Clear out SK_SCALAR_IS_FLOAT from SkRadialGradient, and merge the logic for radial_mirror and radial_repeat.
New radial/repeated bench is 10-20x faster now using float instead of fixed; the rest are unaffected.
BUG=
R=reed@google.com
Author: mtklein@google.com
Review URL: https://codereview.chromium.org/26410003
git-svn-id: http://skia.googlecode.com/svn/trunk@11824 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/bench/GradientBench.cpp b/bench/GradientBench.cpp
index e04a812..63fa8ae 100644
--- a/bench/GradientBench.cpp
+++ b/bench/GradientBench.cpp
@@ -245,6 +245,7 @@
DEF_BENCH( return new GradientBench(kRadial_GradType, gGradData[0], SkShader::kClamp_TileMode, kOval_GeomType); )
DEF_BENCH( return new GradientBench(kRadial_GradType, gGradData[0], SkShader::kMirror_TileMode); )
+DEF_BENCH( return new GradientBench(kRadial_GradType, gGradData[0], SkShader::kRepeat_TileMode); )
DEF_BENCH( return new GradientBench(kSweep_GradType); )
DEF_BENCH( return new GradientBench(kSweep_GradType, gGradData[1]); )
DEF_BENCH( return new GradientBench(kSweep_GradType, gGradData[2]); )