Prep #1 for making GrDrawState a class
Review URL: http://codereview.appspot.com/5437138/
git-svn-id: http://skia.googlecode.com/svn/trunk@2808 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/GrAAHairLinePathRenderer.h b/src/gpu/GrAAHairLinePathRenderer.h
index 1d561fa..3b29919 100644
--- a/src/gpu/GrAAHairLinePathRenderer.h
+++ b/src/gpu/GrAAHairLinePathRenderer.h
@@ -21,7 +21,7 @@
const SkPath& path,
GrPathFill fill,
bool antiAlias) const SK_OVERRIDE;
- virtual void drawPath(GrDrawTarget::StageBitfield stages) SK_OVERRIDE;
+ virtual void drawPath(GrDrawState::StageMask stages) SK_OVERRIDE;
protected:
@@ -35,13 +35,13 @@
const GrIndexBuffer* fLinesIndexBuffer,
const GrIndexBuffer* fQuadsIndexBuffer);
- bool createGeom(GrDrawTarget::StageBitfield stages);
+ bool createGeom(GrDrawState::StageMask stages);
const GrIndexBuffer* fLinesIndexBuffer;
const GrIndexBuffer* fQuadsIndexBuffer;
// have to recreate geometry if stages in use changes :(
- GrDrawTarget::StageBitfield fPreviousStages;
+ GrDrawState::StageMask fPreviousStages;
int fPreviousRTHeight;
SkVector fPreviousTranslate;
GrIRect fClipRect;