Use ReduceClipStack in ClipMaskManager.
R=robertphillips@google.com
This will require some gpu rebaselining (complexclip_rect_aa, complexclip_aa, aaclip, simpleaaclip, complexclip_aa_layer)xy
Review URL: https://codereview.appspot.com/6884051
git-svn-id: http://skia.googlecode.com/svn/trunk@6694 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/GrSWMaskHelper.cpp b/src/gpu/GrSWMaskHelper.cpp
index 02868ef..e776caa 100644
--- a/src/gpu/GrSWMaskHelper.cpp
+++ b/src/gpu/GrSWMaskHelper.cpp
@@ -144,7 +144,7 @@
GrDrawState::AutoRenderTargetRestore artr(fContext->getGpu()->drawState(),
texture->asRenderTarget());
- fContext->getGpu()->clear(NULL, SkColorSetARGB(alpha, alpha, alpha, alpha));
+ fContext->getGpu()->clear(NULL, GrColorPackRGBA(alpha, alpha, alpha, alpha));
texture->writePixels(0, 0, fBM.width(), fBM.height(),
kAlpha_8_GrPixelConfig,