Fast path for blurred round rects -- blur a small 9patch rect on the CPU
And nonlinearly stretch the resulting texture across proxy geometry.
BUG=
Committed: http://code.google.com/p/skia/source/detail?r=14392
Committed: http://code.google.com/p/skia/source/detail?r=14404
R=bsalomon@google.com, reed@google.com
Author: humper@google.com
Review URL: https://codereview.chromium.org/248613004
git-svn-id: http://skia.googlecode.com/svn/trunk@14420 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/gm/blurroundrect.cpp b/gm/blurroundrect.cpp
index 15f3efc..6221480 100644
--- a/gm/blurroundrect.cpp
+++ b/gm/blurroundrect.cpp
@@ -106,30 +106,32 @@
}
virtual SkISize onISize() SK_OVERRIDE {
- return SkISize::Make(750, 750);
+ return SkISize::Make(950, 950);
}
virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE {
canvas->scale(1.5f, 1.5f);
+ canvas->translate(50,50);
- const int blurRadii[] = { 1, 3, 6, 10 };
- const int cornerRadii[] = { 1, 3, 6, 10 };
+ const float blurRadii[] = { 1,5,10,20 };
+ const int cornerRadii[] = { 1,5,10,20 };
const SkRect r = SkRect::MakeWH(SkIntToScalar(100), SkIntToScalar(100));
for (size_t i = 0; i < SK_ARRAY_COUNT(blurRadii); ++i) {
SkAutoCanvasRestore autoRestore(canvas, true);
- canvas->translate(0, (r.height() + SkIntToScalar(20)) * i);
+ canvas->translate(0, (r.height() + SkIntToScalar(50)) * i);
for (size_t j = 0; j < SK_ARRAY_COUNT(cornerRadii); ++j) {
SkMaskFilter* filter = SkBlurMaskFilter::Create(
kNormal_SkBlurStyle,
- SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(blurRadii[i])));
+ SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(blurRadii[i])),
+ SkBlurMaskFilter::kHighQuality_BlurFlag);
SkPaint paint;
- paint.setColor(SK_ColorBLUE);
+ paint.setColor(SK_ColorBLACK);
paint.setMaskFilter(filter)->unref();
SkRRect rrect;
rrect.setRectXY(r, SkIntToScalar(cornerRadii[j]), SkIntToScalar(cornerRadii[j]));
canvas->drawRRect(rrect, paint);
- canvas->translate(r.width() + SkIntToScalar(10), 0);
+ canvas->translate(r.width() + SkIntToScalar(50), 0);
}
}
}