The tiles are properly reset.
git-svn-id: http://skia.googlecode.com/svn/trunk@5181 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/tools/PictureRenderer.cpp b/tools/PictureRenderer.cpp
index d014f0dd..afa7ce8 100644
--- a/tools/PictureRenderer.cpp
+++ b/tools/PictureRenderer.cpp
@@ -186,6 +186,14 @@
}
}
+void TiledPictureRenderer::resetState() {
+ for (int i = 0; i < fTiles.count(); ++i) {
+ fTiles[i].fCanvas->flush();
+ }
+
+ this->INHERITED::resetState();
+}
+
void TiledPictureRenderer::copyTilesToCanvas() {
int tile_index = 0;
for (int tile_y_start = 0; tile_y_start < fPicture->height();