Re-revert r6233.



git-svn-id: http://skia.googlecode.com/svn/trunk@6239 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/gl/GrGLEffect.cpp b/src/gpu/gl/GrGLEffect.cpp
index 5e0875b..0bbf1f7 100644
--- a/src/gpu/gl/GrGLEffect.cpp
+++ b/src/gpu/gl/GrGLEffect.cpp
@@ -10,8 +10,6 @@
 
 GrGLEffect::GrGLEffect(const GrBackendEffectFactory& factory)
     : fFactory(factory) {
-
-    fRequiresTextureMatrix = true;
 }
 
 GrGLEffect::~GrGLEffect() {
diff --git a/src/gpu/gl/GrGLEffect.h b/src/gpu/gl/GrGLEffect.h
index 0fd5722..30b8455 100644
--- a/src/gpu/gl/GrGLEffect.h
+++ b/src/gpu/gl/GrGLEffect.h
@@ -51,9 +51,7 @@
 
         @param builder      Interface used to emit code in the shaders.
         @param stage        The effect stage that generated this program stage.
-        @param key          The key that was computed by GenKey() from the generating GrEffect.
-                            Only the bits indicated by GrBackendEffectFactory::kEffectKeyBits are
-                            guaranteed to match the value produced by GenKey();
+        @param key          The key that was computed by EffectKey() from the generating GrEffect.
         @param vertexCoords A vec2 of texture coordinates in the VS, which may be altered. This will
                             be removed soon and stages will be responsible for computing their own
                             coords.
@@ -87,14 +85,7 @@
 
     static EffectKey GenTextureKey(const GrEffect&, const GrGLCaps&);
 
-    bool requiresTextureMatrix() const { return fRequiresTextureMatrix; }
-
-
 protected:
-    // HACK: This is a temporary field that allows GrGLEffect subclasses to opt into the new
-    // shader gen where a texture matrix is not automatically inserted. It defaults to true and is
-    // set to false in a subclass to opt into the new behavior.
-    bool fRequiresTextureMatrix;
 
     const GrBackendEffectFactory& fFactory;
 };
diff --git a/src/gpu/gl/GrGLEffectMatrix.cpp b/src/gpu/gl/GrGLEffectMatrix.cpp
deleted file mode 100644
index 0db87f9..0000000
--- a/src/gpu/gl/GrGLEffectMatrix.cpp
+++ /dev/null
@@ -1,213 +0,0 @@
-/*
- * Copyright 2012 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#include "GrGLEffectMatrix.h"
-#include "GrTexture.h"
-
-GrGLEffect::EffectKey GrGLEffectMatrix::GenKey(const SkMatrix& effectMatrix,
-                                               const SkMatrix& coordChangeMatrix,
-                                               const GrTexture* texture) {
-    SkMatrix::TypeMask type0 = effectMatrix.getType();
-    SkMatrix::TypeMask type1 = coordChangeMatrix.getType();
-
-    static const int kNonTransMask = SkMatrix::kAffine_Mask |
-                                     SkMatrix::kScale_Mask  |
-                                     SkMatrix::kPerspective_Mask;
-    int combinedTypes = type0 | type1;
-
-    bool reverseY = (NULL != texture) && GrSurface::kBottomLeft_Origin == texture->origin();
-
-    if (SkMatrix::kPerspective_Mask & combinedTypes) {
-        return kGeneral_Key;
-    } else if ((kNonTransMask & combinedTypes) || reverseY) {
-        return kNoPersp_Key;
-    } else if (kTrans_Key & combinedTypes) {
-        return kTrans_Key;
-    } else {
-        GrAssert(effectMatrix.isIdentity() && coordChangeMatrix.isIdentity());
-        return kIdentity_Key;
-    }
-}
-
-GrSLType GrGLEffectMatrix::emitCode(GrGLShaderBuilder* builder,
-                                    EffectKey key,
-                                    const char* vertexCoords,
-                                    const char** fsCoordName,
-                                    const char** vsCoordName,
-                                    const char* suffix) {
-    GrSLType varyingType;
-    const char* uniName;
-    key &= kKeyMask;
-    switch (key) {
-        case kIdentity_Key:
-            fUniType = kVoid_GrSLType;
-            varyingType = kVec2f_GrSLType;
-            break;
-        case kTrans_Key:
-            fUniType = kVec2f_GrSLType;
-            uniName = "StageTranslate";
-            varyingType = kVec2f_GrSLType;
-            break;
-        case kNoPersp_Key:
-            fUniType = kMat33f_GrSLType;
-            uniName = "StageMatrix";
-            varyingType = kVec2f_GrSLType;
-            break;
-        case kGeneral_Key:
-            fUniType = kMat33f_GrSLType;
-            uniName = "StageMatrix";
-            varyingType = kVec3f_GrSLType;
-            break;
-        default:
-            GrCrash("Unexpected key.");
-    }
-    SkString suffixedUniName;
-    if (NULL != suffix) {
-        suffixedUniName.append(uniName);
-        suffixedUniName.append(suffix);
-        uniName = suffixedUniName.c_str();
-    }
-    if (kVoid_GrSLType != fUniType) {
-        fUni = builder->addUniform(GrGLShaderBuilder::kVertex_ShaderType,
-                                   fUniType,
-                                   uniName,
-                                   &uniName);
-    }
-
-    const char* varyingName = "StageCoord";
-    SkString suffixedVaryingName;
-    if (NULL != suffix) {
-        suffixedVaryingName.append(varyingName);
-        suffixedVaryingName.append(suffix);
-        varyingName = suffixedVaryingName.c_str();
-    }
-    const char* vsVaryingName;
-    const char* fsVaryingName;
-    builder->addVarying(varyingType, varyingName, &vsVaryingName, &fsVaryingName);
-
-    // varying = matrix * vertex-coords (logically)
-    switch (fUniType) {
-        case kVoid_GrSLType:
-            GrAssert(kVec2f_GrSLType == varyingType);
-            builder->fVSCode.appendf("\t%s = %s;\n", vsVaryingName, vertexCoords);
-            break;
-        case kVec2f_GrSLType:
-            GrAssert(kVec2f_GrSLType == varyingType);
-            builder->fVSCode.appendf("\t%s = %s + %s;\n", vsVaryingName, uniName, vertexCoords);
-            break;
-        case kMat33f_GrSLType: {
-            GrAssert(kVec2f_GrSLType == varyingType || kVec3f_GrSLType == varyingType);
-            if (kVec2f_GrSLType == varyingType) {
-                builder->fVSCode.appendf("\t%s = (%s * vec3(%s, 1)).xy;\n",
-                                         vsVaryingName, uniName, vertexCoords);
-            } else {
-                builder->fVSCode.appendf("\t%s = %s * vec3(%s, 1);\n",
-                                         vsVaryingName, uniName, vertexCoords);
-            }
-            break;
-        }
-        default:
-            GrCrash("Unexpected uniform type.");
-    }
-    if (NULL != vsCoordName) {
-        *vsCoordName = vsVaryingName;
-    }
-    if (NULL != fsCoordName) {
-        *fsCoordName = fsVaryingName;
-    }
-    return varyingType;
-}
-
-/**
-    * This is similar to emitCode except that it performs perspective division in the FS if the
-    * texture coordinates have a w coordinate. The fsCoordName always refers to a vec2f.
-    */
-void GrGLEffectMatrix::emitCodeMakeFSCoords2D(GrGLShaderBuilder* builder,
-                                              EffectKey key,
-                                              const char* vertexCoords,
-                                              const char** fsCoordName,
-                                              const char** vsVaryingName,
-                                              GrSLType* vsVaryingType,
-                                              const char* suffix) {
-    const char* fsVaryingName;
-        
-    GrSLType varyingType = this->emitCode(builder,
-                                          key,
-                                          vertexCoords,
-                                          &fsVaryingName,
-                                          vsVaryingName,
-                                          suffix);
-    if (kVec3f_GrSLType == varyingType) {
-
-        const char* coordName = "coords2D";
-        SkString suffixedCoordName;
-        if (NULL != suffix) {
-            suffixedCoordName.append(coordName);
-            suffixedCoordName.append(suffix);
-            coordName = suffixedCoordName.c_str();
-        }
-        builder->fFSCode.appendf("\tvec2 %s = %s.xy / %s.z;",
-                                    coordName, fsVaryingName, fsVaryingName);
-        if (NULL != fsCoordName) {
-            *fsCoordName = coordName;
-        }
-    } else if(NULL != fsCoordName) {
-        *fsCoordName = fsVaryingName;
-    }
-    if (NULL != vsVaryingType) {
-        *vsVaryingType = varyingType;
-    }
-}
-
-void GrGLEffectMatrix::setData(const GrGLUniformManager& uniformManager,
-                              const SkMatrix& matrix,
-                              const SkMatrix& coordChangeMatrix,
-                              const GrTexture* texture) {
-    GrAssert((GrGLUniformManager::kInvalidUniformHandle == fUni) ==
-                (kVoid_GrSLType == fUniType));
-    switch (fUniType) {
-        case kVoid_GrSLType:
-            GrAssert(matrix.isIdentity());
-            GrAssert(coordChangeMatrix.isIdentity());
-            GrAssert(NULL == texture || GrSurface::kTopLeft_Origin == texture->origin());
-            return;
-        case kVec2f_GrSLType: {
-            GrAssert(SkMatrix::kTranslate_Mask == (matrix.getType() | coordChangeMatrix.getType()));
-            GrAssert(NULL == texture || GrSurface::kTopLeft_Origin == texture->origin());
-            SkScalar tx = matrix[SkMatrix::kMTransX] + coordChangeMatrix[SkMatrix::kMTransX];
-            SkScalar ty = matrix[SkMatrix::kMTransY] + coordChangeMatrix[SkMatrix::kMTransY];
-            if (fPrevMatrix.get(SkMatrix::kMTransX) != tx ||
-                fPrevMatrix.get(SkMatrix::kMTransY) != ty) {
-                uniformManager.set2f(fUni, tx, ty);
-                fPrevMatrix.set(SkMatrix::kMTransX, tx);
-                fPrevMatrix.set(SkMatrix::kMTransY, ty);
-            }
-            break;
-        }
-        case kMat33f_GrSLType: {
-            SkMatrix combined;
-            combined.setConcat(matrix, coordChangeMatrix);
-            if (NULL != texture && GrSurface::kBottomLeft_Origin == texture->origin()) {
-                // combined.postScale(1,-1);
-                // combined.postTranslate(0,1);
-                combined.set(SkMatrix::kMSkewY,
-                    combined[SkMatrix::kMPersp0] - combined[SkMatrix::kMSkewY]);
-                combined.set(SkMatrix::kMScaleY,
-                    combined[SkMatrix::kMPersp1] - combined[SkMatrix::kMScaleY]);
-                combined.set(SkMatrix::kMTransY,
-                    combined[SkMatrix::kMPersp2] - combined[SkMatrix::kMTransY]);
-            }
-            if (!fPrevMatrix.cheapEqualTo(combined)) {
-                uniformManager.setSkMatrix(fUni, combined);
-                fPrevMatrix = combined;
-            }
-            break;
-        }
-        default:
-            GrCrash("Unexpected uniform type.");
-    }
-}
diff --git a/src/gpu/gl/GrGLEffectMatrix.h b/src/gpu/gl/GrGLEffectMatrix.h
deleted file mode 100644
index 9e45f3e..0000000
--- a/src/gpu/gl/GrGLEffectMatrix.h
+++ /dev/null
@@ -1,97 +0,0 @@
-/*
- * Copyright 2012 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#ifndef GrGLEffectMatrix_DEFINED
-#define GrGLEffectMatrix_DEFINED
-
-#include "GrGLEffect.h"
-#include "SkMatrix.h"
-
-class GrTexture;
-class SkRandom;
-
-/**
- * This is a helper to implement a texture matrix in a GrGLEffect.
- */
-class GrGLEffectMatrix {
-public:
-    typedef GrGLEffect::EffectKey EffectKey;
-    /**
-     * The matrix uses kKeyBits of the effect's EffectKey. A GrGLEffect may place these bits at an
-     * arbitrary shift in its final key. However, when GrGLEffectMatrix::emitCode*() code is called
-     * the relevant bits must be in the lower kKeyBits of the key parameter.
-     */
-    enum {
-        kKeyBits = 2,
-        kKeyMask = (1 << kKeyBits) - 1,
-    };
-
-    GrGLEffectMatrix() : fUni(GrGLUniformManager::kInvalidUniformHandle) {
-        fPrevMatrix = SkMatrix::InvalidMatrix();
-    }
-
-    /**
-     * Generates the key for the portion of the code emitted by this class's emitCode() function.
-     * Pass a texture to make GrGLEffectMatrix automatically adjust for the texture's origin. Pass
-     * NULL when not using the EffectMatrix for a texture lookups, or if the GrGLEffect subclass
-     * wants to handle origin adjustments in some other manner. coordChangeMatrix is the matrix
-     * from GrEffectStage.
-     */
-    static EffectKey GenKey(const SkMatrix& effectMatrix,
-                            const SkMatrix& coordChangeMatrix,
-                            const GrTexture*);
-
-    /**
-     * Emits code to implement the matrix in the VS. A varying is added as an output of the VS and
-     * input to the FS. The varying may be either a vec2f or vec3f depending upon whether
-     * perspective interpolation is required or not. The names of the varying in the VS and FS are
-     * are returned as output parameters and the type of the varying is the return value. The suffix
-     * is an optional parameter that can be used to make all variables emitted by the object
-     * unique within a stage. It is only necessary if multiple GrGLEffectMatrix objects are used by
-     * a GrGLEffect.
-     */
-    GrSLType emitCode(GrGLShaderBuilder*,
-                      EffectKey,
-                      const char* vertexCoords,
-                      const char** fsCoordName, /* optional */
-                      const char** vsCoordName = NULL,
-                      const char* suffix = NULL);
-
-    /**
-     * This is similar to emitCode except that it performs perspective division in the FS if the
-     * texture coordinates have a w coordinate. The fsCoordName always refers to a vec2f.
-     */
-    void emitCodeMakeFSCoords2D(GrGLShaderBuilder*,
-                                EffectKey,
-                                const char* vertexCoords,
-                                const char** fsCoordName, /* optional */
-                                const char** vsVaryingName = NULL,
-                                GrSLType* vsVaryingType = NULL,
-                                const char* suffix = NULL);
-    /**
-     * Call from a GrGLEffect's subclass to update the texture matrix. The matrix,
-     * coordChangeMatrix, and texture params should match those used with GenKey.
-     */
-    void setData(const GrGLUniformManager& uniformManager,
-                 const SkMatrix& effectMatrix,
-                 const SkMatrix& coordChangeMatrix,
-                 const GrTexture*);
-
-private:
-    enum {
-        kIdentity_Key   = 0,
-        kTrans_Key      = 1,
-        kNoPersp_Key    = 2,
-        kGeneral_Key    = 3,
-    };
-
-    GrGLUniformManager::UniformHandle fUni;
-    GrSLType                          fUniType;
-    SkMatrix                          fPrevMatrix;
-};
-
-#endif
\ No newline at end of file
diff --git a/src/gpu/gl/GrGLProgram.cpp b/src/gpu/gl/GrGLProgram.cpp
index 120bd1e..cd16d9e 100644
--- a/src/gpu/gl/GrGLProgram.cpp
+++ b/src/gpu/gl/GrGLProgram.cpp
@@ -909,64 +909,57 @@
 
     /// Vertex Shader Stuff
 
-    const char* vertexCoords;
+    // decide whether we need a matrix to transform texture coords and whether the varying needs a
+    // perspective coord.
+    const char* matName = NULL;
+    GrSLType texCoordVaryingType;
+    if (desc.fOptFlags & StageDesc::kIdentityMatrix_OptFlagBit) {
+        texCoordVaryingType = kVec2f_GrSLType;
+    } else {
+        uniforms->fTextureMatrixUni = builder->addUniform(GrGLShaderBuilder::kVertex_ShaderType,
+                                                         kMat33f_GrSLType, "TexM", &matName);
+        builder->getUniformVariable(uniforms->fTextureMatrixUni);
 
-    // Has the effect not yet been updated to insert its own texture matrix if necessary.
-    if (glEffect->requiresTextureMatrix()) {
-        // Decide whether we need a matrix to transform texture coords and whether the varying needs
-        // a perspective coord.
-        const char* matName = NULL;
-        GrSLType texCoordVaryingType;
-        if (desc.fOptFlags & StageDesc::kIdentityMatrix_OptFlagBit) {
+        if (desc.fOptFlags & StageDesc::kNoPerspective_OptFlagBit) {
             texCoordVaryingType = kVec2f_GrSLType;
         } else {
-            uniforms->fTextureMatrixUni = builder->addUniform(GrGLShaderBuilder::kVertex_ShaderType,
-                                                              kMat33f_GrSLType, "TexM", &matName);
-            builder->getUniformVariable(uniforms->fTextureMatrixUni);
-
-            if (desc.fOptFlags & StageDesc::kNoPerspective_OptFlagBit) {
-                texCoordVaryingType = kVec2f_GrSLType;
-            } else {
-                texCoordVaryingType = kVec3f_GrSLType;
-            }
+            texCoordVaryingType = kVec3f_GrSLType;
         }
-        const char *varyingVSName, *varyingFSName;
-        builder->addVarying(texCoordVaryingType,
-                            "Stage",
-                            &varyingVSName,
-                            &varyingFSName);
-        builder->setupTextureAccess(varyingFSName, texCoordVaryingType);
-
-        if (!matName) {
-            GrAssert(kVec2f_GrSLType == texCoordVaryingType);
-            builder->fVSCode.appendf("\t%s = %s;\n", varyingVSName, vsInCoord);
-        } else {
-            // varying = texMatrix * texCoord
-            builder->fVSCode.appendf("\t%s = (%s * vec3(%s, 1))%s;\n",
-                                     varyingVSName, matName, vsInCoord,
-                                     vector_all_coords(GrSLTypeToVecLength(texCoordVaryingType)));
-        }
-        vertexCoords = varyingVSName;
-    } else {
-        vertexCoords = vsInCoord;
     }
+    const char *varyingVSName, *varyingFSName;
+    builder->addVarying(texCoordVaryingType,
+                        "Stage",
+                        &varyingVSName,
+                        &varyingFSName);
+    builder->setupTextureAccess(varyingFSName, texCoordVaryingType);
 
-    // setup texture samplers for gl effect
     int numTextures = effect->numTextures();
     SkSTArray<8, GrGLShaderBuilder::TextureSampler> textureSamplers;
+
     textureSamplers.push_back_n(numTextures);
+
     for (int i = 0; i < numTextures; ++i) {
         textureSamplers[i].init(builder, &effect->textureAccess(i));
         uniforms->fSamplerUniforms.push_back(textureSamplers[i].fSamplerUniform);
     }
 
+    if (!matName) {
+        GrAssert(kVec2f_GrSLType == texCoordVaryingType);
+        builder->fVSCode.appendf("\t%s = %s;\n", varyingVSName, vsInCoord);
+    } else {
+        // varying = texMatrix * texCoord
+        builder->fVSCode.appendf("\t%s = (%s * vec3(%s, 1))%s;\n",
+                                  varyingVSName, matName, vsInCoord,
+                                  vector_all_coords(GrSLTypeToVecLength(texCoordVaryingType)));
+    }
+
     // Enclose custom code in a block to avoid namespace conflicts
     builder->fVSCode.appendf("\t{ // %s\n", glEffect->name());
     builder->fFSCode.appendf("\t{ // %s \n", glEffect->name());
     glEffect->emitCode(builder,
                        stage,
                        desc.fEffectKey,
-                       vertexCoords,
+                       varyingVSName,
                        fsOutColor,
                        fsInColor,
                        textureSamplers);
diff --git a/src/gpu/gl/GrGLUniformManager.cpp b/src/gpu/gl/GrGLUniformManager.cpp
index 7a92d25..684ef8c 100644
--- a/src/gpu/gl/GrGLUniformManager.cpp
+++ b/src/gpu/gl/GrGLUniformManager.cpp
@@ -8,7 +8,6 @@
 #include "gl/GrGLShaderBuilder.h"
 #include "gl/GrGLProgram.h"
 #include "gl/GrGLUniformHandle.h"
-#include "SkMatrix.h"
 
 #define ASSERT_ARRAY_UPLOAD_IN_BOUNDS(UNI, OFFSET, COUNT) \
          GrAssert(offset + arrayCount <= uni.fArrayCount || \
@@ -232,23 +231,6 @@
     }
 }
 
-void GrGLUniformManager::setSkMatrix(UniformHandle u, const SkMatrix& matrix) const {
-    GR_STATIC_ASSERT(SK_SCALAR_IS_FLOAT);
-    GrGLfloat mt[] = {
-        matrix.get(SkMatrix::kMScaleX),
-        matrix.get(SkMatrix::kMSkewY),
-        matrix.get(SkMatrix::kMPersp0),
-        matrix.get(SkMatrix::kMSkewX),
-        matrix.get(SkMatrix::kMScaleY),
-        matrix.get(SkMatrix::kMPersp1),
-        matrix.get(SkMatrix::kMTransX),
-        matrix.get(SkMatrix::kMTransY),
-        matrix.get(SkMatrix::kMPersp2),
-    };
-    this->setMatrix3f(u, mt);
-}
-
-
 void GrGLUniformManager::getUniformLocations(GrGLuint programID, const BuilderUniformArray& uniforms) {
     GrAssert(uniforms.count() == fUniforms.count());
     int count = fUniforms.count();
diff --git a/src/gpu/gl/GrGLUniformManager.h b/src/gpu/gl/GrGLUniformManager.h
index 8f435d3..e9856c6 100644
--- a/src/gpu/gl/GrGLUniformManager.h
+++ b/src/gpu/gl/GrGLUniformManager.h
@@ -15,7 +15,6 @@
 #include "SkTArray.h"
 
 class GrGLContextInfo;
-class SkMatrix;
 
 /** Manages a program's uniforms.
 */
@@ -48,9 +47,6 @@
     void setMatrix3fv(UniformHandle, int offset, int arrayCount, const GrGLfloat matrices[]) const;
     void setMatrix4fv(UniformHandle, int offset, int arrayCount, const GrGLfloat matrices[]) const;
 
-    // convenience method for uploading a SkMatrix to a 3x3 matrix uniform
-    void setSkMatrix(UniformHandle, const SkMatrix&) const;
-
     struct BuilderUniform {
         GrGLShaderVar fVariable;
         uint32_t      fVisibility;