Sanitizing source files in Housekeeper-Nightly
git-svn-id: http://skia.googlecode.com/svn/trunk@9252 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/gl/GrGLProgramDesc.cpp b/src/gpu/gl/GrGLProgramDesc.cpp
index 276f9b5..d040658 100644
--- a/src/gpu/gl/GrGLProgramDesc.cpp
+++ b/src/gpu/gl/GrGLProgramDesc.cpp
@@ -159,7 +159,7 @@
// Record attribute indices
header->fPositionAttributeIndex = drawState.positionAttributeIndex();
header->fLocalCoordAttributeIndex = drawState.localCoordAttributeIndex();
-
+
// For constant color and coverage we need an attribute with an index beyond those already set
int availableAttributeIndex = drawState.getVertexAttribCount();
if (requiresColorAttrib) {
@@ -171,7 +171,7 @@
} else {
header->fColorAttributeIndex = -1;
}
-
+
if (requiresCoverageAttrib) {
header->fCoverageAttributeIndex = drawState.coverageVertexAttributeIndex();
} else if (GrGLProgramDesc::kAttribute_ColorInput == header->fCoverageInput) {
@@ -182,7 +182,7 @@
}
// Here we deal with whether/how we handle color and coverage separately.
-
+
// Set these defaults and then possibly change our mind if there is coverage.
header->fDiscardIfZeroCoverage = false;
header->fCoverageOutput = kModulate_CoverageOutput;
@@ -247,4 +247,3 @@
}
return *this;
}
-