Remove notion of default rendertarget. This doesn't map well to usage patterns outside sample app. Make binding between SkGpuDevice and a GrRenderTarget more explicit. Create method on GrContext to wrap the current target in the 3D API with a GrRenderTarget.
git-svn-id: http://skia.googlecode.com/svn/trunk@706 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/SkGpuCanvas.cpp b/src/gpu/SkGpuCanvas.cpp
index 5ca1736..9513bbd 100644
--- a/src/gpu/SkGpuCanvas.cpp
+++ b/src/gpu/SkGpuCanvas.cpp
@@ -23,11 +23,14 @@
///////////////////////////////////////////////////////////////////////////////
-static SkDeviceFactory* make_df(GrContext* context) {
- return SkNEW_ARGS(SkGpuDeviceFactory, (context));
+static SkDeviceFactory* make_df(GrContext* context,
+ GrRenderTarget* renderTarget) {
+ return SkNEW_ARGS(SkGpuDeviceFactory, (context, renderTarget));
}
-SkGpuCanvas::SkGpuCanvas(GrContext* context) : SkCanvas(make_df(context)) {
+SkGpuCanvas::SkGpuCanvas(GrContext* context,
+ GrRenderTarget* renderTarget)
+ : SkCanvas(make_df(context, renderTarget)) {
SkASSERT(context);
fContext = context;
fContext->ref();