rolling tree back to its state as of r2169 to see if that fixes Windows buildbots
git-svn-id: http://skia.googlecode.com/svn/trunk@2179 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/gpu/src/GrGpuFactory.cpp b/gpu/src/GrGpuFactory.cpp
index 071e67c..c3b0242 100644
--- a/gpu/src/GrGpuFactory.cpp
+++ b/gpu/src/GrGpuFactory.cpp
@@ -22,7 +22,7 @@
GrGpu* GrGpu::Create(GrEngine engine, GrPlatform3DContext context3D) {
- const GrGLInterface* glInterface = NULL;
+ const GrGLInterface* glInterface;
if (kOpenGL_Shaders_GrEngine == engine ||
kOpenGL_Fixed_GrEngine == engine) {