Simplify benchmark internal API.
I'm not quite sure why I wrote such a convoluted API with setLoops()/getLoops().
This replaces it with a loops argument passed to onDraw().
This CL is largely mechanical translation from the old API to the new one.
MathBench used this->getLoops() outside onDraw(), which seems incorrect. I
fixed it.
BUG=
R=djsollen@google.com
Author: mtklein@google.com
Review URL: https://codereview.chromium.org/99893003
git-svn-id: http://skia.googlecode.com/svn/trunk@12466 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/bench/PathUtilsBench.cpp b/bench/PathUtilsBench.cpp
index 06ef5df..4231b72 100644
--- a/bench/PathUtilsBench.cpp
+++ b/bench/PathUtilsBench.cpp
@@ -52,9 +52,9 @@
protected:
virtual const char* onGetName() { return fName.c_str(); }
- virtual void onDraw(SkCanvas* canvas) {
+ virtual void onDraw(const int loops, SkCanvas* canvas) {
- for (int i = 0; i < this->getLoops(); ++i){
+ for (int i = 0; i < loops; ++i){
//create a random 16x16 bitmap
fillRandomBits(H * STRIDE, (char*) &bits);