Split SkDevice into SkBaseDevice and SkBitmapDevice
https://codereview.chromium.org/22978012/
git-svn-id: http://skia.googlecode.com/svn/trunk@10995 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/samplecode/SampleTextureDomain.cpp b/samplecode/SampleTextureDomain.cpp
index de84c35..5928f3c 100644
--- a/samplecode/SampleTextureDomain.cpp
+++ b/samplecode/SampleTextureDomain.cpp
@@ -61,7 +61,7 @@
// the constrainted texture domain.
// Note: GPU-backed bitmaps follow a different rendering path
// when copying from one GPU device to another.
- SkAutoTUnref<SkDevice> secondDevice(canvas->createCompatibleDevice(
+ SkAutoTUnref<SkBaseDevice> secondDevice(canvas->createCompatibleDevice(
SkBitmap::kARGB_8888_Config, 5, 5, true));
SkCanvas secondCanvas(secondDevice.get());