Initial refactor of shaderbuilder to prepare for geometry shaders
gitignore for eclipse
BUG=skia:
R=bsalomon@google.com, bsalomon@chromium.org
Author: joshualitt@chromium.org
Review URL: https://codereview.chromium.org/491673002
diff --git a/src/gpu/gl/GrGLProgram.h b/src/gpu/gl/GrGLProgram.h
index fb49685..7af55f1 100644
--- a/src/gpu/gl/GrGLProgram.h
+++ b/src/gpu/gl/GrGLProgram.h
@@ -9,10 +9,10 @@
#ifndef GrGLProgram_DEFINED
#define GrGLProgram_DEFINED
+#include "builders/GrGLProgramBuilder.h"
#include "GrDrawState.h"
#include "GrGLContext.h"
#include "GrGLProgramDesc.h"
-#include "GrGLShaderBuilder.h"
#include "GrGLSL.h"
#include "GrGLTexture.h"
#include "GrGLProgramDataManager.h"
@@ -22,7 +22,7 @@
class GrGLEffect;
class GrGLProgramEffects;
-class GrGLShaderBuilder;
+class GrGLProgramBuilder;
/**
* This class manages a GPU program and records per-program information.
@@ -37,7 +37,7 @@
public:
SK_DECLARE_INST_COUNT(GrGLProgram)
- typedef GrGLShaderBuilder::BuiltinUniformHandles BuiltinUniformHandles;
+ typedef GrGLProgramBuilder::BuiltinUniformHandles BuiltinUniformHandles;
static GrGLProgram* Create(GrGpuGL* gpu,
const GrGLProgramDesc& desc,
@@ -167,7 +167,7 @@
GrGLProgram(GrGpuGL*,
const GrGLProgramDesc&,
- const GrGLShaderBuilder&);
+ const GrGLProgramBuilder&);
// Sets the texture units for samplers.
void initSamplerUniforms();