add shader flag kConstInY_Flag
this signals blitters that the shader will return the same results for a given
x value, independent of y. Useful inside blitRect(), where it can cache the
first call to shadeSpan() and reuse it on all subsequent scans. Works with
(non-rotated) linear-gradients, and Nx1 bitmaps.
git-svn-id: http://skia.googlecode.com/svn/trunk@214 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/xcode/sampleapp/SampleApp.xcodeproj/project.pbxproj b/xcode/sampleapp/SampleApp.xcodeproj/project.pbxproj
index d3679c4..c670314 100644
--- a/xcode/sampleapp/SampleApp.xcodeproj/project.pbxproj
+++ b/xcode/sampleapp/SampleApp.xcodeproj/project.pbxproj
@@ -71,7 +71,7 @@
00A728270FD43D0400D5051F /* SampleMovie.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 2762F6760FCCCB01002BD8B4 /* SampleMovie.cpp */; };
00A7282F0FD43D3700D5051F /* SkMovie.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 00A7282D0FD43D3700D5051F /* SkMovie.cpp */; };
00A7295D0FD8397600D5051F /* SampleAll.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 2762F6740FCCCB01002BD8B4 /* SampleAll.cpp */; };
- 00A729650FD93ED600D5051F /* SampleTestGL.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 00A729630FD93ED600D5051F /* SampleTestGL.cpp */; };
+ 00AF77B00FE2EA2D007F9650 /* SampleTestGL.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 00A729630FD93ED600D5051F /* SampleTestGL.cpp */; };
00C55DA10F8552DC000CAC09 /* SampleGradients.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 00C55DA00F8552DC000CAC09 /* SampleGradients.cpp */; };
00FF39140FC6ED2C00915187 /* SampleEffects.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 00FF39130FC6ED2C00915187 /* SampleEffects.cpp */; };
0156F80407C56A3000C6122B /* Foundation.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 0156F80307C56A3000C6122B /* Foundation.framework */; };
@@ -569,8 +569,8 @@
00A728270FD43D0400D5051F /* SampleMovie.cpp in Sources */,
00A7282F0FD43D3700D5051F /* SkMovie.cpp in Sources */,
00A7295D0FD8397600D5051F /* SampleAll.cpp in Sources */,
- 00A729650FD93ED600D5051F /* SampleTestGL.cpp in Sources */,
000A99820FD97526007E45BD /* SampleArc.cpp in Sources */,
+ 00AF77B00FE2EA2D007F9650 /* SampleTestGL.cpp in Sources */,
);
runOnlyForDeploymentPostprocessing = 0;
};