Add a DEF_GPUTEST() macro.
This macro is similar to DEF_TEST() and simplifies the process of
setting up a GPU test.
BUG=skia:1952
TEST=tests
R=mtklein@google.com
Review URL: https://codereview.chromium.org/132293005
git-svn-id: http://skia.googlecode.com/svn/trunk@13033 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/tests/ClipCacheTest.cpp b/tests/ClipCacheTest.cpp
index 070f8eb..84564c4 100644
--- a/tests/ClipCacheTest.cpp
+++ b/tests/ClipCacheTest.cpp
@@ -5,8 +5,8 @@
* found in the LICENSE file.
*/
-
#include "Test.h"
+#include "TestClassDef.h"
// This is a GR test
#if SK_SUPPORT_GPU
#include "GrContextFactory.h"
@@ -220,8 +220,7 @@
#endif
}
-////////////////////////////////////////////////////////////////////////////////
-static void TestClipCache(skiatest::Reporter* reporter, GrContextFactory* factory) {
+DEF_GPUTEST(ClipCache, reporter, factory) {
for (int type = 0; type < GrContextFactory::kLastGLContextType; ++type) {
GrContextFactory::GLContextType glType = static_cast<GrContextFactory::GLContextType>(type);
if (!GrContextFactory::IsRenderingGLContext(glType)) {
@@ -237,8 +236,4 @@
}
}
-////////////////////////////////////////////////////////////////////////////////
-#include "TestClassDef.h"
-DEFINE_GPUTESTCLASS("ClipCache", ClipCacheTestClass, TestClipCache)
-
#endif