Remove GrTDArray.

Two dynamic array classes is enough.

R=reed@google.com
Review URL: https://codereview.appspot.com/7069047

git-svn-id: http://skia.googlecode.com/svn/trunk@7053 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/gl/GrGLCreateNullInterface.cpp b/src/gpu/gl/GrGLCreateNullInterface.cpp
index 6cca6c8..f450cc8 100644
--- a/src/gpu/gl/GrGLCreateNullInterface.cpp
+++ b/src/gpu/gl/GrGLCreateNullInterface.cpp
@@ -7,8 +7,8 @@
 
 
 #include "gl/GrGLInterface.h"
-#include "GrTDArray.h"
 #include "GrGLDefines.h"
+#include "SkTDArray.h"
 
 namespace { // added to suppress 'no previous prototype' warning
 
@@ -132,7 +132,7 @@
 
 // In debug builds we do asserts that ensure we agree with GL about when a buffer
 // is mapped.
-static GrTDArray<GrGLuint> gMappedBuffers;
+static SkTDArray<GrGLuint> gMappedBuffers;
 static GrGLuint gCurrArrayBuffer;
 static GrGLuint gCurrElementArrayBuffer;