Bench baseline for mostly 0 image.
Add a baseline for decoding a mostly 0 image. This is in advance of
https://codereview.chromium.org/24269006/ which provides an option to
skip writing those 0s (as part of BUG=skia:1661). On my Nexus 4, the
benchmark does not slow down after that change.
As suggested in https://codereview.chromium.org/24269006/ add a
resourcePath flag to bench. Will require a change in buildbot in order
to actually use the flag.
Add an image used by the test.
Until https://codereview.chromium.org/24448002 is submitted,
the test will not actually be run by the bots (since it
won't know where to find the file).
BUG=skia:1661
R=djsollen@google.com, mtklein@google.com
Review URL: https://codereview.chromium.org/24440002
git-svn-id: http://skia.googlecode.com/svn/trunk@11461 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/bench/benchmain.cpp b/bench/benchmain.cpp
index 78993c1..57dfdd2 100644
--- a/bench/benchmain.cpp
+++ b/bench/benchmain.cpp
@@ -284,6 +284,7 @@
"Ratio of subsequent bench measurements must drop within 1±error to converge.");
DEFINE_string(timeFormat, "%9.2f", "Format to print results, in milliseconds per 1000 loops.");
DEFINE_bool2(verbose, v, false, "Print more.");
+DEFINE_string2(resourcePath, i, NULL, "directory for test resources.");
// Has this bench converged? First arguments are milliseconds / loop iteration,
// last is overall runtime in milliseconds.
@@ -357,6 +358,11 @@
}
}
}
+ // Set the resource path.
+ if (!FLAGS_resourcePath.isEmpty()) {
+ SkBenchmark::SetResourcePath(FLAGS_resourcePath[0]);
+ }
+
#if SK_SUPPORT_GPU
for (int i = 0; i < configs.count(); ++i) {
const Config& config = gConfigs[configs[i]];