Revert of Remove unused (by clients) SkUnitMapper (https://codereview.chromium.org/283273002/) (https://codereview.chromium.org/288343009/)
Reason for revert:
required blink change failed to land
Original issue's description:
> Remove unused (by clients) SkUnitMapper (https://codereview.chromium.org/283273002/)
>
> This reverts commit dd50c83b5b34dab3a077741861b50ed1f2bc6b8f.
>
> BUG=skia:
>
> Committed: http://code.google.com/p/skia/source/detail?r=14830
R=scroggo@google.com, reed@google.com
TBR=reed@google.com, scroggo@google.com
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Author: reed@chromium.org
Review URL: https://codereview.chromium.org/296823008
git-svn-id: http://skia.googlecode.com/svn/trunk@14838 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/samplecode/SampleAll.cpp b/samplecode/SampleAll.cpp
index 92fe258..ea1f143 100644
--- a/samplecode/SampleAll.cpp
+++ b/samplecode/SampleAll.cpp
@@ -36,6 +36,7 @@
#include "SkRandom.h"
#include "SkTransparentShader.h"
#include "SkTypeface.h"
+#include "SkUnitMappers.h"
#include "SkUtils.h"
#include "SkXfermode.h"
@@ -367,8 +368,10 @@
SkScalar* linearPos = NULL;
int linearCount = 2;
SkShader::TileMode linearMode = SkShader::kMirror_TileMode;
+ SkUnitMapper* linearMapper = new SkDiscreteMapper(3);
+ SkAutoUnref unmapLinearMapper(linearMapper);
SkShader* linear = SkGradientShader::CreateLinear(linearPoints,
- linearColors, linearPos, linearCount, linearMode);
+ linearColors, linearPos, linearCount, linearMode, linearMapper);
SkPoint radialCenter = { SkIntToScalar(25), SkIntToScalar(25) };
SkScalar radialRadius = SkIntToScalar(25);
@@ -376,9 +379,11 @@
SkScalar radialPos[] = { 0, SkIntToScalar(3) / 5, SkIntToScalar(1)};
int radialCount = 3;
SkShader::TileMode radialMode = SkShader::kRepeat_TileMode;
+ SkUnitMapper* radialMapper = new SkCosineMapper();
+ SkAutoUnref unmapRadialMapper(radialMapper);
SkShader* radial = SkGradientShader::CreateRadial(radialCenter,
radialRadius, radialColors, radialPos, radialCount,
- radialMode);
+ radialMode, radialMapper);
SkTransparentShader* transparentShader = new SkTransparentShader();
SkEmbossMaskFilter::Light light;