Revert "Pull out Effect Shaders in GPU Path Renderer"

This reverts commit c48a99661cb3df9baa7012c001f8d7dcf0a2f368.

git-svn-id: http://skia.googlecode.com/svn/trunk@10881 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/GrPathUtils.cpp b/src/gpu/GrPathUtils.cpp
index d412b8c..e354e41 100644
--- a/src/gpu/GrPathUtils.cpp
+++ b/src/gpu/GrPathUtils.cpp
@@ -639,7 +639,7 @@
     // If (d0 < 0 && sign(k1) > 0) || (d0 > 0 && sign(k1) < 0),
     // we need to flip the orientation of our curve.
     // This is done by negating the k and l values
-    if ( (d[0] < 0 && k[1] > 0) || (d[0] > 0 && k[1] < 0)) {
+    if ( (d[0] < 0 && k[1] < 0) || (d[0] > 0 && k[1] > 0)) {
         for (int i = 0; i < 4; ++i) {
             k[i] = -k[i];
             l[i] = -l[i];