rolling tree back to its state as of r2169 to see if that fixes Windows buildbots
git-svn-id: http://skia.googlecode.com/svn/trunk@2179 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/gm/strokerects.cpp b/gm/strokerects.cpp
index 44c0120..29d8cb0 100644
--- a/gm/strokerects.cpp
+++ b/gm/strokerects.cpp
@@ -38,11 +38,9 @@
SkScalar y = rand.nextUScalar1() * H;
SkScalar w = rand.nextUScalar1() * (W >> 2);
SkScalar h = rand.nextUScalar1() * (H >> 2);
- SkScalar hoffset = rand.nextSScalar1();
- SkScalar woffset = rand.nextSScalar1();
r->set(x, y, x + w, y + h);
- r->offset(-w/2 + woffset, -h/2 + hoffset);
+ r->offset(-w/2 + rand.nextSScalar1(), -h/2 + + rand.nextSScalar1());
}
virtual void onDraw(SkCanvas* canvas) {