Initial refactor of shaderbuilder to prepare for geometry shaders
gitignore for eclipse
BUG=skia:
R=bsalomon@google.com, bsalomon@chromium.org
Author: joshualitt@chromium.org
Review URL: https://codereview.chromium.org/491673002
diff --git a/src/effects/gradients/SkSweepGradient.cpp b/src/effects/gradients/SkSweepGradient.cpp
index 1bb595c..c56cf14 100644
--- a/src/effects/gradients/SkSweepGradient.cpp
+++ b/src/effects/gradients/SkSweepGradient.cpp
@@ -185,7 +185,7 @@
#if SK_SUPPORT_GPU
#include "GrTBackendEffectFactory.h"
-#include "gl/GrGLShaderBuilder.h"
+#include "gl/builders/GrGLProgramBuilder.h"
#include "SkGr.h"
class GrGLSweepGradient : public GrGLGradientEffect {
@@ -195,7 +195,7 @@
const GrDrawEffect&) : INHERITED (factory) { }
virtual ~GrGLSweepGradient() { }
- virtual void emitCode(GrGLShaderBuilder*,
+ virtual void emitCode(GrGLProgramBuilder*,
const GrDrawEffect&,
const GrEffectKey&,
const char* outputColor,
@@ -265,7 +265,7 @@
/////////////////////////////////////////////////////////////////////
-void GrGLSweepGradient::emitCode(GrGLShaderBuilder* builder,
+void GrGLSweepGradient::emitCode(GrGLProgramBuilder* builder,
const GrDrawEffect&,
const GrEffectKey& key,
const char* outputColor,
@@ -274,7 +274,7 @@
const TextureSamplerArray& samplers) {
uint32_t baseKey = key.get32(0);
this->emitUniforms(builder, baseKey);
- SkString coords2D = builder->ensureFSCoords2D(coords, 0);
+ SkString coords2D = builder->getFragmentShaderBuilder()->ensureFSCoords2D(coords, 0);
const GrGLContextInfo ctxInfo = builder->ctxInfo();
SkString t;
// 0.1591549430918 is 1/(2*pi), used since atan returns values [-pi, pi]