DM: also run benches once.
Also:
- make GrMemoryPoolBenches threadsafe
- some tweaks to various DM code
- rename GM::shortName() to getName() to match benches and tests
On my desktop, (289 GMs, 617 benches) x 4 configs, 227 tests takes 46s in Debug, 14s in Release. (Still minutes faster than running tests && bench && gm.) GPU singlethreading is definitely the limiting factor again; going to reexamine whether that's helpful to thread it again.
BUG=skia:
R=reed@google.com, bsalomon@google.com, mtklein@google.com
Author: mtklein@chromium.org
Review URL: https://codereview.chromium.org/178473006
git-svn-id: http://skia.googlecode.com/svn/trunk@13603 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/samplecode/GMSampleView.h b/samplecode/GMSampleView.h
index 6791c34..40d11ab 100644
--- a/samplecode/GMSampleView.h
+++ b/samplecode/GMSampleView.h
@@ -36,7 +36,7 @@
virtual bool onQuery(SkEvent* evt) {
if (SampleCode::TitleQ(*evt)) {
SkString name("GM:");
- name.append(fGM->shortName());
+ name.append(fGM->getName());
SampleCode::TitleR(evt, name.c_str());
return true;
}