use sk_bzero instead of bzero, since it isn't always available.



git-svn-id: http://skia.googlecode.com/svn/trunk@244 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gl/SkGL.cpp b/src/gl/SkGL.cpp
index 89bcdf4..1fce98f 100644
--- a/src/gl/SkGL.cpp
+++ b/src/gl/SkGL.cpp
@@ -120,7 +120,7 @@
     
     float mat[16];
     
-    bzero(mat, sizeof(mat));
+    sk_bzero(mat, sizeof(mat));
     
     mat[0] = 2 / (right - left);
     mat[5] = 2 / (top - bottom);