remove SkFloatToScalar macro
BUG=
R=reed@google.com, djsollen@google.com
Author: caryclark@google.com
Review URL: https://codereview.chromium.org/85463005
git-svn-id: http://skia.googlecode.com/svn/trunk@12385 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/gm/gradients.cpp b/gm/gradients.cpp
index 8208d62..d4617bc 100644
--- a/gm/gradients.cpp
+++ b/gm/gradients.cpp
@@ -262,7 +262,7 @@
this->drawBG(canvas);
SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorGREEN, SK_ColorRED };
- SkScalar pos[] = { 0, SkFloatToScalar(0.01f), SkFloatToScalar(0.99f), SK_Scalar1 };
+ SkScalar pos[] = { 0, 0.01f, 0.99f, SK_Scalar1 };
SkPoint c0;
c0.iset(-80, 25);
SkScalar r0 = SkIntToScalar(70);
@@ -343,9 +343,9 @@
center.set(SkIntToScalar(dim.width())/2, SkIntToScalar(dim.height())/2);
SkScalar radius = SkIntToScalar(dim.width())/2;
const SkColor colors[] = { 0x7f7f7f7f, 0x7f7f7f7f, 0xb2000000 };
- const SkScalar pos[] = { SkFloatToScalar(0.0f),
- SkFloatToScalar(0.35f),
- SkFloatToScalar(1.0f) };
+ const SkScalar pos[] = { 0.0f,
+ 0.35f,
+ 1.0f };
SkShader* shader =
SkGradientShader::CreateRadial(center, radius, colors,
pos, SK_ARRAY_COUNT(pos),