Make GrGLConvolutionEffect, GrGLMorphologyEffect, and GrGLMagnifierEffect derive directly from GrGLEffect.
R=robertphillips@google.com
Review URL: https://codereview.appspot.com/6786052
git-svn-id: http://skia.googlecode.com/svn/branches/gpu_dev@6164 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/effects/GrConvolutionEffect.cpp b/src/gpu/effects/GrConvolutionEffect.cpp
index 51275a4..5e0c7f6 100644
--- a/src/gpu/effects/GrConvolutionEffect.cpp
+++ b/src/gpu/effects/GrConvolutionEffect.cpp
@@ -15,17 +15,17 @@
typedef GrGLUniformManager::UniformHandle UniformHandle;
static const UniformHandle kInvalidUniformHandle = GrGLUniformManager::kInvalidUniformHandle;
-class GrGLConvolutionEffect : public GrGLLegacyEffect {
+class GrGLConvolutionEffect : public GrGLEffect {
public:
GrGLConvolutionEffect(const GrBackendEffectFactory&, const GrEffect&);
- virtual void setupVariables(GrGLShaderBuilder* builder) SK_OVERRIDE;
- virtual void emitVS(GrGLShaderBuilder* builder,
- const char* vertexCoords) SK_OVERRIDE {};
- virtual void emitFS(GrGLShaderBuilder* builder,
- const char* outputColor,
- const char* inputColor,
- const TextureSamplerArray&) SK_OVERRIDE;
+ virtual void emitCode(GrGLShaderBuilder*,
+ const GrEffect&,
+ EffectKey,
+ const char* vertexCoords,
+ const char* outputColor,
+ const char* inputColor,
+ const TextureSamplerArray&) SK_OVERRIDE;
virtual void setData(const GrGLUniformManager& uman, const GrEffectStage&) SK_OVERRIDE;
@@ -38,7 +38,7 @@
UniformHandle fKernelUni;
UniformHandle fImageIncrementUni;
- typedef GrGLLegacyEffect INHERITED;
+ typedef GrGLEffect INHERITED;
};
GrGLConvolutionEffect::GrGLConvolutionEffect(const GrBackendEffectFactory& factory,
@@ -51,17 +51,17 @@
fRadius = c.radius();
}
-void GrGLConvolutionEffect::setupVariables(GrGLShaderBuilder* builder) {
+void GrGLConvolutionEffect::emitCode(GrGLShaderBuilder* builder,
+ const GrEffect&,
+ EffectKey,
+ const char* vertexCoords,
+ const char* outputColor,
+ const char* inputColor,
+ const TextureSamplerArray& samplers) {
fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
kVec2f_GrSLType, "ImageIncrement");
fKernelUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_ShaderType,
kFloat_GrSLType, "Kernel", this->width());
-}
-
-void GrGLConvolutionEffect::emitFS(GrGLShaderBuilder* builder,
- const char* outputColor,
- const char* inputColor,
- const TextureSamplerArray& samplers) {
SkString* code = &builder->fFSCode;
code->appendf("\t\t%s = vec4(0, 0, 0, 0);\n", outputColor);