FPs now use the correct builder types(just a rename)
BUG=skia:
Review URL: https://codereview.chromium.org/648463003
diff --git a/src/gpu/effects/GrConvolutionEffect.cpp b/src/gpu/effects/GrConvolutionEffect.cpp
index 36a1bfe..01c56f1 100644
--- a/src/gpu/effects/GrConvolutionEffect.cpp
+++ b/src/gpu/effects/GrConvolutionEffect.cpp
@@ -19,7 +19,7 @@
public:
GrGLConvolutionEffect(const GrBackendProcessorFactory&, const GrProcessor&);
- virtual void emitCode(GrGLProgramBuilder*,
+ virtual void emitCode(GrGLFPBuilder*,
const GrFragmentProcessor&,
const GrProcessorKey&,
const char* outputColor,
@@ -55,7 +55,7 @@
fDirection = c.direction();
}
-void GrGLConvolutionEffect::emitCode(GrGLProgramBuilder* builder,
+void GrGLConvolutionEffect::emitCode(GrGLFPBuilder* builder,
const GrFragmentProcessor&,
const GrProcessorKey& key,
const char* outputColor,
@@ -71,7 +71,7 @@
fKernelUni = builder->addUniformArray(GrGLProgramBuilder::kFragment_Visibility,
kFloat_GrSLType, "Kernel", this->width());
- GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
+ GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
SkString coords2D = fsBuilder->ensureFSCoords2D(coords, 0);
fsBuilder->codeAppendf("\t\t%s = vec4(0, 0, 0, 0);\n", outputColor);