Fifth attempt to land faster rect blur. Remove unnecessary conditionals from the shader.
approved over in https://codereview.chromium.org/331863006/; reuploading
because it had the wrong base url
BUG=skia:2095
R=bsalomon@google.com
TBR=bsalomon
Author: humper@google.com
Review URL: https://codereview.chromium.org/341543005
diff --git a/src/gpu/gl/GrGLShaderBuilder.cpp b/src/gpu/gl/GrGLShaderBuilder.cpp
index f8f810f..4b2778c 100644
--- a/src/gpu/gl/GrGLShaderBuilder.cpp
+++ b/src/gpu/gl/GrGLShaderBuilder.cpp
@@ -216,7 +216,7 @@
if (GrGLProgramDesc::kSecondaryCoverageISA_CoverageOutput == header.fCoverageOutput) {
// Get (1-A) into coeff
coeff = GrGLSLExpr4::VectorCast(GrGLSLExpr1(1) - inputColor.a());
- } else if (GrGLProgramDesc::kSecondaryCoverageISC_CoverageOutput ==
+ } else if (GrGLProgramDesc::kSecondaryCoverageISC_CoverageOutput ==
header.fCoverageOutput){
// Get (1-RGBA) into coeff
coeff = GrGLSLExpr4(1) - inputColor;