Fix BGRA readback on Android
R=bsalomon@google.com, robertphillips@google.com
Author: snorp@snorp.net
Review URL: https://chromiumcodereview.appspot.com/22522002
git-svn-id: http://skia.googlecode.com/svn/trunk@10624 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/gl/GrGpuGL.cpp b/src/gpu/gl/GrGpuGL.cpp
index cc99943..5845d7a 100644
--- a/src/gpu/gl/GrGpuGL.cpp
+++ b/src/gpu/gl/GrGpuGL.cpp
@@ -231,29 +231,32 @@
}
}
-namespace {
-GrPixelConfig preferred_pixel_ops_config(GrPixelConfig cpuConfig, GrPixelConfig surfaceConfig) {
- if (GR_GL_RGBA_8888_PIXEL_OPS_SLOW && kRGBA_8888_GrPixelConfig == cpuConfig) {
+GrPixelConfig GrGpuGL::preferredReadPixelsConfig(GrPixelConfig readConfig,
+ GrPixelConfig surfaceConfig) const {
+ if (GR_GL_RGBA_8888_PIXEL_OPS_SLOW && kRGBA_8888_GrPixelConfig == readConfig) {
return kBGRA_8888_GrPixelConfig;
- } else if (GrBytesPerPixel(cpuConfig) == 4 &&
- GrPixelConfigSwapRAndB(cpuConfig) == surfaceConfig) {
+ } else if (fGLContext.info().isMesa() &&
+ GrBytesPerPixel(readConfig) == 4 &&
+ GrPixelConfigSwapRAndB(readConfig) == surfaceConfig) {
// Mesa 3D takes a slow path on when reading back BGRA from an RGBA surface and vice-versa.
// Perhaps this should be guarded by some compiletime or runtime check.
return surfaceConfig;
+ } else if (readConfig == kBGRA_8888_GrPixelConfig &&
+ !this->glCaps().readPixelsSupported(this->glInterface(),
+ GR_GL_BGRA, GR_GL_UNSIGNED_BYTE)) {
+ return kRGBA_8888_GrPixelConfig;
} else {
- return cpuConfig;
+ return readConfig;
}
}
-}
-
-GrPixelConfig GrGpuGL::preferredReadPixelsConfig(GrPixelConfig readConfig,
- GrPixelConfig surfaceConfig) const {
- return preferred_pixel_ops_config(readConfig, surfaceConfig);
-}
GrPixelConfig GrGpuGL::preferredWritePixelsConfig(GrPixelConfig writeConfig,
GrPixelConfig surfaceConfig) const {
- return preferred_pixel_ops_config(writeConfig, surfaceConfig);
+ if (GR_GL_RGBA_8888_PIXEL_OPS_SLOW && kRGBA_8888_GrPixelConfig == writeConfig) {
+ return kBGRA_8888_GrPixelConfig;
+ } else {
+ return writeConfig;
+ }
}
bool GrGpuGL::canWriteTexturePixels(const GrTexture* texture, GrPixelConfig srcConfig) const {