Sanitizing source files in Housekeeper-Nightly

git-svn-id: http://skia.googlecode.com/svn/trunk@8976 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/bench/RectBench.cpp b/bench/RectBench.cpp
index 92abee6..d273c00 100644
--- a/bench/RectBench.cpp
+++ b/bench/RectBench.cpp
@@ -173,11 +173,11 @@
 
 protected:
 
-    virtual const char* onGetName() { 
+    virtual const char* onGetName() {
         if (fRotate) {
-            return "aarects_rotated"; 
+            return "aarects_rotated";
         }
-        return "aarects"; 
+        return "aarects";
     }
 
     virtual void onDraw(SkCanvas* canvas) {
diff --git a/include/core/SkMask.h b/include/core/SkMask.h
index 4cf3ae7..7155184 100644
--- a/include/core/SkMask.h
+++ b/include/core/SkMask.h
@@ -98,7 +98,7 @@
         uint32_t* row = (uint32_t*)(fImage + (y - fBounds.fTop) * fRowBytes);
         return row + (x - fBounds.fLeft);
     }
-    
+
     /**
      *  Return the address of the specified 32bit mask. In the debug build,
      *  this asserts that the mask's format is 32bits, and that (x,y)
@@ -111,7 +111,7 @@
         uint32_t* row = (uint32_t*)(fImage + (y - fBounds.fTop) * fRowBytes);
         return row + (x - fBounds.fLeft);
     }
-    
+
     /**
      *  Returns the address of the specified pixel, computing the pixel-size
      *  at runtime based on the mask format. This will be slightly slower than
diff --git a/src/core/SkScalerContext.cpp b/src/core/SkScalerContext.cpp
index fa4f863..93abf6b 100644
--- a/src/core/SkScalerContext.cpp
+++ b/src/core/SkScalerContext.cpp
@@ -625,7 +625,7 @@
             extract_alpha(srcM,
                           (const SkPMColor*)glyph->fImage, glyph->rowBytes());
         }
-        
+
         fRec.getMatrixFrom2x2(&matrix);
 
         if (fMaskFilter->filterMask(&dstM, srcM, matrix, NULL)) {
diff --git a/src/gpu/GrAARectRenderer.cpp b/src/gpu/GrAARectRenderer.cpp
index 57766d9..28dae24 100644
--- a/src/gpu/GrAARectRenderer.cpp
+++ b/src/gpu/GrAARectRenderer.cpp
@@ -408,19 +408,19 @@
         combinedMatrix.mapPointsWithStride(fan0Pos, vsize, 4);
 
         // TL
-        *((SkPoint*)((intptr_t)fan1Pos + 0 * vsize)) = 
+        *((SkPoint*)((intptr_t)fan1Pos + 0 * vsize)) =
             *((SkPoint*)((intptr_t)fan0Pos + 0 * vsize)) + vec[0] + vec[1];
         *((SkPoint*)((intptr_t)fan0Pos + 0 * vsize)) -= vec[0] + vec[1];
         // BL
-        *((SkPoint*)((intptr_t)fan1Pos + 1 * vsize)) = 
+        *((SkPoint*)((intptr_t)fan1Pos + 1 * vsize)) =
             *((SkPoint*)((intptr_t)fan0Pos + 1 * vsize)) + vec[0] - vec[1];
         *((SkPoint*)((intptr_t)fan0Pos + 1 * vsize)) -= vec[0] - vec[1];
         // BR
-        *((SkPoint*)((intptr_t)fan1Pos + 2 * vsize)) = 
+        *((SkPoint*)((intptr_t)fan1Pos + 2 * vsize)) =
             *((SkPoint*)((intptr_t)fan0Pos + 2 * vsize)) - vec[0] - vec[1];
         *((SkPoint*)((intptr_t)fan0Pos + 2 * vsize)) += vec[0] + vec[1];
         // TR
-        *((SkPoint*)((intptr_t)fan1Pos + 3 * vsize)) = 
+        *((SkPoint*)((intptr_t)fan1Pos + 3 * vsize)) =
             *((SkPoint*)((intptr_t)fan0Pos + 3 * vsize)) - vec[0] + vec[1];
         *((SkPoint*)((intptr_t)fan0Pos + 3 * vsize)) += vec[0] - vec[1];
     }
@@ -431,7 +431,7 @@
     }
 
     GrColor innerColor;
-    if (useVertexCoverage) { 
+    if (useVertexCoverage) {
         innerColor = 0xffffffff;
     } else {
         innerColor = target->getDrawState().getColor();
diff --git a/src/gpu/GrContext.cpp b/src/gpu/GrContext.cpp
index 320f8f6..bde3320 100644
--- a/src/gpu/GrContext.cpp
+++ b/src/gpu/GrContext.cpp
@@ -765,7 +765,7 @@
 
     combinedMatrix->mapRect(devRect, rect);
 
-    if (strokeWidth < 0 
+    if (strokeWidth < 0
 #if defined(SHADER_AA_FILL_RECT) || !defined(IGNORE_ROT_AA_RECT_OPT)
         && drawState.getViewMatrix().preservesAxisAlignment()
 #endif
diff --git a/src/gpu/GrOvalRenderer.cpp b/src/gpu/GrOvalRenderer.cpp
index dd1e028..510b2fd 100644
--- a/src/gpu/GrOvalRenderer.cpp
+++ b/src/gpu/GrOvalRenderer.cpp
@@ -742,7 +742,7 @@
     return fRRectIndexBuffer;
 }
 
-bool GrOvalRenderer::drawSimpleRRect(GrDrawTarget* target, GrContext* context, bool useAA, 
+bool GrOvalRenderer::drawSimpleRRect(GrDrawTarget* target, GrContext* context, bool useAA,
                                      const SkRRect& rrect, const SkStrokeRec& stroke)
 {
     // only anti-aliased rrects for now
diff --git a/src/gpu/gl/GrGLExtensions.cpp b/src/gpu/gl/GrGLExtensions.cpp
index 232ea7c..a071923 100644
--- a/src/gpu/gl/GrGLExtensions.cpp
+++ b/src/gpu/gl/GrGLExtensions.cpp
@@ -91,4 +91,3 @@
         GrPrintf("%s%s", fStrings[i].c_str(), (i < cnt - 1) ? sep : "");
     }
 }
-
diff --git a/src/ports/SkFontHost_mac.cpp b/src/ports/SkFontHost_mac.cpp
index 1bb1801..d7bd118 100755
--- a/src/ports/SkFontHost_mac.cpp
+++ b/src/ports/SkFontHost_mac.cpp
@@ -1210,7 +1210,7 @@
     U8CPU g = (rgb >>  8) & 0xFF;
     U8CPU b = (rgb >>  0) & 0xFF;
     unsigned a = SkComputeLuminance(r, g, b);
-    
+
     // compute gradient from x,y
     r = x * 255 / glyph.fWidth;
     g = 0;