Platform/Engine -> Backend
createPlatform -> wrapBackend

R=robertphillips@google.com
Review URL: https://codereview.appspot.com/6785044

git-svn-id: http://skia.googlecode.com/svn/trunk@6123 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/gl/GrGpuGL.h b/src/gpu/gl/GrGpuGL.h
index 0cd7eb5..0f7b816 100644
--- a/src/gpu/gl/GrGpuGL.h
+++ b/src/gpu/gl/GrGpuGL.h
@@ -66,10 +66,8 @@
     virtual GrIndexBuffer* onCreateIndexBuffer(uint32_t size,
                                                bool dynamic) SK_OVERRIDE;
     virtual GrPath* onCreatePath(const SkPath&) SK_OVERRIDE;
-    virtual GrTexture* onCreatePlatformTexture(
-        const GrPlatformTextureDesc& desc) SK_OVERRIDE;
-    virtual GrRenderTarget* onCreatePlatformRenderTarget(
-        const GrPlatformRenderTargetDesc& desc) SK_OVERRIDE;
+    virtual GrTexture* onWrapBackendTexture(const GrBackendTextureDesc&) SK_OVERRIDE;
+    virtual GrRenderTarget* onWrapBackendRenderTarget(const GrBackendRenderTargetDesc&) SK_OVERRIDE;
     virtual bool createStencilBufferForRenderTarget(GrRenderTarget* rt,
                                                     int width,
                                                     int height) SK_OVERRIDE;