fix slowness of getImageData() for CanvasRenderingContext2D in linux due to un-optimized format for glReadPixels
This is a continuation of https://codereview.chromium.org/15331003/
BUG=242093
R=robertphillips@google.com, jun.a.jiang@intel.com, bsalomon@google.com
Author: bsalomon@google.com
Review URL: https://chromiumcodereview.appspot.com/15746007
git-svn-id: http://skia.googlecode.com/svn/trunk@9280 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/gl/GrGpuGL.cpp b/src/gpu/gl/GrGpuGL.cpp
index 035ef3b..0c47060 100644
--- a/src/gpu/gl/GrGpuGL.cpp
+++ b/src/gpu/gl/GrGpuGL.cpp
@@ -266,21 +266,28 @@
}
namespace {
-GrPixelConfig preferred_pixel_ops_config(GrPixelConfig config) {
- if (GR_GL_RGBA_8888_PIXEL_OPS_SLOW && kRGBA_8888_GrPixelConfig == config) {
+GrPixelConfig preferred_pixel_ops_config(GrPixelConfig cpuConfig, GrPixelConfig surfaceConfig) {
+ if (GR_GL_RGBA_8888_PIXEL_OPS_SLOW && kRGBA_8888_GrPixelConfig == cpuConfig) {
return kBGRA_8888_GrPixelConfig;
+ } else if (GrBytesPerPixel(cpuConfig) == 4 &&
+ GrPixelConfigSwapRAndB(cpuConfig) == surfaceConfig) {
+ // Mesa 3D takes a slow path on when reading back BGRA from an RGBA surface and vice-versa.
+ // Perhaps this should be guarded by some compiletime or runtime check.
+ return surfaceConfig;
} else {
- return config;
+ return cpuConfig;
}
}
}
-GrPixelConfig GrGpuGL::preferredReadPixelsConfig(GrPixelConfig config) const {
- return preferred_pixel_ops_config(config);
+GrPixelConfig GrGpuGL::preferredReadPixelsConfig(GrPixelConfig readConfig,
+ GrPixelConfig surfaceConfig) const {
+ return preferred_pixel_ops_config(readConfig, surfaceConfig);
}
-GrPixelConfig GrGpuGL::preferredWritePixelsConfig(GrPixelConfig config) const {
- return preferred_pixel_ops_config(config);
+GrPixelConfig GrGpuGL::preferredWritePixelsConfig(GrPixelConfig writeConfig,
+ GrPixelConfig surfaceConfig) const {
+ return preferred_pixel_ops_config(writeConfig, surfaceConfig);
}
bool GrGpuGL::canWriteTexturePixels(const GrTexture* texture, GrPixelConfig srcConfig) const {