Sanitizing source files in Housekeeper-Nightly

git-svn-id: http://skia.googlecode.com/svn/trunk@12555 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/gm/bitmapshader.cpp b/gm/bitmapshader.cpp
index 4ec2348..4fd68ee 100644
--- a/gm/bitmapshader.cpp
+++ b/gm/bitmapshader.cpp
@@ -14,27 +14,27 @@
 namespace skiagm {
 
 static void draw_bm(SkBitmap* bm) {
-	SkPaint bluePaint;
-	bluePaint.setColor(SK_ColorBLUE);
+    SkPaint bluePaint;
+    bluePaint.setColor(SK_ColorBLUE);
 
-	bm->setConfig(SkBitmap::kARGB_8888_Config, 20, 20);
-	bm->allocPixels();
-	bm->eraseColor(SK_ColorRED);
+    bm->setConfig(SkBitmap::kARGB_8888_Config, 20, 20);
+    bm->allocPixels();
+    bm->eraseColor(SK_ColorRED);
 
-	SkCanvas canvas(*bm);
-	canvas.drawCircle(10, 10, 5, bluePaint);
+    SkCanvas canvas(*bm);
+    canvas.drawCircle(10, 10, 5, bluePaint);
 }
 
 static void draw_mask(SkBitmap* bm) {
-	SkPaint circlePaint;
-	circlePaint.setColor(SK_ColorBLACK);
+    SkPaint circlePaint;
+    circlePaint.setColor(SK_ColorBLACK);
 
-	bm->setConfig(SkBitmap::kA8_Config, 20, 20);
-	bm->allocPixels();
-	bm->eraseColor(SK_ColorTRANSPARENT);
+    bm->setConfig(SkBitmap::kA8_Config, 20, 20);
+    bm->allocPixels();
+    bm->eraseColor(SK_ColorTRANSPARENT);
 
-	SkCanvas canvas(*bm);
-	canvas.drawCircle(10, 10, 10, circlePaint);
+    SkCanvas canvas(*bm);
+    canvas.drawCircle(10, 10, 10, circlePaint);
 }
 
 class BitmapShaderGM : public GM {
@@ -56,36 +56,36 @@
     }
 
     virtual void onDraw(SkCanvas* canvas) {
-    	SkShader* shader = SkShader::CreateBitmapShader(fBitmap,
-    			                                        SkShader::kClamp_TileMode,
-    			                                        SkShader::kClamp_TileMode);
-    	SkPaint paint;
-    	paint.setShader(shader);
-    	// release the shader ref as the paint now holds a reference
-    	shader->unref();
+        SkShader* shader = SkShader::CreateBitmapShader(fBitmap,
+                                                        SkShader::kClamp_TileMode,
+                                                        SkShader::kClamp_TileMode);
+        SkPaint paint;
+        paint.setShader(shader);
+        // release the shader ref as the paint now holds a reference
+        shader->unref();
 
-    	// draw the shader with a bitmap mask
-    	canvas->drawBitmap(fMask, 0, 0, &paint);
-    	canvas->drawBitmap(fMask, 30, 0, &paint);
+        // draw the shader with a bitmap mask
+        canvas->drawBitmap(fMask, 0, 0, &paint);
+        canvas->drawBitmap(fMask, 30, 0, &paint);
 
-       	canvas->translate(0, 25);
+           canvas->translate(0, 25);
 
-    	// draw the shader with standard geometry
-       	canvas->drawCircle(10, 10, 10, paint);
-       	canvas->drawCircle(40, 10, 10, paint); // no blue circle expected
+        // draw the shader with standard geometry
+           canvas->drawCircle(10, 10, 10, paint);
+           canvas->drawCircle(40, 10, 10, paint); // no blue circle expected
 
-       	canvas->translate(0, 25);
+           canvas->translate(0, 25);
 
-    	shader = SkShader::CreateBitmapShader(fMask,
-    	                                      SkShader::kRepeat_TileMode,
-    	                                      SkShader::kRepeat_TileMode);
-    	paint.setShader(shader);
-    	paint.setColor(SK_ColorRED);
-    	shader->unref();
+        shader = SkShader::CreateBitmapShader(fMask,
+                                              SkShader::kRepeat_TileMode,
+                                              SkShader::kRepeat_TileMode);
+        paint.setShader(shader);
+        paint.setColor(SK_ColorRED);
+        shader->unref();
 
-       	// draw the mask using the shader and a color
-       	canvas->drawRect(SkRect::MakeXYWH(0, 0, 20, 20), paint);
-       	canvas->drawRect(SkRect::MakeXYWH(30, 0, 20, 20), paint);
+           // draw the mask using the shader and a color
+           canvas->drawRect(SkRect::MakeXYWH(0, 0, 20, 20), paint);
+           canvas->drawRect(SkRect::MakeXYWH(30, 0, 20, 20), paint);
     }
 
 private: