Revert of Use approximate scratch textures for image filters. (patchset #2 id:20001 of https://codereview.chromium.org/679113004/)

Reason for revert:
Continued GM failures

Original issue's description:
> Use approximate scratch textures for image filters.
>
> Committed: https://skia.googlesource.com/skia/+/96c60686eef6fc514feba6136f1b475f71dbf3ec
>
> Committed: https://skia.googlesource.com/skia/+/50a140563c5960acb2479d2be7c437d146963b3f

TBR=senorblanco@google.com,senorblanco@chromium.org,bsalomon@google.com
NOTREECHECKS=true
NOTRY=true

Review URL: https://codereview.chromium.org/681183002
diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp
index 096b848..07b7f75 100644
--- a/src/gpu/SkGpuDevice.cpp
+++ b/src/gpu/SkGpuDevice.cpp
@@ -1763,13 +1763,11 @@
     unsigned flags = info.isOpaque() ? 0 : kNeedClear_Flag;
 
 #if CACHE_COMPATIBLE_DEVICE_TEXTURES
-    // layers are never draw in repeat modes or with mip maps, so we can request an approx
-    // match and ignore any padding. Image filters (at present) don't tile their inputs or use mip
-    // maps, either.
-    const GrContext::ScratchTexMatch match =
-        (kSaveLayer_Usage == usage || kImageFilter_Usage == usage) ?
-            GrContext::kApprox_ScratchTexMatch :
-            GrContext::kExact_ScratchTexMatch;
+    // layers are never draw in repeat modes, so we can request an approx
+    // match and ignore any padding.
+    const GrContext::ScratchTexMatch match = (kSaveLayer_Usage == usage) ?
+                                                GrContext::kApprox_ScratchTexMatch :
+                                                GrContext::kExact_ScratchTexMatch;
     texture.reset(fContext->refScratchTexture(desc, match));
 #else
     texture.reset(fContext->createUncachedTexture(desc, NULL, 0));