Spell correct some comments.
Unreviewed
git-svn-id: http://skia.googlecode.com/svn/trunk@5951 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/include/gpu/GrContext.h b/include/gpu/GrContext.h
index a0e5cc9..be0f573 100644
--- a/include/gpu/GrContext.h
+++ b/include/gpu/GrContext.h
@@ -81,7 +81,7 @@
}
/**
- * Abandons all gpu resources, assumes 3D API state is unknown. Call this
+ * Abandons all GPU resources, assumes 3D API state is unknown. Call this
* if you have lost the associated GPU context, and thus internal texture,
* buffer, etc. references/IDs are now invalid. Should be called even when
* GrContext is no longer going to be used for two reasons:
@@ -101,7 +101,7 @@
void contextDestroyed();
/**
- * Frees gpu created by the context. Can be called to reduce GPU memory
+ * Frees GPU created by the context. Can be called to reduce GPU memory
* pressure.
*/
void freeGpuResources();
@@ -118,7 +118,7 @@
* Create a new entry, based on the specified key and texture, and return
* a "locked" texture. Must call be balanced with an unlockTexture() call.
*
- * @param params The tex params used to draw a texture may help determine
+ * @param params The texture params used to draw a texture may help determine
* the cache entry used. (e.g. different versions may exist
* for different wrap modes on GPUs with limited NPOT
* texture support). NULL implies clamp wrap modes.
@@ -145,7 +145,7 @@
*
* @param desc Description of the texture properties.
* @param cacheData Cache-specific properties (e.g., texture gen ID)
- * @param params The tex params used to draw a texture may help determine
+ * @param params The texture params used to draw a texture may help determine
* the cache entry used. (e.g. different versions may exist
* for different wrap modes on GPUs with limited NPOT
* texture support). NULL implies clamp wrap modes.
@@ -190,7 +190,7 @@
*
* Textures created by createAndLockTexture() hide the complications of
* tiling non-power-of-two textures on APIs that don't support this (e.g.
- * unextended GLES2). Tiling a npot texture created by lockScratchTexture on
+ * unextended GLES2). Tiling a NPOT texture created by lockScratchTexture on
* such an API will create gaps in the tiling pattern. This includes clamp
* mode. (This may be addressed in a future update.)
*/
@@ -252,13 +252,13 @@
void setTextureCacheLimits(int maxTextures, size_t maxTextureBytes);
/**
- * Return the max width or height of a texture supported by the current gpu
+ * Return the max width or height of a texture supported by the current GPU.
*/
int getMaxTextureSize() const;
/**
* Return the max width or height of a render target supported by the
- * current gpu
+ * current GPU.
*/
int getMaxRenderTargetSize() const;
@@ -528,7 +528,7 @@
uint32_t pixelOpsFlags = 0);
/**
- * Copy the src pixels [buffer, rowbytes, pixelconfig] into a render target at the specified
+ * Copy the src pixels [buffer, row bytes, pixel config] into a render target at the specified
* rectangle.
* @param target the render target to write into. NULL means the current render target.
* @param left left edge of the rectangle to write (inclusive)
@@ -598,7 +598,7 @@
/**
* Resolves a render target that has MSAA. The intermediate MSAA buffer is
- * downsampled to the associated GrTexture (accessible via
+ * down-sampled to the associated GrTexture (accessible via
* GrRenderTarget::asTexture()). Any pending draws to the render target will
* be executed before the resolve.
*
@@ -617,7 +617,7 @@
* @param rect The destination rectangle.
* @param sigmaX The blur's standard deviation in X.
* @param sigmaY The blur's standard deviation in Y.
- * @return the blurred texture, which may be srcTexture ref'ed, or a
+ * @return the blurred texture, which may be srcTexture reffed, or a
* new texture. It is the caller's responsibility to unref this texture.
*/
GrTexture* gaussianBlur(GrTexture* srcTexture,
@@ -840,9 +840,8 @@
const GrIndexBuffer* getQuadIndexBuffer() const;
/**
- * Stencil buffers add themselves to the cache using
- * addStencilBuffer. findStencilBuffer is called to check the
- * cache for a SB that matches an RT's criteria.
+ * Stencil buffers add themselves to the cache using addStencilBuffer. findStencilBuffer is
+ * called to check the cache for a SB that matches an RT's criteria.
*/
void addStencilBuffer(GrStencilBuffer* sb);
GrStencilBuffer* findStencilBuffer(int width, int height, int sampleCnt);
@@ -924,9 +923,8 @@
};
/**
- * Gets and locks a scratch texture from a descriptor using
- * either exact or approximate criteria. Unlocks texture in
- * the destructor.
+ * Gets and locks a scratch texture from a descriptor using either exact or approximate criteria.
+ * Unlocks texture in the destructor.
*/
class GrAutoScratchTexture : ::GrNoncopyable {
public: