Do div-by-zero check for all gpus in ellipse/rr effects.

R=jvanverth@google.com

Author: bsalomon@google.com

Review URL: https://codereview.chromium.org/231093002

git-svn-id: http://skia.googlecode.com/svn/trunk@14110 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/effects/GrRRectEffect.cpp b/src/gpu/effects/GrRRectEffect.cpp
index c013357..bc79057 100644
--- a/src/gpu/effects/GrRRectEffect.cpp
+++ b/src/gpu/effects/GrRRectEffect.cpp
@@ -572,9 +572,8 @@
     builder->fsCodeAppend("\t\tfloat implicit = dot(Z, dxy) - 1.0;\n");
     // grad_dot is the squared length of the gradient of the implicit.
     builder->fsCodeAppendf("\t\tfloat grad_dot = 4.0 * dot(Z, Z);\n");
-    if (builder->ctxInfo().caps()->dropsTileOnZeroDivide()) {
-        builder->fsCodeAppend("\t\tgrad_dot = max(grad_dot, 1.0e-4);\n");
-    }
+    // avoid calling inversesqrt on zero.
+    builder->fsCodeAppend("\t\tgrad_dot = max(grad_dot, 1.0e-4);\n");
     builder->fsCodeAppendf("\t\tfloat approx_dist = implicit * inversesqrt(grad_dot);\n");
 
     if (kFillAA_GrEffectEdgeType == erre.getEdgeType()) {