Rename SkMatrix::get(Max|Min)Stretch to get(Min|Max)Scale
R=reed@google.com
Author: bsalomon@google.com
Review URL: https://codereview.chromium.org/295713002
git-svn-id: http://skia.googlecode.com/svn/trunk@14798 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/GrPathUtils.cpp b/src/gpu/GrPathUtils.cpp
index 5fead5d..81921e3 100644
--- a/src/gpu/GrPathUtils.cpp
+++ b/src/gpu/GrPathUtils.cpp
@@ -14,8 +14,8 @@
const SkMatrix& viewM,
const SkRect& pathBounds) {
// In order to tesselate the path we get a bound on how much the matrix can
- // stretch when mapping to screen coordinates.
- SkScalar stretch = viewM.getMaxStretch();
+ // scale when mapping to screen coordinates.
+ SkScalar stretch = viewM.getMaxScale();
SkScalar srcTol = devTol;
if (stretch < 0) {
diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp
index 854839d..cddf50a 100644
--- a/src/gpu/SkGpuDevice.cpp
+++ b/src/gpu/SkGpuDevice.cpp
@@ -1184,7 +1184,7 @@
break;
case SkPaint::kMedium_FilterLevel:
tileFilterPad = 1;
- if (fContext->getMatrix().getMinStretch() < SK_Scalar1) {
+ if (fContext->getMatrix().getMinScale() < SK_Scalar1) {
textureFilterMode = GrTextureParams::kMipMap_FilterMode;
} else {
// Don't trigger MIP level generation unnecessarily.
@@ -1193,7 +1193,7 @@
break;
case SkPaint::kHigh_FilterLevel:
// Minification can look bad with the bicubic effect.
- if (fContext->getMatrix().getMinStretch() >= SK_Scalar1) {
+ if (fContext->getMatrix().getMinScale() >= SK_Scalar1) {
// We will install an effect that does the filtering in the shader.
textureFilterMode = GrTextureParams::kNone_FilterMode;
tileFilterPad = GrBicubicEffect::kFilterTexelPad;
diff --git a/src/gpu/gl/GrGpuGL.cpp b/src/gpu/gl/GrGpuGL.cpp
index a670eae..c4d1c27 100644
--- a/src/gpu/gl/GrGpuGL.cpp
+++ b/src/gpu/gl/GrGpuGL.cpp
@@ -1725,7 +1725,7 @@
vmi.mapRect(&bounds);
// theoretically could set bloat = 0, instead leave it because of matrix inversion
// precision.
- SkScalar bloat = drawState->getViewMatrix().getMaxStretch() * SK_ScalarHalf;
+ SkScalar bloat = drawState->getViewMatrix().getMaxScale() * SK_ScalarHalf;
bounds.outset(bloat, bloat);
} else {
avmr.setIdentity(drawState);
@@ -1818,7 +1818,7 @@
vmi.mapRect(&bounds);
// theoretically could set bloat = 0, instead leave it because of matrix inversion
// precision.
- SkScalar bloat = drawState->getViewMatrix().getMaxStretch() * SK_ScalarHalf;
+ SkScalar bloat = drawState->getViewMatrix().getMaxScale() * SK_ScalarHalf;
bounds.outset(bloat, bloat);
} else {
avmr.setIdentity(drawState);