Add a DEF_GPUTEST() macro.
This macro is similar to DEF_TEST() and simplifies the process of
setting up a GPU test.
BUG=skia:1952
TEST=tests
R=mtklein@google.com
Review URL: https://codereview.chromium.org/132293005
git-svn-id: http://skia.googlecode.com/svn/trunk@13033 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/tests/BlurTest.cpp b/tests/BlurTest.cpp
index a1eaca9..cfcc103 100644
--- a/tests/BlurTest.cpp
+++ b/tests/BlurTest.cpp
@@ -5,12 +5,14 @@
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
-#include "Test.h"
#include "SkBlurMask.h"
#include "SkBlurMaskFilter.h"
#include "SkCanvas.h"
#include "SkMath.h"
#include "SkPaint.h"
+#include "Test.h"
+#include "TestClassDef.h"
+
#if SK_SUPPORT_GPU
#include "GrContextFactory.h"
#include "SkGpuDevice.h"
@@ -383,12 +385,7 @@
}
}
-///////////////////////////////////////////////////////////////////////////////
-
-static void test_blur(skiatest::Reporter* reporter, GrContextFactory* factory) {
+DEF_GPUTEST(Blur, reporter, factory) {
test_blur_drawing(reporter);
test_sigma_range(reporter, factory);
}
-
-#include "TestClassDef.h"
-DEFINE_GPUTESTCLASS("BlurMaskFilter", BlurTestClass, test_blur)