenum uploadFormat() const { return fUploadFormat; }
-    GLenum uploadByteCount() const { return fUploadByteCount; }
-    GLenum uploadType() const { return fUploadType; }
+    GrGLenum uploadFormat() const { return fUploadFormat; }
+    GrGLenum uploadByteCount() const { return fUploadByteCount; }
+    GrGLenum uploadType() const { return fUploadType; }
 
     /**
      * Retrieves the texture width actually allocated in texels.
@@ -198,9 +198,9 @@
 private:
     TexParams           fTexParams;
     GrGLTexID*          fTexIDObj;
-    GLenum              fUploadFormat;
-    GLenum              fUploadByteCount;
-    GLenum              fUploadType;
+    GrGLenum            fUploadFormat;
+    GrGLenum            fUploadByteCount;
+    GrGLenum            fUploadType;
     int                 fAllocWidth;
     int                 fAllocHeight;
     // precomputed content / alloc ratios
@@ -210,7 +210,7 @@
     GrGLRenderTarget*   fRenderTarget;
     GrGpuGL*            fGpuGL;
 
-    static const GLenum gWrapMode2GLWrap[];
+    static const GrGLenum gWrapMode2GLWrap[];
 
     friend class GrGpuGL;
 
diff --git a/gpu/include/GrGLVertexBuffer.h b/gpu/include/GrGLVertexBuffer.h
index 30ae734..c4f62a0 100644
--- a/gpu/include/GrGLVertexBuffer.h
+++ b/gpu/include/GrGLVertexBuffer.h
@@ -1,5 +1,5 @@
 /*
-    Copyright 2010 Google Inc.
+    Copyright 2011 Google Inc.
 
     Licensed under the Apache License, Version 2.0 (the "License");
     you may not use this file except in compliance with the License.
@@ -25,7 +25,7 @@
 
 class GrGLVertexBuffer : public GrVertexBuffer {
 protected:
-    GrGLVertexBuffer(GLuint id,
+    GrGLVertexBuffer(GrGLuint id,
                      GrGpuGL* gl,
                      size_t sizeInBytes,
                      bool dynamic);
@@ -43,13 +43,13 @@
     virtual bool updateSubData(const void* src,  
                                size_t srcSizeInBytes, 
                                size_t offset);
-    GLuint bufferID() const;
+    GrGLuint bufferID() const;
 
 private:
     void bind() const;
     
     GrGpuGL*     fGL;
-    GLuint       fBufferID;
+    GrGLuint     fBufferID;
     void*        fLockPtr;
 
     friend class GrGpuGL;