always store bitfields along with dirty in FlatteningTraits
This allows us to simplify lots of setters in SkPaint, which in the non-android case, could now be just assignments (and therefore inlineable).
R=mtklein@google.com, robertphillips@google.com, tomhudson@google.com
Author: reed@google.com
Review URL: https://codereview.chromium.org/240273004
git-svn-id: http://skia.googlecode.com/svn/trunk@14229 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/tests/PaintTest.cpp b/tests/PaintTest.cpp
index f6aede1..aba6d69 100644
--- a/tests/PaintTest.cpp
+++ b/tests/PaintTest.cpp
@@ -325,12 +325,12 @@
SkWriteBuffer writer;
SkPaint::FlatteningTraits::Flatten(writer, paint);
- const size_t expectedBytesWritten = sizeof(void*) == 8 ? 40 : 32;
+ const size_t expectedBytesWritten = sizeof(void*) == 8 ? 44 : 36;
ASSERT(expectedBytesWritten == writer.bytesWritten());
const uint32_t* written = writer.getWriter32()->contiguousArray();
SkASSERT(written != NULL);
- ASSERT(*written == ((1<<0) | (1<<2) | (1<<3) | (1<<9))); // Dirty bits for our 4.
+ ASSERT(*written == ((1<<0) | (1<<1) | (1<<2) | (1<<8))); // Dirty bits for our 4.
SkReadBuffer reader(written, writer.bytesWritten());
SkPaint other;