Add a DEF_GPUTEST() macro.
This macro is similar to DEF_TEST() and simplifies the process of
setting up a GPU test.
BUG=skia:1952
TEST=tests
R=mtklein@google.com
Review URL: https://codereview.chromium.org/132293005
git-svn-id: http://skia.googlecode.com/svn/trunk@13033 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/tests/GLInterfaceValidation.cpp b/tests/GLInterfaceValidation.cpp
index a4709ba..792ed03 100755
--- a/tests/GLInterfaceValidation.cpp
+++ b/tests/GLInterfaceValidation.cpp
@@ -1,4 +1,3 @@
-
/*
* Copyright 2011 Google Inc.
*
@@ -6,15 +5,15 @@
* found in the LICENSE file.
*/
-
-
#include "Test.h"
+#include "TestClassDef.h"
+
// This is a GPU-backend specific test
#if SK_SUPPORT_GPU
#include "GrContextFactory.h"
-static void GLInterfaceValidationTest(skiatest::Reporter* reporter, GrContextFactory* factory) {
+DEF_GPUTEST(GLInterfaceValidation, reporter, factory) {
for (int i = 0; i <= GrContextFactory::kLastGLContextType; ++i) {
GrContextFactory::GLContextType glCtxType = (GrContextFactory::GLContextType)i;
// this forces the factory to make the context if it hasn't yet
@@ -34,10 +33,4 @@
}
}
-
-#include "TestClassDef.h"
-DEFINE_GPUTESTCLASS("GLInterfaceValidation",
- GLInterfaceValidationTestClass,
- GLInterfaceValidationTest)
-
#endif