If the path is a rect, call drawRect to raster the geometry in SkCanvas::drawPath to get better performance.

R=bsalomon@google.com, robertphillips@google.com, reed@google.com

Author: yunchao.he@intel.com

Review URL: https://codereview.chromium.org/23484007

git-svn-id: http://skia.googlecode.com/svn/trunk@11842 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/utils/debugger/SkDebugCanvas.cpp b/src/utils/debugger/SkDebugCanvas.cpp
index bf81983..2add914 100644
--- a/src/utils/debugger/SkDebugCanvas.cpp
+++ b/src/utils/debugger/SkDebugCanvas.cpp
@@ -321,7 +321,7 @@
     addDrawCommand(new SkDrawPaintCommand(paint));
 }
 
-void SkDebugCanvas::drawPath(const SkPath& path, const SkPaint& paint) {
+void SkDebugCanvas::onDrawPath(const SkPath& path, const SkPaint& paint) {
     addDrawCommand(new SkDrawPathCommand(path, paint));
 }
 
@@ -345,7 +345,7 @@
         new SkDrawPosTextHCommand(text, byteLength, xpos, constY, paint));
 }
 
-void SkDebugCanvas::drawRect(const SkRect& rect, const SkPaint& paint) {
+void SkDebugCanvas::onDrawRect(const SkRect& rect, const SkPaint& paint) {
     // NOTE(chudy): Messing up when renamed to DrawRect... Why?
     addDrawCommand(new SkDrawRectCommand(rect, paint));
 }