revert humper changes
https://skia.googlesource.com/skia.git/+/24e91ba3029a3a1fb60cab3ae4e68c3c44776f25
https://skia.googlesource.com/skia.git/+/a36c78240e14aeb130a97c43f3992ea19696b929
NOTREECHECKS=true
BUG=skia:
R=caryclark@google.com, mtklein@google.com
Author: mtklein@chromium.org
Review URL: https://codereview.chromium.org/256803011
git-svn-id: http://skia.googlecode.com/svn/trunk@14414 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/effects/SkBlurMask.h b/src/effects/SkBlurMask.h
index 1600960..f5c9f1d 100644
--- a/src/effects/SkBlurMask.h
+++ b/src/effects/SkBlurMask.h
@@ -23,16 +23,9 @@
SkIPoint *margin = NULL,
SkMask::CreateMode createMode =
SkMask::kComputeBoundsAndRenderImage_CreateMode);
-
- // forceQuality will prevent BoxBlur from falling back to the low quality approach when sigma
- // is very small -- this can be used predict the margin bump ahead of time without completely
- // replicating the internal logic. This permits not only simpler caching of blurred results,
- // but also being able to predict precisely at what pixels the blurred profile of e.g. a
- // rectangle will lie.
-
static bool BoxBlur(SkMask* dst, const SkMask& src,
SkScalar sigma, SkBlurStyle style, SkBlurQuality quality,
- SkIPoint* margin = NULL, bool forceQuality = false);
+ SkIPoint* margin = NULL);
// the "ground truth" blur does a gaussian convolution; it's slow
// but useful for comparison purposes.